- For other uses, see Strength.
- "Strength overpowers its enemies with brute force. Its creatures often have higher power than health, and many can attack on the turn they're played. Strength has many powerful items for your creatures, and damage from Strength attacks can sometimes spill over to your opponent."
- ―Game Terms[src]
Strength is one of the five available attributes in The Elder Scrolls: Legends.
Strategy[]
Strength seeks victory through might. You want to attack the enemy head-on, cutting them down before they can use their fancy tricks. Strength actions are ideal for smashing enemies and clearing the way for bruisers.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Strength | 1 | 2 | 1 | Creature | Wood Elf | Common | ||
Strength | 3 (human form) 5 (beast form) |
3 (human form) 5 (beast form) |
7 | Creature | Nord Werewolf |
Unique legendary | Summon: Deal 1 damage Beast Form: +2/+2 and destroy a Wounded creature. | |
Strength | 3 (human form) 4 (beast form) |
3 (human form) 4 (beast form) |
4 | Creature | Nord Werewolf |
Rare | Beast Form: +1/+1 and draw a card. | |
Strength | 3 | 1 | 2 | Creature | Animal Reptile |
Rare | Summon: Deal 2 damage to each player. | |
Strength | 3 | 2 | 2 | Creature | Imperial | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Strength | 2 | 3 | 4 | Creature | Dark Elf | Rare | Charge, Rally | |
Strength | 3 | 3 | 3 | Creature | Nord | Unique legendary | Treasure Hunt – Action, Creature, Item, Support: +6/+6 When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1. | |
Strength | 3 | 4 | 4 | Creature | Redguard | Epic | When Alik'r Bandit equips an item, he gains +1/+1. | |
Strength | 3 | 4 | 4 | Creature | Redguard | Epic | Summon: Put a Steel Dagger into your hand. When Alik'r Survivalist equips an item, he gains +1/+1. | |
Strength Agility |
1 | 1 | 6 | Creature | Wood Elf | Unique legendary | Lethal Summon: Deal 1 damage. | |
Strength Intelligence Willpower |
2 | Support | Ongoing | Epic | At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. | |||
Strength | 7 | Item | Epic | +4/+4 Summon: Give the top creature of your deck +4/+4. | ||||
Strength Agility |
3 | Action | Rare | Move a friendly creature. Then, it deals 1 damage. | ||||
Strength Intelligence Agility |
3 | 6 | 6 | Creature | Ash Creature | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. | |
Strength | 3 | 3 | 4 | Creature | Ash Creature | Rare | At the end of your turn, if you have a creature with 5 power or more, draw a card. | |
Strength Agility |
5 | 4 | 4 | Creature | Dark Elf | Epic | Breakthrough Pilfer and Slay: +1/+0 | |
Strength | 1 | 2 | 1 | Creature | Dark Elf | Common | Summon: Battle an enemy creature. | |
Strength | 6 | 6 | 9 | Creature | Werewolf Daedra |
Legendary | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. | |
Strength | 3 | Item | Rare | '+3/+0 Summon: Give the wielder Cover' at the end of the turn. | ||||
Strength Willpower Agility |
2 | 2 | 2 | Creature | Dark Elf | Rare | Plot: +1/+1 for each other card you've played this turn. | |
Strength | 4 | 3 | 4 | Creature | Orc | Common | Summon: +2/+2 if you have another Orc. | |
Strength | 3 | 3 | 5 | Creature | Redguard | Rare | 'Charge Slay:' Put a random item into your hand. | |
Strength Intelligence |
4 | Action | Rare | Put a random action, item, and creature into your hand. | ||||
Strength | 2 | 3 | 3 | Creature | Orc | Common | Charge | |
Strength | 3 | 3 | 3 | Creature | Daedra | Common | All cards cost a minimum of 3. | |
Strength | 7 | 4 | 7 | Creature | Giant | Epic | Breakthrough Summon: Unsummon a creature in this lane, or destroy an enemy support. | |
