- Not to be confused with Great Houses or Great Houses of Morrowind.
Houses of Morrowind is an expansion for The Elder Scrolls: Legends that was released on April 5th, 2018 for the PC, mobile and tablet devices.[1] It includes 149 new cards based on the lore from The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind.[1]
Background[]
"You have no idea what you’ve wandered into. From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind?"[1]
Gameplay[]
- Puzzle Sets – There are three sets of 10 puzzles each: Caius' Training, Naryu's Challenges, and Divayth Fyr's Trials. Caius’ Training is free to all players while Naryu's Challenges and Divayth Fyr's Trials are available for purchase in the store for $9.99 or 1500 each. Completing the 10 puzzles in a set will reward you with 5 Houses of Morrowind packs, 100 Soul Gems, and a special card back unique to that puzzle set.
- Houses of Morrowind contains a handful of powerful new three-attribute cards that let the player unlock the ability to use cards from all three of its attributes in that deck. In exchange, the player must include at least 75 cards in their deck; with the release of Houses of Morrowind, the maximum deck size is being raised to 100 for all decks.
- Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell:
- House Redoran ( Strength/ Willpower/ Endurance)
- Rally – Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.
- House Telvanni ( Intelligence/ Agility/ Endurance)
- Betray – After you play this action, you may sacrifice a creature to play it again.
- House Hlaalu ( Strength/ Willpower/ Agility)
- Plot – Triggers if you have played another card that turn.
- Tribunal Temple ( Intelligence/ Willpower/ Endurance)
- Exalt – Offers a creature a bonus if you pay more magicka for it. If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance.
- House Dagoth ( Strength/ Intelligence/ Agility)
Cards[]
Houses of Morrowind introduces a new creature type called "God."
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Endurance | 1 | 2 | 2 | Creature | Breton | Rare | Rally, Lethal | |
Strength | 2 | 3 | 4 | Creature | Dark Elf | Rare | Charge, Rally | |
Endurance | 6 | 6 | 7 | Creature | God | Unique legendary | Exalt 3: +6/+6. Friendly Exalted creatures are immune to damage. | |
Endurance | 0 | Action | Common | Give a friendly creature Drain and Guard. | ||||
Endurance | 2 | 3 | 2 | Creature | Dark Elf | Rare | Exalt 2: Heal all friendly creatures. | |
Willpower | 1 | 1 | 2 | Creature | Wood Elf | Common | Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. | |
Endurance | 2 | 4 | 3 | Creature | Undead Skeleton |
Common | Slay: Summon a Risen Dead. | |
Intelligence Willpower Endurance |
3 | 3 | 4 | Creature | Dark Elf | Unique legendary | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. | |
Strength Intelligence Agility |
3 | 6 | 6 | Creature | Ash Creature | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. | |
Strength | 3 | 3 | 4 | Creature | Ash Creature | Rare | At the end of your turn, if you have a creature with 5 power or more, draw a card. | |
Agility | 4 | 3 | 3 | Creature | Ash Creature | Common | Summon: If you have a creature with power 5 or more, Shackle an enemy creature. | |
Intelligence | 3 | 4 | 5 | Creature | Ash Creature | Rare | Summon: Deal 3 damage to a creature if you have a creature with 5 power or more. | |
Strength | 1 | 2 | 1 | Creature | Dark Elf | Common | Summon: Battle an enemy creature. | |
Strength | 6 | 6 | 9 | Creature | Werewolf Daedra |
Legendary | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. | |
Endurance | 4 | 3 | 3 | Creature | Undead Vampire |
Legendary | At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand. | |
Agility | 2 | 3 | 2 | Creature | Dark Elf | Rare | At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1. | |
Endurance | 3 | 6 | 5 | Creature | Redguard | Common | Rally | |
