- For other uses, see Nords.
- "Hailling from the inhospitable mountains of Skyrim, Nords are fearsome and hardy warriors. As a Nord, you will more quickly collect cards rewarding you for relentlessly attacking your foes."
- ―Character creation screen[src]
Nord is a race in The Elder Scrolls: Legends.
Quotes[]
Female Nord
- "Welcome, friend." – Saying "Hello"
- "It has been my honor." – Saying "Good game"
- "Let Kyne guide me!" – Imploring
- "Prepare to die!" – Taunting
- "That was a mistake." – Saying "Oops"
- "Well played." – Saying "Nice play"
- "You have my thanks." – Thanking an opponent
- "Apologies." – Saying "Sorry"
- "I am defeated!" – Conceding
Male Nord
- "Welcome, friend." – Saying "Hello"
- "It has been my honor." – Saying "Good game"
- "Fortune favor me!" – Imploring
- "Prepare to die!" – Taunting
- "That was a mistake." – Saying "Oops"
- "Nicely done!" – Saying "Nice play"
- "Thank you." – Saying "Thank you"
- "Forgive me." – Saying "Sorry"
- "You are the victor." – Conceding
Strategy[]
Nords are most represented in the Strength and Willpower attributes. Nord cards tend to have a focus on attacking and breaking the opponent's runes. This makes them suited for fast, aggressive decks which can build up creatures with high power.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Strength | 3 (human form) 5 (beast form) |
3 (human form) 5 (beast form) |
7 | Creature | Nord Werewolf |
Unique legendary | Summon: Deal 1 damage Beast Form: +2/+2 and destroy a Wounded creature. | |
Strength | 3 (human form) 4 (beast form) |
3 (human form) 4 (beast form) |
4 | Creature | Nord Werewolf |
Rare | Beast Form: +1/+1 and draw a card. | |
Strength | 3 | 3 | 3 | Creature | Nord | Unique legendary | Treasure Hunt – Action, Creature, Item, Support: +6/+6 When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1. | |
Neutral | 1 | 1 | 1 | Creature | Nord | Common | ||
Agility | 2 | 3 | 3 | Creature | Nord | Unique legendary | Lethal When a friendly Lethal creature Slays, put a Completed Contract into your hand. | |
Strength | 4 | 2 | 3 | Creature | Nord | Common | When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough. | |
Agility | 4 | 3 | 4 | Creature | Nord | Common | Summon: Give a creature in the other lane +2/+0. | |
Strength | 3 | 3 | 3 | Creature | Nord | Common | When you summon a Dragon, draw a card. | |
Agility | 4 | 5 | 5 | Creature | Nord | Unique legendary | Drain When a friendly creature Pilfers or Drains, gain +1 magicka this turn. | |
Strength | 2 | 5 | 4 | Creature | Nord | Rare | Charge, Guard | |
Strength | 2 4 |
2 3 |
2 | Creature | Nord Werewolf |
Common | Prophecy Beast Form: +2/+1 | |
Willpower | 2 | 1 | 2 | Creature | Nord | Common | Prophecy Summon: Give a creature +0/+2. | |
Willpower | 2 | 5 | 3 | Creature | Nord | Common | When you summon a Dragon, Cliffside Lookout gains +1/+1. | |
Endurance | 3 | 3 | 3 | Creature | Nord Werewolf |
Rare | Beast Form: Give friendly Werewolves +1/+1. | |
Neutral | 1 | 1 | 1 | Creature | Nord | Common | ||
Strength | 1 | 1 | 4 | Creature | Nord | Common | At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast. | |
Willpower | 3 | 3 | 3 | Creature | Nord | Epic | When an enemy rune is destroyed, gain 3 health. | |
Strength | 2 | 4 | 4 | Creature | Nord | Common | ||
Strength | 3 | 1 | 2 | Creature | Nord | Common | ||
Willpower | 4 | 2 | 3 | Creature | Nord | Rare | Summon: Draw a card if an enemy rune has been destroyed this game. | |
Strength | 2 | 5 | 3 | Creature | Nord | Epic | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. | |
Strength | 3 | 3 | 4 | Creature | Nord | Rare | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |
