Elder Scrolls
Elder Scrolls
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Elder Scrolls

Jorrvaskr is an ancient and honored mead hall that has served as the headquarters of a mercenary company, The Companions, for untold generations. It was built after the discovery of the Skyforge.

First visit[]

On the Dragonborn's first visit to Jorrvaskr, the line "Those two at it again?" are the first words they hear when entering. Njada Stonearm and Athis will be in a brawl (fist fight), and the rest of the Companions and other characters will be watching. Njada will eventually win the fight.

History[]

According to local legend, Jorrvaskr is the oldest building in Whiterun. It once existed by itself on the mountain, with the rest of the town springing up around it over the centuries. Jorrvaskr itself was originally a longboat made for the Return of the Five Hundred Companions of Ysgramor. Its captain was Jeek of the River, and its crew consisted of twenty-two men.

Upon arrival in Skyrim, Ysgramor commanded that his men go forth and settle in this new land. Jeek of the River and his crew split from the Circle of Captains and traveled southwards towards the area that was later named Whiterun Hold.

It was there they discovered a strange monument that later became known as the Skyforge. Jeek and his crew decided that the mysterious Skyforge could be of use to them. The wasteland surrounding the Skyforge was fit for harvest, and so began the labors of Menro and Manwe, whose eager hands again laid to the Atmoran wood which had born them all across the sea, their boat, Jorrvaskr, becoming their shelter.[1]

Reverence[]

Jorrvaskr is a place of honor and courage, and to walk into the hall is to proclaim, "I am a warrior, and will die as I lived—in glorious battle!" It is also the location where the Dragonborn may join the Companions as a Shield-Brother or Sister.

Architectural design[]

Construction[]

Jorrvaskr was built from the timbers of the ship that brought some of Ysgramor's Five Hundred Companions to Skyrim from Atmora. The design is influenced by this; the roof resembles the hull of one of their vessels.

Layout[]

The exterior of the building features two front doors and a rear outside dining and training area. Inside, the main floor is dominated by the mead hall and fire pit where the Companions can be found throughout the day. At one end of the hall is a sparring area, and around the sides are various shelves stocked with books and food.

Displayed on the wall here are the shards of Wuuthrad, a powerful weapon wielded by their founder, Ysgramor.

The door at the north end leads to a bedroom. The stairs at the south end lead down to the living quarters. Upon joining the Companions, the Dragonborn is given a cot in a room shared with the other newest recruits. After completing the quest "Glory of the Dead," the Harbinger's bedroom (formerly Kodlak's living area) is available for use. The chest and barrel in Kodlak's quarters in Jorrvaskr in Whiterun can reset, thus permanently deleting all items placed within them after a certain period of time. The wardrobe, cupboard and other containers do not, however.

Carved out of the living rock behind Jorrvaskr is the Skyforge, where the arms and armor of the Companions are crafted by Eorlund Gray-Mane, and below that is the entrance to The Underforge.

Notable items[]

  • Skill Book (Archery) – The Marksmanship Lesson, in a locked case (Expert) in Aela's room.
  • An Elven Bow is also in the locked case (Expert) that the book The Marksmanship Lesson is found in.
  • Skill Book (Two-Handed) : The Song of Hrormir – found in the living quarters on a table holding the map.
  • Skill Book (Heavy Armor): Hallgerd's Tale – found in the Main Hall.
  • An Unusual Gem in Kodlak's room. If the Dragonborn is caught taking it, it counts as a crime and makes the Companions pursue them, wanting them to pay 500 Gold. This gem is necessary for the completion of the quest "No Stone Unturned." Waiting until the end of Glory of the Dead, when the Dragonborn becomes the new Harbinger, lifts the "steal" tag from most of the items in Jorrvaskr, so the gem can then be taken without consequence.
  • A Daedra heart is on a plate in Kodlak's room. This Daedra heart will respawn every so often, proving useful for the crafting of Daedric armor and weapons.
  • At the south end of the south-central room in the living quarters (the first room entered when descending the stairs from Jorrvaskr itself into the living quarters) is a green book titled An Explorer's Guide to Skyrim. Reading this will cause the map to be updated.

The Companions[]

Gallery[]

Trivia[]

Bugs[]

This section contains bugs related to Jorrvaskr. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Attempting to leave Jorrvaskr may result in a game freeze on the loading screen. As the game finishes loading Whiterun, it freezes before leaving the loading screen. Any attempt to re-load the same save and re-attempting to exit results in the game crashing, thus making the game impossible to be played any further. On the PC, one can use the teleport console command coc tamriel Xcoordinate Ycoordinate to load a different area instead of Whiterun to escape.
    •  360 (Fix)   Turn off all autosaves and leave Jorrvaskr. When faced with the grey screen, select the map option in menu and navigate a location to fast travel to. The game will stay on the map screen and the loading music will begin to play. When arriving at the destination, the Dragonborn's facial textures may not load. To fix this, save the game and return to the Xbox home, reload the game and save it again. Facial textures can also be fixed by werewolf transformation.
    •  360 (Fix)   Reloading a previous save and deleting excess saves before attempting to enter Jorrvaskr again may also fix this.
    • This bug no longer occurs if one has the Dawnguard DLC.
  • If Jorrvaskr is locked and needs a key, it can be returned to its normal state by reloading to previous save where it should be unlocked.
  • During the fight between Njada and Athis, Athis may rarely die.
    • One may cause them to draw weapons on each other, ultimately with one killing the other, by punching one of them during their brawl. Timing this punch may be important, namely landing the blow just when they are about to be struck by their opponent. This is likely due to the strike breaking the scripted brawl session, with the NPC's blow causing them to go hostile in the true sense.
  •  360   Farkas continues to talk to the Dragonborn as they are in the Companions living quarters.
  •  360   If the Dragonborn walks up to the back door of the Jorrvaskr whilst moving an item they will fall through the floor. Fast travel will return them back to Whiterun.
  •  360   PS3   Skjor may respawn after the Companions questline has been completed.

Appearances[]

References[]

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