Willpower | 4 | 4 | 5 | Creature | Dark Elf | Legendary | Rally 2 Your other Rallies give an extra +1/+1. | |
Strength Willpower Agility |
2 | 2 | 2 | Creature | Dark Elf | Rare | Plot: +1/+1 for each other card you've played this turn. | |
Intelligence | 2 | Action | Rare | Betray Transform a creature into a random creature that costs 1 more. | ||||
Agility | 5 | 3 | 5 | Creature | Undead Vampire |
Legendary | Guard Summon: Secretly choose an enemy creature. Last Gasp: Destroy the chosen creature. | |
Endurance | 0 | 5 | 5 | Creature | Animal Netch |
Rare | While Betty Netch is in play, your max magicka is increased by 2. | |
Agility | 4 | 4 | 5 | Creature | Animal Beast |
Epic | Drain At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent. | |
Agility | 3 | Action | Rare | Betray Deal 2 damage to your opponent and gain 2 health. | ||||
Endurance | 7 | 7 | 7 | Creature | Undead Vampire |
Common | When a creature dies, Bloodline Outcast gains Drain this turn. | |
Neutral | 3 | 8 | 7 | Creature | Dreugh | Common | ||
Strength Willpower Endurance |
3 | 3 | 3 | Creature | Dark Elf | Unique legendary | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. | |
Endurance | 1 | 2 | 4 | Creature | Undead Skeleton |
Common | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. | |
Intelligence | 3 | Action | Common | Prophecy Deal 2 damage to a creature. | ||||
Strength | 0 | Action | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||||
Endurance | 3 | 4 | 4 | Creature | Imperial | Unique legendary | Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1. | |
Endurance | 2 | Action | Rare | Betray Give the top three creatures of your deck +1/+1. | ||||
Strength | 4 | 3 | 5 | Creature | Orc | Rare | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | |
Willpower | 9 | Action | Legendary | Destroy a creature. Plot: Steal the creature instead. | ||||
Strength | 3 | 3 | 6 | Creature | Animal Reptile |
Common | Prophecy Summon: Battle an enemy creature. | |
Agility | 9 | Action | Legendary | Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane. | ||||
Agility | 3 | 4 | 4 | Creature | Animal Reptile |
Epic | Charge Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider. | |
Intelligence | 3 | 3 | 3 | Creature | High Elf | Common | Guard Exalt 3: +2/+2. | |
Agility | 4 | 3 | 3 | Creature | Wood Elf | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. | |
Strength | 1 | Action | Rare | Silence a creature, then give it +2/+0. | ||||
Willpower | 2 | Action | Rare | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. | ||||
Endurance | 3 | Item | Common | +2/+2 Slay: +1/+1 | ||||
Strength | 1 | Item | Common | Breakthrough +2/+1 | ||||
Strength | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, +1/+1. card in play, +1/+1. | |
Strength Intelligence Agility |
8 | 8 | 12 | Creature | God | Unique legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Agility | 0 | 1 | 2 | Creature | Ash Creature | Common | Deranged Corprus has +5/+0 on your turn. | |
Neutral | 3 | Action | Rare | Destroy an enemy support or creature. | ||||
Intelligence Agility Endurance |
9 | Action | Epic | Betray Summon a copy of a friendly creature. | ||||
Agility | 4 | Action | Common | Betray Give a creature -2/-2. | ||||
Willpower | 5 | 5 | 5 | Creature | Dark Elf | Common | Guard | |
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Look at the top card of your deck. You may discard it. | |
Strength Willpower Agility |
4 | 5 | 5 | Creature | Dark Elf | Unique legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
Neutral | 2 | Support | Activate | Rare | Activate: Discard the top card of your deck. Last Gasp: Draw a card. | |||
Willpower | 3 | 5 | 5 | Creature | Imperial | Legendary | Drain Double the amount of health you gain. | |
Intelligence | 4 | 3 | 3 | Creature | Dark Elf | Legendary | Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper. | |
Intelligence | 4 | Action | Legendary | Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try! | ||||