Strength | 4 | 2 | 3 | Creature | Nord | Common | When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough. | |
Strength | 3 | 3 | 3 | Creature | Nord | Common | When you summon a Dragon, draw a card. | |
Strength | 3 | 1 | 3 | Creature | Undead Skeleton |
Epic | Charge Last Gasp: Deal 1 damage to all creatures in this lane. | |
Strength | 5 | 3 | 3 | Creature | Animal Reptile |
Epic | At the start of your turn, Blighted Alit deals 2 damage to you. | |
Strength | 5 | 7 | 5 | Creature | Dragon | Legendary | Blood Dragon ignores Guards and can attack creatures in any lane. | |
Strength | 3 | 2 | 3 | Creature | Daedra | Rare | Summon: Draw a card if there is a Wounded creature in this lane. | |
Strength | 9 | 1 | 4 | Creature | Lurcher | Rare | ||
Strength Willpower Endurance |
3 | 3 | 3 | Creature | Dark Elf | Unique legendary | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. | |
Strength | 2 | Item | Rare | +1/+0 Summon: Silence another creature. | ||||
Strength | 5 | Action | Epic | Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune. | ||||
Strength | 0 | Action | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||||
Strength | 4 | 3 | 5 | Creature | Orc | Rare | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | |
Strength | 2 | 5 | 4 | Creature | Nord | Rare | Charge, Guard | |
Strength | 3 | Action | Rare | Prophecy Unsummon a creature. | ||||
Strength | 0 | Action | Common | Deal 2 damage to a Wounded creature. | ||||
Strength Endurance |
4 | 8 | 7 | Creature | Orc Undead Vampire |
Epic | Breakthrough Summon: Battle an enemy creature. | |
Strength | 6 | 7 | 6 | Creature | Werewolf | Epic | Slay: May attack again this turn. | |
Strength | 2 4 |
2 3 |
2 | Creature | Nord Werewolf |
Common | Prophecy Beast Form: +2/+1 | |
Strength | 3 | 3 | 6 | Creature | Animal Reptile |
Common | Prophecy Summon: Battle an enemy creature. | |
Strength | 1 | Item | Common | +0/+2 | ||||
Strength | Double Cards | Common | ||||||
Strength | 1 | Action | Rare | Silence a creature, then give it +2/+0. | ||||
Strength | 5 | 5 | 4 | Creature | Werewolf | Common | ||
Strength | 1 | 1 | 4 | Creature | Nord | Common | At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast. | |
Strength | 2 | 1 | 1 | Creature | Orc | Rare | +2/+0 while you have no cards in hand. | |
Strength Intelligence Endurance |
7 | Item | Epic | Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 | ||||
Strength | 3 | Item | Common | Prophecy, Mobilize, Guard +3/+1 | ||||
Strength | 6 | 4 | 6 | Creature | Giant | Rare | Summon: Deal 2 damage to all other creatures in this lane. | |
Strength | 5 | 4 | 3 | Creature | Orc | Rare | Craven Conscript is permanently Shackled unless equipped with an item. | |
Strength Willpower |
3 | Action | Rare | Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. | ||||
Strength | 1 | 2 | 3 | Creature | Redguard | Rare | Summon: Destroy an enemy creature with 2 power or less. | |
Strength | 3 | Action | Common | Draw a random Daedra from your deck. Invade. | ||||
Strength | 1 | Item | Common | +2/+0 | ||||
Strength Intelligence Endurance |
2 | 2 | 2 | Creature | Undead Spirit |
Rare | Last Gasp: Return all items equipped to Daggerfall Phantom to your hand. | |
Strength | 1 | Item | Common | Breakthrough +2/+1 | ||||
Strength | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, +1/+1. card in play, +1/+1. | |
Strength Intelligence Agility |
8 | 8 | 12 | Creature | God | Unique legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Strength | 2 | 4 | 4 | Creature | Nord | Common | ||
