- For other uses, see Agility.
- "Agility outmaneuvers its foes with nimbleness and speed. It can move creatures between lanes and into cover, prey upon wounded enemies, and make extra attacks. Agility also uses curses and poison to kill creatures with a single hit, and some of its creatures benefit from direct attacks on your opponent."
- ―Game Terms[src]
Agility is one of the five available attributes in The Elder Scrolls: Legends.
Strategy[]
Agility creatures prefer to avoid fair fights, using poison and precision to take down larger foes or cover and movement abilities to sneak past them entirely.[1]
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Willpower Agility Endurance |
11 | Action | Epic | Shuffle all creatures into your deck. | ||||
Agility | 2 | 1 | 1 | Creature | Animal Spider |
Common | ||
Willpower Agility |
5 | 5 | 5 | Creature | Khajiit | Unique legendary | Summon: Ahnassi steals all keywords from enemy creatures. | |
Intelligence Willpower Agility |
3 | 6 | 5 | Creature | High Elf | Epic | When your opponent takes damage, you gain 1 magicka this turn. | |
Strength Agility |
1 | 1 | 6 | Creature | Wood Elf | Unique legendary | Lethal Summon: Deal 1 damage. | |
Agility | 5 | 3 | 4 | Creature | Argonian | Common | ||
Agility | 5 | 5 | 5 | Creature | Khajiit | Epic | When Apex Predator moves, deal 2 damage to your opponent and you gain 2 health. At the end of your turn, if there are no enemy creatures in this lane, move Apex Predator. | |
Strength Agility |
3 | Action | Rare | Move a friendly creature. Then, it deals 1 damage. | ||||
Agility | 3 | 4 | 3 | Creature | Wood Elf | Common | Lethal on your opponent's turn. | |
Agility | 2 | 2 | 3 | Creature | Khajiit | Epic | Summon: Steal all items from an enemy creature. | |
Strength Intelligence Agility |
3 | 6 | 6 | Creature | Ash Creature | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. | |
Agility | 4 | 3 | 3 | Creature | Ash Creature | Common | Summon: If you have a creature with power 5 or more, Shackle an enemy creature. | |
Strength Agility |
5 | 4 | 4 | Creature | Dark Elf | Epic | Breakthrough Pilfer and Slay: +1/+0 | |
Agility | 2 | 2 | 5 | Creature | Animal Beast |
Rare | Prophecy Summon: Play a Prophecy from your hand. | |
Intelligence Agility |
3 | Action | Rare | Give a creature Lethal and Ward. | ||||
Agility | 2 | 3 | 3 | Creature | Nord | Unique legendary | Lethal When a friendly Lethal creature Slays, put a Completed Contract into your hand. | |
Agility Endurance |
30 | 30 | 4 | Creature | Dragon | Unique legendary | ||
Agility | 2 | 3 | 2 | Creature | Dark Elf | Rare | At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1. | |
Agility Endurance |
8 | 8 | 11 | Creature | Defense | Epic | Guard Immune to Lethal. Summon: Summon an Ayleid Guardian in the other lane. | |
Intelligence Willpower Agility |
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | ||||
Intelligence Willpower Agility |
6 | 6 | 8 | Creature | High Elf | Unique legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Agility | 3 | 2 | 3 | Creature | Khajiit | Common | Pilfer: +3/+0 | |
Agility | 1 | 1 | 1 | Creature | Khajiit | Epic | Charge Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck. | |
Agility | 2 | 2 | 2 | Creature | Khajiit | Common | ||
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give a creature Cover. | |
Agility | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Steal Cover from another creature. | |
Strength Willpower Agility |
2 | 2 | 2 | Creature | Dark Elf | Rare | Plot: +1/+1 for each other card you've played this turn. | |
Agility | 5 | Action | Epic | Summon two 1/1 Cruel Bandits in each lane. | ||||