Neutral | 2 | 2 | 4 | Creature | Nord | Common | Summon: Draw a random Shout from your deck. | |
Endurance | 2 (human) 3 (beast) |
3 (human) 4 (beast) |
3 | Creature | Nord Werewolf |
Common | Beast Form: +1/+1 and Drain. | |
Willpower | 2 | 1 | 3 | Creature | Nord | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
Strength | 4 | 4 | 7 | Creature | Nord | Epic | Expertise: +2/+2 and Battle an enemy creature in this lane. | |
Strength | 2 | 6 | 4 | Creature | Nord | Rare | Expertise: Deal 1 damage to all creatures in this lane. | |
Willpower | 4 | 6 | 5 | Creature | Nord | Common | Summon: If you have a... card in play, put an Improvised Weapon into your hand. card in play, put a Forked Bolt into your hand. | |
Willpower | 5 | 3 | 5 | Creature | Nord | Legendary | When a friendly creature destroys an enemy rune, equip it with a random item. | |
Willpower | 0 | 3 | 2 | Creature | Nord | Epic | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | |
Strength | 2 | 3 | 3 | Creature | Nord | Epic | Plot: Silence a creature, then deal 1 damage to it. | |
Strength | 4 | 5 | 6 | Creature | Nord | Epic | When Initiate of Hircine attacks and destroys a creature, she may attack again this turn. | |
Strength | 2 | 2 | 4 | Creature | Nord | Common | Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane. | |
Willpower | 3 | 3 | 7 | Creature | Nord | Unique legendary | Summon: Summon a Stormcloak Skirmisher in the left lane and a Colovian Trooper in the right lane. At the start of your turn, if your lanes are full, you win the game. | |
Strength | 2 | 2 | 2 | Creature | Nord | Common | ||
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Unique legendary | Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. | |
Strength | 4 | 4 | 5 | Creature | Nord | Rare | Veteran: +2/+2 and give the top creature of your deck +2/+2. | |
Strength | 6 | 6 | 6 | Creature | Nord | Epic | When you Invade, Invade again. | |
Willpower | 3 | 4 | 4 | Creature | Nord Imperial |
Unique legendary | When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. | |
Willpower | 2 | 2 | 5 | Creature | Nord | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. | |
Willpower | 3 | 8 | 5 | Creature | Nord | Unique legendary | Guard Lydia guards both lanes. | |
Strength | 5 | 5 | 6 | Creature | Nord Giant |
Unique legendary | At the start of your turn, destroy your opponent's front rune. | |
Strength | 3 | 2 | 2 | Creature | Nord | Epic | Mage Slayer can't be damaged by actions. | |
Strength | 4 | 4 | 5 | Creature | Nord | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
Willpower | 2 | 2 | 4 | Creature | Nord | Rare | Summon: Consume a creature to give other friendly creatures +1/+1. | |
Neutral | 2 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. | |
Strength | 3 | 3 | 3 | Creature | Nord | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
Willpower | 5 | 5 | 11 | Creature | Nord | Unique legendary | Summon: Steal an enemy creature. | |
Willpower | 4 | 3 | 4 | Creature | Nord | Common | Guard Plot: Put a random Guard into your hand. | |
Willpower | 2 | 4 | 3 | Creature | Nord | Rare | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |
Strength | 2 | 1 | 1 | Creature | Nord | Common | ||
Strength | 1 | 1 | 0 | Creature | Nord | Common | Charge | |
Strength | 1 | 3 | 2 | Creature | Nord | Common | Summon: If you have a... card in play, +2/+0. card in play, Battle an enemy creature. | |
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. | |
Strength | 3 | 6 | 4 | Creature | Nord | Epic | Veteran: Your opponent's actions cost 4 more next turn. | |