Intelligence | 5 | 5 | 2 | Creature | Wood Elf | Epic | Summon: Falling Wizard deals 5 damage to himself. Last Gasp: Put an Experimental Scroll into your hand. | |
Strength | 5 | 4 | 4 | Creature | Dark Elf | Epic | Your opponent can't gain health. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Rare | Guard Summon: You gain 1 health for each enemy creature. | |
Strength | 5 | 5 | 5 | Creature | Daedra Atronach |
Epic | When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm. | |
Strength | 2 | 2 | 2 | Creature | Insect | Epic | ||
Strength | 2 | Support | Ongoing | Rare | When a friendly creature takes damage on your turn, give it +2/+0. | |||
Strength | 3 | 3 | 4 | Creature | Nord | Rare | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |
Agility | 5 | Action | Epic | Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. | ||||
Willpower | 2 | Item | Rare | +2/+0 Summon: The wielder is immune to damage this turn. | ||||
Intelligence | 4 | 4 | 7 | Creature | Breton | Legendary | Summon: Summon a random creature from your deck with cost equal to your current magicka. | |
Agility | 5 | 4 | 7 | Creature | Redguard | Unique legendary | Summon: Your opponent chooses a card in their hand and gives it to you. | |
Intelligence | 1 | 3 | 1 | Creature | Dark Elf | Rare | Guard Exalt 3: Deal 2 damage to a creature. | |
Agility | 1 | Item | Common | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. | ||||
Willpower | 2 | 3 | 4 | Creature | Dark Elf | Rare | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. | |
Agility | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Strength Intelligence Agility |
5 | 4 | 5 | Creature | Ash Creature | Epic | Breakthrough, Drain, Ward | |
Intelligence | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Swap a creature's power and health. | |
Strength Willpower Agility |
4 | Support | Ongoing | Epic | Give the second creature you summon each turn +2/+2. | |||
Willpower | 1 | 1 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, gain 3 magicka this turn. card in play, draw a card. | |
Strength | 2 | 3 | 3 | Creature | Nord | Epic | Plot: Silence a creature, then deal 1 damage to it. | |
Willpower | 1 | Action | Common | Prophecy Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn. | ||||
Willpower | 0 | 5 | 1 | Creature | Defense | Common | Prophecy, Guard Sacrifice this at the start of your next turn. | |
Strength | 1 by default | 1 by default | 1 | Creature | Dark Elf | Epic | ||
Strength | 4 | Action | Epic | Summon an Imposter with power and health equal to the power of your most powerful creature. | ||||
Endurance | 5 | 5 | 5 | Creature | Dark Elf | Epic | Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. | |
Endurance | 2 | 1 | 3 | Creature | Dark Elf | Rare | Summon: Draw a card. | |
Strength Willpower Endurance |
3 | 4 | 4 | Creature | Dark Elf | Epic | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. | |
Neutral | 1 | 1 | 1 | Creature | Dark Elf | Unique legendary | Slay: Change into Saint Jiub, Eradicator of the Winged Menace. | |
Willpower | 1 | 6 | 3 | Creature | Dark Elf | Rare | Rally, Guard | |
Endurance | 2 | 3 | 3 | Creature | Dark Elf | Epic | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. | |
Willpower | 1 | 1 | 1 | Creature | Kwama | Common | ||
Willpower | 4 | 4 | 5 | Creature | Kwama | Epic | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. | |
Intelligence | 5 | 6 | 6 | Creature | Ash Creature | Common | ||
Intelligence | 8 | 8 | 7 | Creature | Daedra Atronach |
Epic | Breakthrough, Guard, Ward | |
Endurance | 7 | Support | Ongoing | Legendary | Your cards cost 0. You may play only one card per turn. | |||
Willpower | 4 | 4 | 5 | Creature | Dark Elf | Epic | Exalt 2: Give other friendly creatures in this lane +2/+2. | |
Strength | 2 | 2 | 3 | Creature | Dark Elf | Common | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | |
Intelligence | 1 | 2 | 2 | Creature | Argonian | Common | Summon: Reduce the cost of an action in your hand by 2. | |
Intelligence | 7 | Action | Legendary | Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead. | ||||
Agility | 1 | 1 | 1 | Creature | Khajiit | Rare | Last Gasp: Gain 2 magicka this turn. | |
Willpower | 4 | 3 | 4 | Creature | Nord | Common | Guard Plot: Put a random Guard into your hand. | |
Agility | 2 | 1 | 1 | Creature | Dark Elf | Legendary | Slay: Summon a copy of Morag Tong Aspirant. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Rare | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 | |
Willpower | 3 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. | |
Endurance | 4 | 4 | 4 | Creature | Dark Elf | Common | Regenerate Exalt 3: +2/+2 | |
Neutral | 1 | 2 | 1 | Creature | Animal Mudcrab |
Epic | Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand. | |
Endurance | 9 | Support | Ongoing | Epic | Your actions have Betray. | |||
Agility | 6 | 6 | 6 | Creature | Dark Elf | Unique legendary | Summon: Summon a 0/1 Target with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." | |
Agility | 3 | 2 | 4 | Creature | Animal Beast |
Common | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. | |
Agility | 5 | 5 | 7 | Creature | Animal Beast |
Common | Summon: Gain 5 magicka this turn. | |
Endurance | 3 | 3 | 6 | Creature | Dark Elf | Legendary | Summon: Summon a creature from your discard pile with power less than Odirniran Necromancer. | |
Strength | 3 | 2 | 2 | Creature | Animal Beast |
Common | Breakthrough | |
Willpower | 0 | Action | Rare | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | ||||
Intelligence | 2 | 3 | 2 | Creature | Dark Elf | Rare | Exalt 1: Gain a random Keyword. | |
Intelligence Willpower Endurance |
8 | Action | Epic | Set each creature's power and health to 1. | ||||
Willpower | 0 | 5 | 3 | Creature | Defense | Rare | Summon: Shackle an enemy creature while you have Prison Ship. | |
Endurance | 1 | 5 | 2 | Creature | Undead Vampire |
Common | Drain | |
Strength | 3 | Item | Rare | Rally +1/+3 | ||||
Strength Willpower Endurance |
1 | 1 | 2 | Creature | Dark Elf | Rare | Charge, Drain, Ward | |
Endurance | 3 | 3 | 4 | Creature | Dark Elf | Common | Summon: If you have a... card in play, double Redoran Oathman's heath. card in play, double Redoran Oathman's power. | |
Endurance | 1 | 1 | 1 | Creature | Undead Skeleton |
Common | Guard | |
Endurance | 3 | 3 | 3 | Creature | Undead Skeleton |
Common | Guard | |
Endurance | 4 | Action | Common | Betray Summon a 3/3 Risen Horror with Guard. | ||||
Neutral | 5 | 5 | 5 | Creature | Dark Elf | Unique legendary | Guard Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders. | |
Strength | 1 | 1 | 1 | Creature | Dark Elf | Common | Rally | |
Strength | 4 | 4 | 5 | Creature | Ash Creature | Common | Summon: If you have a creature with 5 power or more, +2/+2 and Guard. | |
Intelligence | 0 | 1 | 2 | Creature | Dark Elf | Common | Summon: Equip a +3/+0 Steel Sword to a friendly creature. | |
Strength | 6 | 6 | 6 | Creature | Dark Elf | Legendary | Plot: Discard your hand, then draw three cards. | |
Neutral | 0 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn. | |
Willpower | 8 | 8 | 8 | Creature | Daedra | Epic | Guard When your opponent summons a creature, reduce its power to 0 until the start of your turn. | |
Neutral | 1 | 1 | 3 | Creature | Dark Elf | Rare | Summon: Draw a random multi-attribute card from your deck. | |
Agility | 0 | 4 | 2 | Creature | Animal Beast |
Rare | Prophecy, Guard Summon: Move a friendly creature to this lane. | |
Intelligence | 1 | Item | Common | +1/+1 Summon: If the wielder has 5 power or more, it gains a Ward. | ||||
Strength | 5 | 5 | 6 | Creature | Redguard | Legendary | Rally When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1. | |
Endurance | 4 | 4 | 4 | Creature | Undead Skeleton |
Epic | Guard Summon: Give other friendly Skeletons +1/+1. | |