Agility | 2 | Action | Epic | Trade a card in your hand for a random card in your opponent's hand. | ||||
Agility | 5 | 3 | 5 | Creature | Undead Vampire |
Legendary | Guard Summon: Secretly choose an enemy creature. Last Gasp: Destroy the chosen creature. | |
Agility | 1 | Action | Rare | Move a friendly creature in each lane and give them +1/+1. | ||||
Agility | 2 | 2 | 3 | Creature | Goblin | Common | Prophecy Summon: Give a creature -1/-1. | |
Intelligence Agility |
0 | 2 | 3 | Creature | Dark Elf | Epic | Drain Summon: Deal 2 damage to a creature. Last Gasp: Deal 2 damage to your opponent. | |
Agility | 3 | 3 | 3 | Creature | Wood Elf | Rare | Prophecy, Guard | |
Agility Endurance |
3 | 4 | 4 | Creature | Argonian | Epic | Pilfer: Gain 3 magicka this turn. Slay: Gain +1 max magicka. | |
Agility | 4 | 3 | 4 | Creature | Nord | Common | Summon: Give a creature in the other lane +2/+0. | |
Agility | 3 | 5 | 4 | Creature | Breton | Epic | Slay: Blades Stalwart gains power equal to her health. | |
Agility | 4 | 4 | 5 | Creature | Animal Beast |
Epic | Drain At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent. | |
Agility | 3 | Action | Rare | Betray Deal 2 damage to your opponent and gain 2 health. | ||||
Agility | 2 | 2 | 2 | Creature | Goblin | Legendary | When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health. | |
Agility | 3 | 3 | 1 | Creature | Dark Elf | Epic | Lethal Summon: Draw a card. | |
Agility | 1 | Support | Ongoing | Rare | When a friendly creature Slays, it receives its reward an extra time. | |||
Agility | 3 | 3 | 3 | Creature | Wood Elf | Common | Prophecy Slay: Put a Completed Contract into your hand. | |
Agility | 2 | 4 | 1 | Creature | Argonian | Epic | Last Gasp: Your opponent draws a Completed Contract. | |
Agility | 4 | 5 | 5 | Creature | Nord | Unique legendary | Drain When a friendly creature Pilfers or Drains, gain +1 magicka this turn. | |
Agility | 2 | 2 | 5 | Creature | Wood Elf | Epic | Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature. | |
Agility | 0 | 2 | 1 | Creature | Argonian | Unique legendary | Guard Immune to Silence. Permanently Shackled. Move at the end of your turn. Last Gasp: The Treasure Hunters win. | |
Agility | 2 | 2 | 2 | Creature | Khajiit | Common | When Caravan Enforcer moves, he gains +1/+1. | |
Agility | 4 | 4 | 5 | Creature | Khajiit | Common | Pilfer: +2/+2 | |
Agility | 1 | 1 | 2 | Creature | Animal Spider |
Common | Summon: Shackle a random enemy creature. | |
Agility | 4 | 4 | 4 | Creature | Chaurus | Common | ||
Agility | 10 | Action | Epic | Summon a Chaurus Reaper in each lane. | ||||
Agility | 5 | 4 | 7 | Creature | Chaurus | Common | Summon: Give all enemy creatures in this lane -1/-1. | |
Agility | 4 | 4 | 5 | Creature | Animal Reptile |
Rare | Charge | |
Agility | 9 | Action | Legendary | Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane. | ||||
Agility | 3 | 4 | 4 | Creature | Animal Reptile |
Epic | Charge Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider. | |
Willpower Agility Endurance |
4 | 4 | 6 | Creature | Imperial | Unique legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Agility | 3 | 7 | 6 | Creature | Fabricant | Common | Drain, Lethal | |
Agility | 1 | 2 | 2 | Creature | Khajiit | Epic | Pilfer: Add a gear to Cog Collector. Last Gasp: Summon a random creature with cost equal to the number of gears on Cog Collector. | |
Agility | 0 | Action | Common | Gain 1 magicka this turn. | ||||
Agility | 4 | 4 | 5 | Creature | Khajiit | Rare | Wax: +1/+1 and your opponent can't target Corinthe Brawler with actions. Wane: Gain 1 magicka this turn for each enemy creature in this lane. | |
Agility | 4 | 3 | 3 | Creature | Wood Elf | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. | |