Strength | 3 | 1 | 2 | Creature | Nord | Common | ||
Strength | 2 | Action | Rare | Deal 2 damage to a creature. If this would kill it, instead Banish it. | ||||
Strength | 6 | 3 | 6 | Creature | Daedra | Epic | Summon: All enemy creatures lose Guard. | |
Strength | 1 | 1 | 3 | Creature | Daedra | Rare | Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. | |
Strength | 5 | 5 | 10 | Creature | Daedra | Legendary | Guard Summon: Double a creature's power and health. | |
Strength | 4 | Action | Common | A creature Battles itself. | ||||
Strength | 7 | Action | Epic | Give a friendly creature +3/+3. It Battles your opponent's most powerful creature. | ||||
Strength Willpower Agility |
4 | 5 | 5 | Creature | Dark Elf | Unique legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
Strength Agility |
4 | 3 | 5 | Creature | Animal Beast |
Epic | When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane. Pilfer: Move. | |
Strength | 3 | 3 | 4 | Creature | Orc | Epic | Guard Summon: Deal 1 damage or destroy an enemy support. | |
Strength | 3 | 2 | 4 | Creature | Wood Elf | Epic | Summon: Silence another creature, then deal 1 damage to it. | |
Strength | 2 | Item | Rare | Mobilize +1/+2 Summon: Your opponent can't target the wielder with actions until your next turn. | ||||
Strength Intelligence Endurance |
7 | 7 | 9 | Creature | Breton | Unique legendary | At the end of your turn, Emeric gains a Ward. Summon: Battle an enemy creature. | |
Strength Intelligence Endurance |
1 | Item | Epic | Mobilize +1/+1 Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card. | ||||
Strength | 5 | 4 | 4 | Creature | Imperial | Rare | Summon: Consume a creature to deal 2 damage to each player. | |
Strength | 2 | 4 | 3 | Creature | Imperial | Common | Summon: Consume a creature to gain +2/+0. | |
Strength | 1 | Action | Rare | Choose creature, item, action, or support. Put a random card of that type into your hand. | ||||
Strength Agility |
5 | 5 | 8 | Creature | Wood Elf | Epic | Summon: Destroy all Wounded enemy creatures in this lane. | |
Strength | 5 | 4 | 4 | Creature | Dark Elf | Epic | Your opponent can't gain health. | |
Strength | 2 | Action | Common | Prophecy Unsummon a creature and reduce its cost by 3. | ||||
Strength | 2 | 5 | 3 | Creature | Nord | Epic | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. | |
Strength | 3 | 3 | 4 | Creature | Daedra | Common | ||
Strength | 4 | Action | Common | Destroy a creature with 4 power or more. | ||||
Strength | 5 | 5 | 5 | Creature | Daedra Atronach |
Epic | When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm. | |
Strength | 2 | 2 | 2 | Creature | Insect | Epic | ||
Strength | 1 | 1 | 1 | Creature | Imp | Rare | When Fiery Imp attacks, deal 2 damage to your opponent. | |
Strength | 4 | 2 | 3 | Creature | Orc | Common | Expertise: Deal 2 damage to your opponent. | |
Strength | 2 | 2 | 5 | Creature | Orc | Legendary | Expertise: Double Fighters Guild Elite's power and health. | |
Strength | 2 | Support | Ongoing | Rare | When a friendly creature takes damage on your turn, give it +2/+0. | |||
Strength | 3 | 3 | 4 | Creature | Nord | Rare | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |
Strength | 4 | Action | Rare | Deal 1 damage to all enemies. | ||||
Strength | 1 | 1 | 1 | Creature | Fabricant | Common | Last Gasp: Deal 1 damage to all creatures in this lane. | |
Strength | 4 | 5 | 4 | Creature | Dragon | Legendary | When your opponent summons a creature, Flamespear Dragon aims at it. At the start of your turn, Flamespear Dragon deals 1 damage to the creature it's aiming at. | |