Intelligence | 4 | 4 | 9 | Creature | God | Unique legendary | Exalt 3: +4/+4 At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect. | |
Intelligence | 0 | Action | Legendary | Summon a Spider Worker. | ||||
Intelligence | 7 | Action | Common | Deal 7 damage to a creature. Draw a card. | ||||
Willpower | 2 | Action | Common | Prophecy Give a creature Guard. Draw a card. | ||||
Strength | 5 | Item | Unique legendary | Summon: Double the wielder's power and health. The wielder can only attack creatures. | ||||
Neutral | 2 | Item | Epic | +1/+1 Summon: Summon a 0/1 Sheepish Dunmer in the other lane. Last Gasp: Give Sheepish Dunmer his pants. | ||||
Intelligence Agility Endurance |
4 | 6 | 5 | Creature | Argonian | Unique legendary | Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck. | |
Agility | 2 | 3 | 2 | Creature | Dark Elf | Rare | Plot: Put a random 0-cost card into your hand. | |
Intelligence | 5 | 4 | 6 | Creature | Dark Elf | Epic | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. | |
Intelligence Agility Endurance |
2 | 2 | 3 | Creature | Dark Elf | Rare | Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. | |
Agility | 4 | 4 | 5 | Creature | Dark Elf | Common | Summon: If you have a... card in play, draw a random action from your deck. card in play, summon a Risen Dead in each lane. | |
Intelligence | 2 | 2 | 2 | Creature | Dark Elf | Rare | Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough. | |
Intelligence Willpower Endurance |
5 | 5 | 6 | Creature | Dark Elf | Rare | Summon: Trigger the Exalt of each friendly creature. | |
Strength | 10 | Action | Unique legendary | Deal 10 damage to each creature. | ||||
Intelligence | 3 | 8 | 5 | Creature | Dark Elf | Unique legendary | After you play an action, shuffle three 0-cost copies of that action into your deck. | |
Intelligence | 5 | 5 | 8 | Creature | High Elf | Common | Guard, Ward | |
Intelligence | 7 | Action | Epic | Betray Deal 2 damage to all enemy creatures in a lane. | ||||
Endurance | 2 | Action | Common | Set a creature's power to 1. | ||||
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Common | Summon: If you have a... card in play, you gain 4 health. card in play, gain +1 max magicka. | |
Agility | 2 | 4 | 3 | Creature | Argonian | Common | Plot: Lethal and Guard. | |
Willpower | 6 | Item | Unique legendary | +3/+5 At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing. | ||||
Neutral | 3 | Action | Legendary | If you have at least one card of each attribute in play, you win the game. | ||||
Intelligence | 5 | 4 | 3 | Creature | Undead Spirit |
Epic | Guard Vigilant Ancestor is permanently Shackled. | |
Willpower | 5 | 5 | 5 | Creature | God | Unique legendary | Exalt 3: +5/+5 while you have an Exalted creature in play, you can't lose the game. | |
Willpower | 2 | 2 | 2 | Creature | Nord | Common | Drain Exalt 3: +2/+2 | |
Willpower | 0 | Action | Legendary | Give other friendly creatures +1/+1. | ||||
Endurance | 0 | 1 | 0 | Creature | Animal Beast |
Common | ||
Endurance | 0 | Action | Rare | Summon a 0/1 Vvardvark in each lane. | ||||
Willpower | 2 | 2 | 2 | Creature | Khajiit | Common | Rally | |
Intelligence | 3 | Action | Common | Betray Shackle a random enemy creature in each lane. | ||||
Willpower | 4 | Action | Common | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | ||||
Neutral | 2 | 4 | 3 | Creature | Dwemer | Unique legendary | Summon: Draw a Dwemer from your discard pile and give it +2/+2. |
Gallery[]
See also[]
- The Fall of the Dark Brotherhood
- Heroes of Skyrim
- Return to Clockwork City
- Isle of Madness
- Alliance War
- Moons of Elsweyr
- Jaws of Oblivion
References[]
Main Series | |
---|---|
Spin-offs | |
General | |
Travels | |
Online | |
Daedric War: | |
Season of the Dragon: | |
Dark Heart of Skyrim: | |
Gates of Oblivion: | |
Legacy of the Bretons: | |
Shadow Over Morrowind: | |
Legends | |
Strategy Guides | |
Books | |
Merchandise | |