Agility | 0 | 2 | 2 | Creature | Daedra | Common | Charge Crazed Hunger has +2/+0 on your turn. | |
Agility | 0 | Support | Ongoing | Common | Indestructible Complete these tasks to "win." Vandalism: Destroy a support or rune. Burglary: Steal a card. Assault: Wound a creature. Murder: Kill a chicken. | |||
Agility | 1 | 1 | 1 | Creature | Khajiit | Common | ||
Agility | 0 | Action | Rare | Give a creature -1/-1. | ||||
Agility | 3 | 3 | 3 | Creature | Wood Elf | Unique legendary | Pilfer: Reduce the cost of the top card of your deck by 3. | |
Agility | 6 | 4 | 5 | Creature | Daedra | Epic | While you have another creature in each lane, Daedric Titan has Drain and your opponent can't target it with actions. | |
Strength Intelligence Agility |
8 | 8 | 12 | Creature | God | Unique legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Agility | 2 | 2 | 2 | Creature | Khajiit | Common | Prophecy Pilfer: +1/+1 | |
Agility | 3 | Action | Rare | Draw two cards. Daring Heist can't be played unless a creature in each lane damaged your opponent this turn. | ||||
Willpower Agility |
2 | 3 | 2 | Creature | Khajiit | Epic | When you summon a creature in this lane, if it's full, Dark Mane moves. When Dark Mane moves, it gains +2/+0 and Drain this turn. | |
Agility | 0 | Action | Rare | Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn. | ||||
Intelligence Agility Endurance |
1 | Action | Epic | Drain Deal damage to a creature equal to the number of creatures that died this turn. | ||||
Agility | 7 | Action | Epic | Give all creatures -2/-2. Empower: Costs 1 less. | ||||
Agility | 1 | 3 | 1 | Creature | Dark Elf | Epic | Guard Shackle creatures damaged by Deepwood Trapper. | |
Agility | 0 | 1 | 2 | Creature | Ash Creature | Common | Deranged Corprus has +5/+0 on your turn. | |
Agility | 3 | 3 | 4 | Creature | Dark Elf | Rare | Last Gasp: Summon a 3/3 Deshaan Sneak. | |
Agility | 3 | 3 | 4 | Creature | Dark Elf | Rare | ||
Agility | 3 | 3 | 6 | Creature | Khajiit | Legendary | Summon: Deal 3 damage to your opponent and you gain 3 health. Devious Bandit has the Pilfer abilities of all your creatures. | |
Intelligence Agility Endurance |
9 | Action | Epic | Betray Summon a copy of a friendly creature. | ||||
Intelligence Willpower Agility |
3 | 3 | 3 | Creature | High Elf | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Agility | 2 | 2 | 1 | Creature | High Elf | Common | Summon: If you have a... card in play, Drain. card in play, deal 2 damage to your opponent. | |
Agility | 6 | 4 | 7 | Creature | Dragon | Common | Last Gasp: Put a random Shout into your hand. | |
Agility | 1 | 3 | 3 | Creature | Imperial | Rare | Lethal Summon: Dragonguard Outcast gains Cover until she attacks. | |
Agility | 4 | Action | Common | Betray Give a creature -2/-2. | ||||
Agility | 1 | Action | Shout | Common | Shout – Level 1 Give an enemy creature -1/-1. Shout – Level 2 Give an enemy creature -2/-2. Shout – Level 3 Give all enemy creatures in a lane -2/-2. | |||
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Look at the top card of your deck. You may discard it. | |
Strength Willpower Agility |
4 | 5 | 5 | Creature | Dark Elf | Unique legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
Agility | 3 | 1 | 2 | Creature | Khajiit | Rare | Prophecy | |
Agility | 3 | 1 | 3 | Creature | Khajiit | Rare | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. | |
Agility | 3 | 1 | 2 | Creature | Khajiit | Rare | Prophecy Summon: Move another friendly creature in this lane. | |
Strength Agility |
4 | 3 | 5 | Creature | Animal Beast |
Epic | When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane. Pilfer: Move. | |