Strength | 2 | Action | Common | Prophecy Deal 1 damage to everything. | ||||
Strength | 1 | 1 | 1 | Creature | Animal Mudcrab |
Common | ||
Strength Agility Endurance |
4 | 3 | 3 | Creature | Dark Elf | Rare | Veteran: Draw a Forerunner of the Pact from your deck. | |
Strength | 5 | 4 | 5 | Creature | Orc | Common | Guard | |
Strength | 1 | 3 | 1 | Creature | Animal Reptile |
Epic | When Frenzied Alit takes damage, it gains +1/+0. | |
Strength Intelligence |
6 | 6 | 9 | Creature | Dragon | Epic | Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures. | |
Strength | 4 | 5 | 4 | Creature | Orc | Unique legendary | Breakthrough Players can't have more than 7 magicka. | |
Strength | 4 | Support | Ongoing | Epic | At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature. | |||
Strength | 4 | Support | Ongoing | Epic | At the start of each player's turn, deal 2 damage to that player. | |||
Strength Endurance |
4 | 6 | 6 | Creature | Orc | Unique legendary | At the start of your turn, summon a random creature from your deck to a random lane. | |
Strength | 4 | 2 | 5 | Creature | Wood Elf | Epic | Prophecy Summon: Deal 1 damage to all enemy creatures in this lane. | |
Strength | 4 | Item | Common | +3/+2 Summon: Move an enemy creature into this lane. It loses Cover. | ||||
Strength | 4 | 1 | 2 | Creature | Orc | Common | Prophecy | |
Strength | 4 | 1 | 2 | Creature | Wood Elf | Epic | Prophecy, Guard At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane. | |
Strength | 5 | 5 | 7 | Creature | Grummite | Epic | Guard Summon: Your opponent discards the highest cost action in their hand. | |
Strength Intelligence Willpower |
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | |
Strength | 4 | 4 | 7 | Creature | Nord | Epic | Expertise: +2/+2 and Battle an enemy creature in this lane. | |
Strength | 2 | 6 | 4 | Creature | Nord | Rare | Expertise: Deal 1 damage to all creatures in this lane. | |
Strength Intelligence Agility |
5 | 4 | 5 | Creature | Ash Creature | Epic | Breakthrough, Drain, Ward | |
Strength Willpower Agility |
4 | Support | Ongoing | Epic | Give the second creature you summon each turn +2/+2. | |||
Strength | 4 | Item | Common | +4/+1 | ||||
Strength | 5 | 5 | 6 | Creature | Orc | Common | Summon: +2/+2 if you have an item in play. | |
Strength | 4 | Action | Epic | Draw five cards. Discard your hand at the end of the turn. | ||||
Strength | 2 | 3 | 3 | Creature | Nord | Epic | Plot: Silence a creature, then deal 1 damage to it. | |
Strength | 3 | 4 | 6 | Creature | Fabricant | Epic | Summon: Battle an enemy creature, then Battle another enemy creature. | |
Strength | 5 | 2 | 3 | Creature | Minotaur | Common | Breakthrough When Imbued Minotaur is Consumed, give the consuming creature +1/+1 and Breakthrough. | |
Strength | 1 by default | 1 by default | 1 | Creature | Dark Elf | Epic | ||
Strength | 4 | Action | Epic | Summon an Imposter with power and health equal to the power of your most powerful creature. | ||||
Strength | 0 | Item | Rare | Breakthrough +1/+1 | ||||
Strength | 4 | 5 | 6 | Creature | Nord | Epic | When Initiate of Hircine attacks and destroys a creature, she may attack again this turn. | |
Strength Willpower Endurance |
3 | 4 | 4 | Creature | Dark Elf | Epic | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. | |
Strength | 2 | 2 | 4 | Creature | Nord | Common | Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane. | |
Strength | 1 | Action | Common | Enemy creatures lose Guard. | ||||
Strength | 1 | 1 | 1 | Creature | Daedra | Common | Summon: Invade. | |
Strength | 2 | 2 | 2 | Creature | Nord | Common | ||
