Lanes are an important gameplay mechanic in The Elder Scrolls: Legends. The most common lane mechanic is the Shadow lane, which provides one turn of cover to a Creature or Character for one turn after being played. There are 44 different Lanes in the game.
Lanes[]
Altar of Silence Lane[]
- "When a player Silences a creature, that player summons a 1/1 Skeleton here and gives it Guard."
- ―Lane Rules[src]
Armor Lane[]
- "When a creature is summoned here, double its health."
- ―Lane Rules[src]
Armory Lane[]
- "When you summon a creature here, a random friendly creature here gets +1/+1."
- ―Lane Rules[src]
Ballista Tower Lane[]
- "At the start of your turn, if you have the most creatures here, deal 2 damage to the opponent."
- ―Lane Rules[src]
Barracks Lane[]
- "When you summon a creature here with 4 or more power, draw a card."
- ―Lane Rules[src]
Blitz Lane[]
- "All creatures in this lane lose Guard."
- ―Lane Rules[src]
Campfire Lane[]
- "When you summon a creature here, friendly creatures here gain its keywords."
- ―Lane Rules[src]
Champion's Arena[]
- "The first creature here you attack with each turn can attack an additional time."
- ―Lane Rules[src]
Conveyor Lane[]
- "At the end of your turn, creatures here move."
- ―Lane Rules[src]
Dementia Lane[]
- "At the start of each player's turn, if they have the creature with the highest power in this lane, deal 3 damage to their opponent."
- ―Lane Rules[src]
Dock Lane[]
- "After a creature is attacked here, it falls into the water."
- ―Lane Rules[src]
Eclipse Lane[]
- "When a creature is summoned here, trigger its Last Gasp."
- ―Lane Rules[src]
Field Lane[]
- "The left lane is normally the Field Lane. Creatures summoned here are immediately vulnerable to enemy attacks."
- ―Lane Rules[src]
Flanking Lane[]
- "When a creature is summoned here, give friendly creatures in the other lane +1/+0."
- ―Lane Rules[src]
Fortifications Lane[]
- "Guards here have +1/+1."
- ―Lane Rules[src]
Fountain Lane[]
- "Creatures with 2 power or less summoned here gain a Ward."
- ―Lane Rules[src]
Graveyard Lane[]
The Graveyard lane is similar to the Hall of Mirrors, only instead of getting a copy of your creature, you get a 1/1 Skeleton whenever a non-Skeleton creature in this lane is destroyed.
Hall of Mirrors[]
Whenever the Hall of Mirrors lane is empty, a copy of the next creature you play will automatically be deployed there. If you already have a creature placed there, nothing will happen.
Heist Lane[]
- "Creatures in this lane have Pilfer: Gain 1 magicka."
- ―Lane Rules[src]
Incinerator Lane[]
- "Creatures can't be played here. At the end of your turn, creatures here are dealt 1 damage."
- ―Lane Rules[src]
Inner Fire Lane[]
- "When a creature here dies, draw a random action with that creature's cost."
- ―Lane Rules[src]
Jail Lane[]
- "Creatures can't be summoned here, except by card abilities."
- ―Lane Rules[src]
Killing Field Lane[]
- "Creatures here have +1/+0."
- ―Lane Rules[src]
King of the Hill Lane[]
- "Whenever a creature with cost 5 or greater is summoned here, give it Guard."
- ―Lane Rules[src]
Library Lane[]
- "While you have a creature here, actions cost 1 less."
- ―Lane Rules[src]
Liquid Courage Lane[]
- "When a creature here takes damage, it gains +2/+0."
- ―Lane Rules[src]
Lucky Lane[]
- "Creatures summoned in this lane gain a random keyword."
- ―Lane Rules[src]
Madness Lane[]
- "Creatures here have "Pilfer: Transform into a random creature with cost 1 greater.""
- ―Lane Rules[src]
Mage Tower Lane[]
- "After you play an action, summon a random creature in this lane with the same cost."
- ―Lane Rules[src]
Mania Lane[]
- "At the start of each player's turn, if they have the creature with the highest health in this lane, they draw a card."
- ―Lane Rules[src]
Masquerade Ball Lane[]
- "When a creature moves into this lane, give it +1/+1."
- ―Lane Rules[src]
Mine Depths Lane[]
- "Creatures can't be summoned here. Each turn, a player gains 1 magicka for each creature they have here."
- ―Lane Rules[src]
Monastery Lane[]
- "Vital Contemplation: +1/+1"
- ―Lane Rules[src]
Order Lane[]
- "Jyggalag's Stricture: When a creature enters this lane, set its power and health equal to its cost."
- ―Lane Rules[src]
Plunder Lane[]
The Plunder lane is one of several truly random lanes. Whenever a creature is summoned to the Plunder lane, it's equipped with a random item. This could be either a 1/1 Improvised Weapon, a Dwarven Armaments, or a Hackwing Feather.
Reanimation Lane[]
- "When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1."
- ―Lane Rules[src]
Renewal Lane[]
- "Creatures here have Regenerate."
- ―Lane Rules[src]
Sewer Lane[]
- "Creatures with more than 2 health can't be summoned here."
- ―Lane Rules[src]
Shadow Lane[]
The most common right-hand lane in most matches, this lane provides one turn of cover for a creature or character immediately after it has been played. It does not, however, protect from spells or actions. Creatures with guard do not gain cover.
Siege Lane[]
- "Creatures here have Breakthrough."
- ―Lane Rules[src]
Smelting Lane[]
- "At the start of each player's turn, destroy all their creatures here and they draw a card for each."
- ―Lane Rules[src]
Surplus Lane[]
- "When you summon a creature here, reduce the cost of a random card in your hand by 1."
- ―Lane Rules[src]
Temple Lane[]
- "When you summon a creature here, gain 1 health."
- ―Lane Rules[src]
Torment Lane[]
- "When a creature is summoned here, deal 1 damage to it."
- ―Lane Rules[src]
Venom Lane[]
- "Creatures in this lane have Lethal."
- ―Lane Rules[src]
Warzone Lane[]
- "When you summon a creature here, deal 1 damage to your opponent."
- ―Lane Rules[src]
Water Lane[]
- "After a creature enters this lane, Shackle it."
- ―Lane Rules[src]
Windy Lane[]
- "At the start of your turn, a random creature switches lanes."
- ―Lane Rules[src]
Wispmother's Blessing Lane[]
- "When you summon a unit that costs 2 or less to this lane, summon a copy of it in the other lane."
- ―Lane Rules[src]
Zoo Lane[]
- "After you summon a creature here, transform it into a random Animal."
- ―Lane Rules[src]
Trivia[]
- The following lanes are unused in the game:
Appearances[]
The Elder Scrolls: Legends | |
---|---|
Gameplay | Keywords • Lanes • Attributes • Races • Classes • Game Modes |
Content | Cards • Story • Card Packs • Decks |