Agility | 1 | 4 | 3 | Creature | Dark Elf | Common | Charge Veteran: +2/+0 | |
Agility | 4 | 4 | 3 | Creature | Animal Reptile |
Rare | ||
Agility | 2 | 1 | 1 | Creature | Goblin | Rare | When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1. | |
Agility | 2 | 2 | 3 | Creature | Imperial | Common | When you sacrifice a creature, Eager Torturer gains +2/+2. | |
Agility | 5 | 5 | 8 | Creature | Dark Elf | Epic | Summon and Last Gasp: Draw a card and reduce its cost by 2. | |
Agility | 5 | 4 | 5 | Creature | Centaur | Epic | After Elder Centaur attacks, give it Cover. | |
Agility | 4 | 2 | 3 | Creature | Spriggan | Rare | Summon: Put a random Animal into your hand. | |
Agility | 2 | Support | Activate | Rare | Activate: Give a creature Cover. | |||
Agility | 4 | 6 | 6 | Creature | Elytra | Common | Lethal | |
Agility | 2 | Item | Rare | +0/+1 Summon: Draw a card. The wielder has Cover until it attacks. | ||||
Agility | 7 | 5 | 7 | Creature | Imperial | Common | Summon: If you have another creature in each lane, give a creature -2/-2. | |
Willpower Agility Endurance |
2 | 3 | 2 | Creature | Imperial | Rare | Pilfer: Summon a 1/1 Recruit in the other lane. | |
Strength Agility |
5 | 5 | 8 | Creature | Wood Elf | Epic | Summon: Destroy all Wounded enemy creatures in this lane. | |
Agility | 3 | 2 | 3 | Creature | Animal Beast |
Rare | Summon: +2/+2 if a creature died this turn. | |
Agility | 2 | Action | Common | Give a creature Lethal this turn. | ||||
Agility | Double Cards | Common | ||||||
Agility | 1 | 2 | 2 | Creature | Argonian | Common | Prophecy, Guard, Lethal | |
Agility | 2 | Action | Common | Destroy a Wounded enemy creature. | ||||
Agility | 5 | Action | Epic | Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. | ||||
Strength Agility Endurance |
4 | 3 | 3 | Creature | Dark Elf | Rare | Veteran: Draw a Forerunner of the Pact from your deck. | |
Agility | 6 | Action | Common | Draw three cards. | ||||
Agility | 5 | 4 | 7 | Creature | Redguard | Unique legendary | Summon: Your opponent chooses a card in their hand and gives it to you. | |
Agility | 2 | 2 | 3 | Creature | Animal Beast |
Common | Charge, Drain | |
Agility | 3 | 3 | 5 | Creature | Animal Reptile |
Epic | Summon: Shackle all enemy creatures in this lane. | |
Agility | 1 | Item | Common | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. | ||||
Agility | 3 | 1 | 2 | Creature | Falmer | Common | Prophecy Summon: Give a creature Cover. | |
Agility | 2 | 3 | 3 | Creature | Goblin | Rare | Pilfer: Draw a random 0-cost card from your deck. | |
Agility | 2 | Action | Rare | Move all friendly creatures. | ||||
Agility | 4 | 5 | 5 | Creature | Spriggan | Rare | Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. | |
Agility | 3 | 4 | 4 | Creature | Wood Elf | Rare | Guard Summon: +2/+2 if there is a Wounded enemy creature in this lane. | |
Agility | 1 | 5 | 5 | Creature | Spriggan | Epic | When you gain health, Green-Touched Spriggan gains that much power. | |
Agility | 1 | 5 | 3 | Creature | Wood Elf | Common | Charge | |
Agility | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Agility | 1 | 2 | 2 | Creature | Argonian | Common | Lethal | |
Agility | 2 | Action | Common | Move a creature. | ||||
Strength Intelligence Agility |
5 | 4 | 5 | Creature | Ash Creature | Epic | Breakthrough, Drain, Ward | |
Strength Willpower Agility |
4 | Support | Ongoing | Epic | Give the second creature you summon each turn +2/+2. | |||
Agility | 3 | 2 | 2 | Creature | Argonian | Common | ||
Agility | 4 | Support | Ongoing | Epic | Summon: All Field Lanes become Shadow lanes. Friendly creatures have +1/+0. | |||
Agility | 7 | 5 | 6 | Creature | Lurcher | Common | ||