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Unique legendary | Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. | |
Strength | 4 | 4 | 5 | Creature | Nord | Rare | Veteran: +2/+2 and give the top creature of your deck +2/+2. | |
Strength | 6 | 6 | 6 | Creature | Nord | Epic | When you Invade, Invade again. | |
Strength | 4 | 3 | 4 | Creature | Daedra | Legendary | When Kynreeve Champion takes damage, it deals that much damage to your opponent. | |
Strength | 8 | 8 | 11 | Creature | Minotaur | Legendary | Summon: Choose two creatures to Battle each other. | |
Strength | 2 | 2 | 3 | Creature | Dark Elf | Common | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | |
Strength | 7 | 4 | 4 | Creature | Daedra | Epic | Lumbering Ogrim can't gain Cover. | |
Strength | 5 | 5 | 6 | Creature | Nord Giant |
Unique legendary | At the start of your turn, destroy your opponent's front rune. | |
Strength | 3 | 2 | 2 | Creature | Nord | Epic | Mage Slayer can't be damaged by actions. | |
Strength Intelligence |
4 | 4 | 4 | Creature | High Elf Wood Elf |
Unique legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. | |
Strength | 1 | 5 | 4 | Creature | Orc | Epic | Summon: Give a creature +1/+0. When another friendly creature gains power, Marauder Chieftain also gains that much power. | |
Strength | 4 | 4 | 5 | Creature | Nord | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
Strength Intelligence Willpower |
3 | 6 | 4 | Creature | High Elf | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
Strength | 2 | 5 | 3 | Creature | Daedra | Rare | At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0. | |
Strength Intelligence |
2 | 2 | 7 | Creature | Redguard | Unique legendary | Summon: Equip all friendly creatures in this lane with a random item. | |
Strength | 3 | 3 | 3 | Creature | Nord | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
Strength Endurance |
3 | 3 | 5 | Creature | Orc | Epic | Summon: Draw a random Orc from your discard pile. Other friendly Orcs have +1/+1. | |
Strength | 4 | 4 | 4 | Creature | Dark Elf | Unique legendary | Breakthrough Summon: Your opponent summons a Blackwood Hoodlum in each lane. | |
Strength Intelligence |
1 | Support | Ongoing | Epic | At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. | |||
Strength | 2 | 2 | 3 | Creature | Orc | Common | Prophecy, Guard Summon: Give a creature +2/+0. | |
Strength | 2 | 1 | 1 | Creature | Nord | Common | ||
Strength Agility Endurance |
5 | 4 | 4 | Creature | Dark Elf | Epic | Friendly creatures with Veteran have Charge. | |
Strength | 9 | 8 | 9 | Creature | Dragon | Unique legendary | Summon and Slay: Battle an enemy creature with less power then Mulaamnir's health. | |
Strength | 6 | 5 | 4 | Creature | Giant | Rare | If Nervous Giant takes exactly 1 damage, destroy him. | |
Strength | 1 | 1 | 0 | Creature | Nord | Common | Charge | |
Strength | 3 | Support | Ongoing | Rare | Friendly creatures have +1/+0. | |||
Strength | 2 | 2 | 2 | Creature | Orc | Rare | Other friendly creatures in this lane have +1/+0. | |
Strength | 3 | 2 | 2 | Creature | Orc | Rare | Breakthrough Other friendly Orcs in this lane have Breakthrough. | |
Strength | 2 | 2 | 2 | Creature | Orc | Rare | Summon: Give a creature +1/+0. | |
Strength | 4 | Item | Rare | Breakthrough +3/+3 | ||||
Strength | 2 | Item | Common | Mobilize, Breakthrough +2/+1 | ||||
Strength | 3 | 2 | 2 | Creature | Animal Beast |
Common | Breakthrough | |
Strength | 5 | Support | Activate | Legendary | Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1. | |||
Strength | 1 | Item | Legendary | +1/+1 | ||||