Strength | 3 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard | |
Strength | 2 | 2 | 2 | Creature | Nord | Common | ||
Neutral | 1 | 1 | 1 | Creature | Argonian Dark Elf Orc Breton Nord Khajiit Wood Elf High Elf Redguard Imperial |
Common | ||
Strength | 2 | 1 | 1 | Creature | Nord | Legendary | After an enemy rune is destroyed, deal 1 damage to your opponent. | |
Willpower | 3 | 4 | 3 | Creature | Nord | Common | Expertise: Summon a 1/1 Recruit. | |
Strength Willpower |
2 | 2 | 2 | Creature | Nord | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Willpower | 4 | 4 | 4 | Creature | Nord | Common | Breakthrough Summon: You gain 4 health. | |
Strength | 2 | 3 | 3 | Creature | Nord | Common | Summon: +1/+1 for each destroyed enemy rune. | |
Willpower | 3 | 3 | 3 | Creature | Nord Undead Spirit |
Common | ||
Neutral | 2 | 3 | 3 | Creature | Nord | Epic | Immune to Silence. Your unique cards cost 1 less. | |
Strength | 4 | 4 | 4 | Creature | Nord | Epic | At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak. | |
Strength | 5 | 5 | 4 | Creature | Nord | Common | ||
Strength | 3 | 1 | 2 | Creature | Nord | Common | Breakthrough | |
Strength | 1 | 1 | 2 | Creature | Nord | Common | Charge Last Gasp: Put a 5/5 Stormcloak Battalion in your hand. | |
Intelligence | 0 | 4 | 1 | Creature | Nord | Rare | At the start of your turn, look at the top card of your deck. You may discard it. | |
Endurance | 1 | 3 | 1 | Creature | Nord Werewolf |
Common | Beast Form: +1/+1 | |
Strength | 0 | 4 | 4 | Creature | Nord | Epic | At the start of your turn, deal 4 damage to a random enemy. | |
Strength | 4 | 4 | 6 | Creature | Nord | Rare | Summon: If you have more health than your opponent, draw 2 cards. | |
Strength Willpower |
5 | 4 | 4 | Creature | Nord | Unique legendary | Prophecy, Breakthrough, Guard | |
Strength | 6 | 5 | 5 | Creature | Nord | Unique Legendary | Breakthrough When you play a Shout, draw a random Nord from your deck. | |
Strength Willpower |
3 | 3 | 4 | Creature | Nord | Epic | When an enemy rune is destroyed, draw a card. | |
Strength | 5 | 2 | 4 | Creature | Nord | Common | Last Gasp: Put a Heavy Battleaxe into your hand. | |
Strength | 2 | 2 | 3 | Creature | Nord | Rare | At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker. | |
Strength | 2 | 2 | 3 | Creature | Nord | Rare | Breakthrough At the end of your turn, Unstoppable Berserker gains +2/+2. | |
Willpower | 2 | 2 | 2 | Creature | Nord | Common | Drain Exalt 3: +2/+2 | |
Neutral | 4 | 4 | 4 | Creature | Nord | Epic | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |
Endurance | 4 (Human Form) 6 (Beast Form) |
4 (Human Form) 6 (Beast Form) |
5 | Creature | Nord Werewolf |
Rare | Beast Form: +2/+2, Guard, and Regenerate. Guard, Regenerate | |
Strength | 4 | 2 | 4 | Creature | Nord | Common | ||
Strength | 6 | 2 | 4 | Creature | Nord | Common | ||
Strength | 2 | 4 | 4 | Creature | Nord | Common | Guard Veteran: +3/+0 | |
Willpower | 3 | 5 | 5 | Creature | Nord | Legendary | Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power. | |
Neutral | 3 | 3 | 3 | Creature | Nord | Rare | When Young Dragonborn Slays a Dragon, put a random Shout into your hand. After you play a Shout, Young Dragonborn gains +1/+1. |
Gallery[]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- An Elder Scrolls Legend: Battlespire
- The Elder Scrolls Adventures: Redguard
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- An Elder Scrolls Novel: The Infernal City
- An Elder Scrolls Novel: Lord of Souls
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
- The Elder Scrolls: Legends
- The Elder Scrolls: Blades