Agility | 3 | 2 | 3 | Creature | Dark Elf | Epic | Last Gasp: Deal 3 damage to your opponent and gain 3 health. | |
Agility | 10 | 10 | 10 | Creature | Grummite | Epic | Immune to Lethal. Immune to Shackle. Your opponent can't target Hulking Scalon with actions. | |
Agility | 4 | 3 | 4 | Creature | Wood Elf | Common | Summon: Consume a creature to Shackle an enemy creature. | |
Agility | 1 | 1 | 1 | Creature | Wood Elf | Common | Lethal When Imbued Bosmer is Consumed, give the consuming creature +1/+1 and Lethal. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Common | Veteran: Summon a 1/1 Recruit. | |
Agility | 3 | 6 | 6 | Creature | Argonian | Legendary | Veteran: Restore your magicka. | |
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Unique legendary | Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. | |
Willpower Agility |
5 | 6 | 5 | Creature | Khajiit | Unique legendary | Pilfer: Give Khajiit in your deck +1/+1. | |
Agility | 2 | Action | Rare | Sacrifice a creature to gain magicka this turn equal to its power. | ||||
Agility | 4 | 3 | 5 | Creature | Wood Elf | Epic | Summon: Destroy a Wounded enemy creature. | |
Agility | 2 | Action | Epic | Give a creature +1/+1. When you gain health, draw Leafwater Blessing from your discard pile. | ||||
Agility | 2 | Action | Rare | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||||
Agility | 2 | Action | Common | Move a friendly creature, then give it +1/+1 for each enemy creature in its lane. | ||||
Agility | 3 | Action | Rare | Give a creature -2/-2. | ||||
Agility Endurance |
3 | 7 | 4 | Creature | Imperial | Unique legendary | At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. | |
Willpower Agility |
3 | 5 | 4 | Creature | Khajiit | Epic | Friendly creatures with Pilfer may attack an extra time each turn. | |
Agility | 2 | 5 | 4 | Creature | Khajiit | Epic | Charge Pilfer: Steal a card from your opponent's discard pile to yours. | |
Willpower Agility |
4 | Action | Rare | Move a friendly creature and give it +3/+0 and Drain this turn. | ||||
Agility | 1 | 1 | 1 | Creature | Khajiit | Rare | Last Gasp: Gain 2 magicka this turn. | |
Agility | 4 | 2 | 4 | Creature | Animal Beast |
Epic | Prophecy, Drain | |
Agility | 2 | 2 | 3 | Creature | Khajiit | Common | Wax: +1/+1 and Drain. Wane: Draw a card. | |
Agility | 2 | 1 | 1 | Creature | Dark Elf | Legendary | Slay: Summon a copy of Morag Tong Aspirant. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Rare | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 | |
Agility | 4 | 3 | 3 | Creature | Animal Beast |
Common | Summon: Gain 1 magicka this turn. | |
Agility | 2 | 1 | 1 | Creature | Dark Elf | Common | Guard | |
Strength Agility Endurance |
5 | 4 | 4 | Creature | Dark Elf | Epic | Friendly creatures with Veteran have Charge. | |
Agility | 4 | 4 | 2 | Creature | Dark Elf | Epic | Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard. | |
Agility | 0 | Action | Rare | Move a friendly creature. It moves again at the end of the turn. | ||||
Agility | 3 | 2 | 3 | Creature | Goblin | Common | If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1. | |
Agility | 0 | 1 | 0 | Creature | Goblin | Common | Murkwater Goblin has +2/+0 on your turn. | |
Agility | 4 | 2 | 3 | Creature | Goblin | Common | Treasure Hunt – 0-cost card: Put a copy of the "treasure" into your hand. | |
Agility | 2 | 2 | 3 | Creature | Goblin | Rare | Whenever you summon another creature, Murkwater Savage gains +1/+1. | |
Agility | 3 | 1 | 4 | Creature | Goblin | Epic | Summon and Last Gasp: Put a Curse into your hand. | |
Agility | 3 | 3 | 4 | Creature | Goblin | Epic | At the start of your turn, put a Curse into your hand. | |