Strength | 1 | 3 | 2 | Creature | Nord | Common | Summon: If you have a... card in play, +2/+0. card in play, Battle an enemy creature. | |
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. | |
Strength | 3 | 6 | 4 | Creature | Nord | Epic | Veteran: Your opponent's actions cost 4 more next turn. | |
Strength | 2 | Action | Epic | Put two random items into your hand. | ||||
Strength | 4 | 7 | 7 | Creature | Khajiit | Rare | Guard Wax: +3/+0 Wane: Charge | |
Strength | 3 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard | |
Strength | 3 | 2 | 3 | Creature | Khajiit | Common | Pilfer: Equip a Steel Dagger to a friendly creature. | |
Strength | 3 | Item | Common | +1/+1 Summon: The wielder deals 1 damage. | ||||
Strength | 3 | Action | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | ||||
Strength | 2 | 2 | 2 | Creature | Nord | Common | ||
Strength | 3 | 2 | 4 | Creature | Minotaur | Rare | Breakthrough, Charge | |
Strength | 1 | Action | Common | Deal 1 damage to a creature. If it survives, draw a card. | ||||
Strength | 1 | 2 | 1 | Creature | Wood Elf | Rare | Treasure Hunt – Support, Item, Action: +5/+5. After Ratway Prospector attacks, give her Cover. | |
Strength | 2 | 1 | 1 | Creature | Redguard | Common | ||
Strength | 8 | 8 | 8 | Creature | Giant | Legendary | Breakthrough | |
Strength Intelligence Agility |
4 | Support | Ongoing | Epic | Your creatures with 5 power or more cost 2 less. | |||
Strength | 3 | 2 | 3 | Creature | Redguard | Common | ||
Strength | 3 | Item | Rare | Rally +1/+3 | ||||
Strength Willpower Endurance |
1 | 1 | 2 | Creature | Dark Elf | Rare | Charge, Drain, Ward | |
Strength | 3 | 5 | 4 | Creature | Daedra | Unique legendary | When Reive attacks, deal 2 damage to the enemy player, then increase the damage from this ability by 2. | |
Strength | 2 | 1 | 1 | Creature | Nord | Legendary | After an enemy rune is destroyed, deal 1 damage to your opponent. | |
Strength | 3 | 2 | 2 | Creature | Redguard | Common | Treasure Hunt – Item: Give the item +1/+1. | |
Strength Willpower |
2 | 2 | 2 | Creature | Nord | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Strength | 2 | 3 | 3 | Creature | Nord | Common | Summon: +1/+1 for each destroyed enemy rune. | |
Strength | 3 | 3 | 3 | Creature | Redguard | Common | +0/+3 and Guard while equipped with an item. | |
Strength | 2 | 2 | 2 | Creature | Redguard | Common | +3/+0 and Breakthrough while equipped with an item. | |
Strength | 2 | 2 | 2 | Creature | Redguard | Common | ||
Strength | 3 | Support | Ongoing | Legendary | At the start of your turn, each friendly creature deals 1 damage to your opponent. | |||
Strength | 2 | Action | Epic | Choose an item in your discard pile. Draw it and all items with the same name from your discard pile. | ||||
Strength | 1 | 1 | 1 | Creature | Dark Elf | Common | Rally | |
Strength | 5 | 5 | 7 | Creature | Ogre | Common | Summon: Give a creature +5/+0 this turn. | |
Strength | 1 | 2 | 1 | Creature | Animal Reptile |
Common | ||
Strength | 4 | 4 | 4 | Creature | Redguard | Epic | Rally When you Rally, also give a random item in your hand +1/+1. | |
Strength | 7 | 4 | 6 | Creature | Khajiit | Common | Guard | |
Strength | 5 | 5 | 6 | Creature | Khajiit | Epic | Pilfer: Consume a creature to gain power and health equal to the consumed creature's. | |
Strength Intelligence |
4 | Item | Epic | Ward +4/+0 | ||||
Strength | 4 | 4 | 5 | Creature | Ash Creature | Common | Summon: If you have a creature with 5 power or more, +2/+2 and Guard. | |
Strength | 6 | 6 | 6 | Creature | Dark Elf | Legendary | Plot: Discard your hand, then draw three cards. | |