Agility | 4 | 4 | 4 | Creature | Goblin | Epic | Summon: Give all other friendly Goblins +2/+2. | |
Agility | 1 | 1 | 2 | Creature | Goblin | Rare | Guard Summon: Give an enemy creature -1/-1. | |
Agility | 6 | 6 | 6 | Creature | Dark Elf | Unique legendary | Summon: Summon a 0/1 Target with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." | |
Agility | 5 | 4 | 5 | Creature | Dark Elf | Legendary | Summon: Trigger the Last Gasp of each friendly creature. | |
Agility | 10 | Action | Legendary | Fill a lane with Territorial Vipers. | ||||
Agility | 5 | 3 | 6 | Creature | Falmer | Rare | When Nightprowler gains Cover, draw a card. | |
Agility | 3 | 3 | 3 | Creature | Wood Elf | Common | Summon: +1/+1 and Lethal if the top card of your deck is . | |
Agility | 3 | 2 | 4 | Creature | Animal Beast |
Common | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. | |
Agility | 3 | 3 | 4 | Creature | Fabricant | Common | Drain Summon: If you have a card in play, Shackle an enemy creature. | |
Agility | 5 | 5 | 7 | Creature | Animal Beast |
Common | Summon: Gain 5 magicka this turn. | |
Agility | 3 | 2 | 2 | Creature | Animal Beast |
Rare | Summon: If the top card on your deck is an Animal, draw it. Otherwise, put it on the bottom. | |
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. | |
Agility | 4 | 6 | 5 | Creature | Khajiit | Epic | Slay: Draw a card. | |
Agility | 1 | 1 | 1 | Creature | Khajiit | Common | Drain Pilfer: Gain 1 magicka this turn. | |
Agility | 0 | Action | Common | Shackle an enemy creature. | ||||
Agility | 1 | 1 | 2 | Creature | Animal Spider |
Common | Lethal | |
Intelligence Agility |
5 | 3 | 5 | Creature | Khajiit | Epic | Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he gains Cover. | |
Agility | 2 | 4 | 4 | Creature | Elytra | Rare | Summon: Choose an enemy creature. When Preying Elytra damages the chosen creature, draw two cards. | |
Agility | 1 | 1 | 2 | Creature | Animal Spider |
Common | Guard | |
Willpower Agility |
4 | 4 | 5 | Creature | Khajiit | Epic | Drain, Guard When you gain health, Protector of the Mane gains +1/+1. | |
Intelligence Agility |
6 | 3 | 4 | Creature | Dark Elf | Unique legendary | Drain Summon: Give all other friendly creatures in this lane Guard. | |
Agility | 4 | 4 | 6 | Creature | Khajiit | Legendary | Drain Pilfer: +4/+4 | |
Agility | 4 | 4 | 6 | Creature | Khajiit | Legendary | Pilfer: +4/+4 | |
Agility | 6 | Action | Rare | Prophecy Deal 3 damage and gain 3 health. | ||||
Agility | 4 | 3 | 7 | Creature | Khajiit | Unique legendary | Charge Draw a copy of the first card your opponent draws each turn. | |
Agility | 4 | 4 | 4 | Creature | Khajiit | Legendary | Wax: +1/+0 and trigger the Wax of each non-Rebellion General friendly creature. Wane: +0/+1 and trigger the Wane of each non-Rebellion General friendly creature. | |
Agility Endurance |
5 | 5 | 9 | Creature | Argonian | Unique legendary | Summon: Silence and Shackle all enemy units in this lane. | |
Strength Intelligence Agility |
4 | Support | Ongoing | Epic | Your creatures with 5 power or more cost 2 less. | |||
Agility | 4 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1. | |
Agility | 7 | Support | Ongoing | Unique legendary | When you gain health, deal that much damage to your opponent. | |||
Agility | 2 | 2 | 2 | Creature | Khajiit | Common | Treasure Hunt – Drain: +1/+1 and Drain. Treasure Hunt – Lethal: +1/+1 and Lethal. | |
Intelligence Agility |
4 | 2 | 4 | Creature | Dark Elf | Epic | Guard Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. | |
Agility | 6 | 3 | 7 | Creature | Redguard | Unique legendary | Immune to Wounded enemy creatures. Summon: Give all enemy creatures -1/-1. | |
Agility | 5 | 5 | 6 | Creature | Argonian | Unique legendary | Pilfer: Summon the top creature of your deck. | |
Agility | 2 | 2 | 3 | Creature | Animal Spider |
Common | Lethal Summon: Shackle an enemy creature in this lane. | |
Agility Endurance |
1 | Action | Rare | Look at the top card of your deck. You may discard it. Draw a card. | ||||
Agility | 4 | 4 | 4 | Creature | Dragon | Legendary | Slay: +2/+0 May move to attack creatures in the other lane. | |
Agility | 1 | Action | Common | Move a friendly creature. Draw a card. | ||||
Agility | 5 | 5 | 7 | Creature | Spriggan | Epic | Summon: Give other friendly Spriggans and Animals +2/+2. | |
Agility | 3 | Action | Epic | Look at the top three cards of your deck. Choose one to put into your opponent's hand and draw the other two. | ||||
Agility | 3 | 3 | 3 | Creature | Falmer | Epic | Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn. | |
Agility | 4 | 3 | 3 | Creature | Argonian | Rare | Veteran: Move. | |
Agility | 2 | 2 | 3 | Creature | Argonian | Common | Lethal Summon: +0/+2 if you have another creature with Lethal. | |
Agility | 4 | 4 | 6 | Creature | Dragon | Rare | Summon: Give a creature -2/-2. When you reduce a creature's power or health with another effect, reduce it by an extra 1. | |
Agility | 4 | 3 | 4 | Creature | Falmer | Common | Summon: Draw a card if you have two other creatures. | |
Agility | 0 | 4 | 2 | Creature | Animal Beast |
Rare | Prophecy, Guard Summon: Move a friendly creature to this lane. | |
Agility | 2 | 2 | 3 | Creature | Khajiit | Rare | Summon: Give a creature Lethal. | |
Agility | 1 | 3 | 1 | Creature | Khajiit | Common | ||
Agility | 2 | 3 | 2 | Creature | Khajiit | Common | Friendly Pilfer abilities are also Slay abilities. | |
Agility | 4 | 2 | 2 | Creature | Animal Beast |
Common | ||
Agility | 3 | 2 | 2 | Creature | Argonian | Rare | Last Gasp: Draw a card if you have 7 or more max magicka. | |
Strength Willpower Agility |
4 | 3 | 4 | Creature | Breton | Epic | Drain At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn. | |
Agility | 6 | Action | Epic | Put four random 0-cost cards into your hand. | ||||
Agility | 2 | Item | Rare | +1/+1 Summon: Give the wielder Drain this turn. | ||||
Agility | 2 | 3 | 3 | Creature | Animal Beast |
Common | ||
Agility | 3 | 7 | 5 | Creature | Animal Beast |
Epic | May attack an extra time each turn. | |
Agility | 4 | 4 | 6 | Creature | Argonian | Rare | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | |
Agility | 2 | 1 | 1 | Creature | Wood Elf | Common | ||
Agility | 4 | 2 | 8 | Creature | Daedra | Legendary | Summon: Fill your lanes with 2/1 Spiderlings. Last Gasp: Destroy all friendly Spiderlings. | |
Agility | 7 | Support | Ongoing | Epic | At the start of your turn, summon a random Spider. | |||
Agility | 2 | 1 | 2 | Creature | Daedra | Common | ||
Agility | 5 | Action | Common | Draw two cards. Empower: Costs 1 less. | ||||
Intelligence Agility Endurance |
4 | 6 | 5 | Creature | Argonian | Unique legendary | Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck. | |
Agility | 2 | 3 | 2 | Creature | Dark Elf | Rare | Plot: Put a random 0-cost card into your hand. | |
Agility | 1 | 5 | 2 | Creature | Khajiit | Rare | Guard Summon: Another friendly creature ignores Guards this turn. | |
Agility | 3 | Action | Rare | Give a creature an extra attack this turn. | ||||
Agility | 2 | 2 | 4 | Creature | Argonian | Unique legendary | Summon: Put a random 0-cost card into your hand. After you play a 0-cost card, Swims-at-Night gains +1/+1. | |
Agility | 3 | Support | Ongoing | Rare | When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. | |||