Strength | 1 | 1 | 1 | Creature | Wood Elf | Common | Prophecy Summon: Deal 1 damage. | |
Strength | 2 | Item | Common | +2/+2 Summon: An enemy creature loses Guard. | ||||
Strength | 3 | 1 | 2 | Creature | Wood Elf | Rare | Summon: Gain Charge if there is a Wounded enemy creature in this lane. | |
Strength | 5 | 5 | 6 | Creature | Redguard | Legendary | Rally When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1. | |
Strength | 2 | 3 | 3 | Creature | Redguard | Common | Summon: Deal 1 damage to all other creatures in this lane. | |
Strength | 1 | 1 | 1 | Creature | Animal Skeever Beast |
Rare | ||
Strength | 3 | Action | Rare | Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck. | ||||
Strength | 4 | Support | Activate | Rare | Activate: Give a creature +2/+0 and Breakthrough. | |||
Strength | 7 | 3 | 6 | Creature | Dragon | Rare | Summon: Battle an enemy creature. | |
Strength | 3 | Support | Activate | Unique legendary | Activate: Equip a friendly creature with a Steel Dagger. If Skyforge has equipped 3 daggers, it changes into Underforge. | |||
Strength | 1 | 1 | 1 | Creature | Animal Beast |
Unique legendary | ||
Strength Willpower Agility |
4 | 3 | 4 | Creature | Breton | Epic | Drain At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn. | |
Strength Endurance |
5 | 5 | 5 | Creature | Daedra | Epic | Guard Last Gasp: Deals 5 damage to the enemy player. | |
Strength | 7 | 7 | 6 | Creature | Giant | Epic | Breakthrough You can't be damaged by actions or supports. | |
Strength | 1 | Item | Common | +2/+2 | ||||
Strength | 5 | Item | Unique legendary | Summon: Double the wielder's power and health. The wielder can only attack creatures. | ||||
Strength | 3 | Action | Common | Destroy an enemy creature if you have a creature with higher power. | ||||
Strength | 2 | 1 | 3 | Creature | Orc | Rare | Summon: Deal 1 damage to an enemy creature for each friendly Orc. | |
Strength | 4 | 4 | 4 | Creature | Nord | Epic | At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak. | |
Strength | 5 | 5 | 4 | Creature | Nord | Common | ||
Strength | 3 | Support | Ongoing | Rare | At the end of your turn, if a creature died this turn, deal 2 damage to your opponent. | |||
Strength | 3 | 1 | 2 | Creature | Nord | Common | Breakthrough | |
Strength | 1 | 1 | 2 | Creature | Nord | Common | Charge Last Gasp: Put a 5/5 Stormcloak Battalion in your hand. | |
Strength | 6 | 4 | 5 | Creature | Giant | Common | ||
Strength | 3 | 2 | 3 | Creature | Orc | Common | Summon: Draw a card if you have two other creatures. | |
Strength Willpower |
7 | 7 | 6 | Creature | Dragon | Epic | At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3. | |
Strength | 5 | 5 | 8 | Creature | Dragon | Common | Charge | |
Strength | 2 | Item | Rare | +2/+0 Summon: The wielder deals 2 damage to itself and another creature. | ||||
Strength | 7 | 6 | 6 | Creature | Wood Elf | Unique legendary | Summon: This lane becomes Dementia. | |
Strength | 10 | Action | Unique legendary | Deal 10 damage to each creature. | ||||
Strength | 1 | 1 | 2 | Creature | Dragon | Common | Summon: Deal 1 damage to all enemy creatures in this lane. | |
Strength | 0 | 4 | 4 | Creature | Nord | Epic | At the start of your turn, deal 4 damage to a random enemy. | |
Strength | 5 | Action | Rare | Choose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane. | ||||
Strength | 4 | 4 | 6 | Creature | Nord | Rare | Summon: If you have more health than your opponent, draw 2 cards. | |
Strength | 3 | 5 | 5 | Creature | Orc | Rare | Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you. | |