Agility | 6 | 6 | 9 | Creature | Goblin | Unique legendary | Breakthrough, Charge Last Gasp: Summon a 4/4 Durzog. | |
Intelligence Agility Endurance |
2 | 2 | 3 | Creature | Dark Elf | Rare | Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. | |
Agility | 4 | 4 | 5 | Creature | Dark Elf | Common | Summon: If you have a... card in play, draw a random action from your deck. card in play, summon a Risen Dead in each lane. | |
Agility | 3 | 4 | 2 | Creature | Khajiit Undead Vampire |
Rare | At the start of your turn, Consume a random creature. If you can't, sacrifice Tenarr Zalviit Nightstalker. | |
Agility | 2 | 2 | 4 | Creature | Khajiit | Epic | Pilfer: +1/+1 May attack an extra time each turn. | |
Agility | 1 | 1 | 4 | Creature | Animal Reptile |
Rare | Charge, Lethal | |
Agility | 4 | 4 | 5 | Creature | Unique legendary | Summon: Draw a card from your opponent's discard pile. Pilfer: Reveal a random unrevealed card from your opponent's hand. | ||
Agility | 12 | Action | Epic | Costs 3 less for each time you've Pilfered or Drained this turn. Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free. | ||||
Agility | 3 | Action | Common | Deal 3 damage to your opponent and gain 3 health. | ||||
Agility | 3 | 2 | 3 | Creature | Khajiit | Legendary | When you draw a card on your turn, reduce its cost by 1. | |
Agility | 1 | 2 | 2 | Creature | Argonian | Common | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | |
Agility | 4 | Support | Ongoing | Legendary | Friendly creatures have Pilfer: +1/+1. | |||
Agility Endurance |
2 | 4 | 5 | Creature | Argonian | Epic | Guard Summon: Gain +1 max magicka. Gains +1/+0. when your max magicka increases. | |
Agility | 1 | 4 | 4 | Creature | Khajiit | Epic | Charge Pilfer: Gain 2 magicka this turn. | |
Agility | 7 | 5 | 5 | Creature | Khajiit | Rare | Slay: Gain magicka this turn equal to the slain creature's cost. | |
Willpower Agility Endurance |
3 | Support | Ongoing | Epic | While you have a creature in each lane, your creatures and actions cost 1 less. | |||
Agility | 4 | 2 | 4 | Creature | Wood Elf | Epic | Prophecy | |
Agility | 2 | 4 | 3 | Creature | Argonian | Common | Plot: Lethal and Guard. | |
Agility | 1 | 1 | 1 | Creature | Wood Elf | Unique legendary | Summon: Shuffle three Brotherhood Assassins into your deck. | |
Agility | 2 | 3 | 3 | Creature | Animal Beast |
Legendary | Friendly creatures in this lane with less power than Unicorn have Charge. | |
Agility | 4 | Support | Ongoing | Legendary | Friendly creatures with 1 power may attack an extra time each turn. | |||
Agility | 4 | 3 | 4 | Creature | Wood Elf | Common | Prophecy, Guard | |
Agility | 1 | 3 | 3 | Creature | Dark Elf | Common | Guard Last Gasp: Draw a card. | |
Agility | 2 | 1 | 1 | Creature | Spriggan | Common | Drain | |
Agility | 1 | Action | Common | Shackle an enemy creature. | ||||
Agility | 6 | Action | Common | Prophecy Give an enemy creature -2/-2 and a friendly creature +2/+2. | ||||
Agility | 3 | 4 | 6 | Creature | Spriggan | Epic | Summon: Summon a random Animal. | |
Agility | 1 | 3 | 2 | Creature | Animal Beast |
Rare | Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0. | |
Agility | 3 | 4 | 6 | Creature | Spriggan | Epic | Summon: Summon a 2/3 Snow Fox. | |
Agility | 3 | 2 | 2 | Creature | Undead Spirit |
Common | Drain | |
Agility | 2 | 2 | 3 | Creature | Wood Elf | Common | Charge | |
Agility | 3 | 4 | 3 | Creature | Wood Elf | Common | When you summon a Dragon, gain 4 health. |
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- An Elder Scrolls Legend: Battlespire
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls Online
- The Elder Scrolls: Legends
References[]
- ↑ April 22, 2015. Bethesda.Net The Elder Scrolls Legends: Attributes