Strength Willpower |
5 | 4 | 4 | Creature | Nord | Unique legendary | Prophecy, Breakthrough, Guard | |
Strength | 6 | 5 | 5 | Creature | Nord | Unique Legendary | Breakthrough When you play a Shout, draw a random Nord from your deck. | |
Strength Willpower |
3 | 3 | 4 | Creature | Nord | Epic | When an enemy rune is destroyed, draw a card. | |
Strength | 5 | 2 | 4 | Creature | Nord | Common | Last Gasp: Put a Heavy Battleaxe into your hand. | |
Strength | 3 | Support | Activate | Unique legendary | Activate: A friendly creature becomes a Werewolf. Friendly Werewolves have +1/+1. | |||
Strength | 4 | 1 | 5 | Creature | Wood Elf | Common | Charge Summon: Enemy creatures in this lane lose Cover. | |
Strength | 6 | Action | Epic | Costs 3 less for each friendly Wounded creature. Unsummon a creature. Then you may unsummon a friendly creature. | ||||
Strength | 3 | Action | Shout | Common | Shout – Level 1 Unsummon an enemy creature with power 3 or less. Shout – Level 2 Unsummon an enemy creature. Shout – Level 3 Unsummon all enemy creatures in a lane. | |||
Strength | 2 | 2 | 3 | Creature | Nord | Rare | At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker. | |
Strength | 2 | 2 | 3 | Creature | Nord | Rare | Breakthrough At the end of your turn, Unstoppable Berserker gains +2/+2. | |
Strength | 8 | Action | Epic | A friendly creature deals damage equal to its power to all other creatures in its lane. | ||||
Strength | 3 | 1 | 3 | Creature | Wood Elf | Common | Summon: Deal 1 damage. | |
Strength | 3 | 1 | 3 | Creature | Wood Elf | Common | ||
Strength Intelligence Willpower |
3 | 3 | 11 | Creature | High Elf | Unique legendary | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |
Strength | 2 | 2 | 2 | Creature | Fabricant | Common | Summon: If you have a card in play, Silence another creature. | |
Strength | 8 | 8 | 8 | Creature | Giant | Legendary | Breakthrough, Guard Summon: Draw a card. | |
Strength | 3 | 1 | 2 | Creature | Imp | Common | ||
Strength | 8 | Support | Activate | Unique legendary | Activate: Give a creature +4/+4 and Breakthrough. | |||
Strength | 4 | 5 | 4 | Creature | Khajiit | Common | Wax: +1/+1 Wane: Battle an enemy creature. | |
Strength Endurance |
3 | Action | Rare | Give a random creature and item in your hand +2/+2. | ||||
Strength | 5 | 5 | 6 | Creature | Redguard | Epic | When Whirling Duelist equips an item, deal 1 damage to each enemy creature in this lane. | |
Strength | 4 | 2 | 4 | Creature | Nord | Common | ||
Strength | 6 | 2 | 4 | Creature | Nord | Common | ||
Strength | 2 | 2 | 5 | Creature | Daedra | Common | Summon: Draw a card. | |
Strength | 5 | 3 | 4 | Creature | Daedra | Common | When an enemy rune is destroyed, Invade. | |
Strength Willpower Endurance |
1 | 1 | 3 | Creature | Animal Beast |
Epic | Charge Summon: Friendly creatures gain Rally this turn. | |
Strength | 6 | 6 | 7 | Creature | Dragon | Legendary | Breakthrough Summon: Deal 1 damage to all other creatures. Slay: +1/+1. | |
Strength | 2 | 4 | 4 | Creature | Nord | Common | Guard Veteran: +3/+0 | |
Strength | 3 | 4 | 3 | Creature | Redguard | Epic | All actions cost 2 more. | |
Strength | 5 | 4 | 5 | Creature | Orc | Legendary | Breakthrough Summon: Give Wood Orc Headhunter Charge if you have another friendly Orc. | |
Strength | 6 | Support | Ongoing | Legendary | When you summon a creature that costs 7 or more, double its power and health. | |||
Strength | 7 | Support | Ongoing | Epic | The first time you summon a creature each turn, equip it with a random item. | |||
Strength | 3 | 3 | 4 | Creature | Daedra | Common | Charge, Guard |