- For other uses, see Destruction Staff.
Destruction Staff is a weapon skill line in The Elder Scrolls Online. It focuses on Magicka DPS and inflicting elemental status effects. Using a Frost Staff adds support and tanking options.
Skills[]
Ultimate Skills[]
- Elemental Storm: Enemy troops closing in? Drop a cataclysmic storm in their path and watch the devastation ensue. This instant-cast ground target area-of-effect attack creates a storm that builds for two seconds, then lays waste to all enemies in the area by dealing Magic Damage over time. The storm type will be Fire, Frost, or Shock, depending on the type of Destruction Staff you currently wield.
- Elemental Rage: This Elemental Storm morph includes all the destructive benefits of the base Ultimate, plus an added effect that changes depending on your staff type: Inferno Staves increase the damage, Ice Staves immobilize enemies, and Lightning Staves increase the duration.
- Eye of the Storm: The storm is cast above you instead, and follows you wherever you move.
Active Skills[]
- Force Shock: Focus all the elemental energies with your staff and blast an enemy for __ Flame Damage, __ Frost Damage, and __ Shock Damage.
- Crushing Shock: Focus all the elemental energies with your staff and blast an enemy for __ Flame Damage, __ Frost Damage, and __ Shock Damage. Enemies hit while casting are interrupted, set off balance and stunned for 3 seconds. Interrupts spells, putting the caster off balance.
- Force Pulse: Focus all the elemental energies with your staff and blast an enemy for __ Flame Damage, __ Cold Damage, and __a Shock Damage. Up to 2 nearby enemies (8m area) will take __ Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects. Deals increased damage, and damages nearby enemies that are burning, chilled, or concussed.
- Wall of Elements: Slam your staff down to create an elemental barrier in front of you, dealing __ Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost deals less damage but grants damage shields and immobilizes Chilled enemies. Wall of Storms sets Concussed enemies Off Balance.
- Unstable Wall of Elements: Create an unstable elemental barrier in front of you, dealing __ Magic Damage to enemies in the target area every 1 second before exploding for an additional __ Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies. Unstable Wall of Storms sets Concussed enemies Off Balance.
- Elemental Blockade: Slam your staff down to create an elemental barrier in front of you, dealing __ Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies. Blockade of Storms sets Concussed enemies Off Balance. Increases size and duration.
- Destructive Touch: Devastate an enemy with an enhanced charge from your staff, dealing __ Magic Damage and an additional __ Magic Damage over 10 seconds.
- Destructive Clench: Devastate an enemy with an enhanced charge from your staff, dealing __ Magic Damage. Flame Clench also knocks the enemy back. Frost Clench also immobilizes and taunts the enemy. Shock Clench converts the attack into an area of effect explosion. Increases range by 1m.
- Destructive Reach: Devastate an enemy with an enhanced charge from your staff, dealing __ Magic Damage and an additional __ Magic Damage over 10 seconds. Increases range by 14m, reduced cost.
- Weakness to Elements: Send the elements to sap an enemy's defenses and afflict them with Major Breach for 17-20 seconds, reducing their Physical and Spell Resistance by 5948.
- Elemental Susceptibility: Send the elements to sap an enemy's defenses and afflict them with Major Breach for 20 seconds, reducing their Physical and Spell Resistance by 5948. Any damage you deal to the enemy refreshes this effect to its maximum duration. Increases range to 30m, from 28m.
- Elemental Drain: Send the elements to sap an enemy's defenses and afflict them with Major Breach for 20-23 seconds, reducing their Physical and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for 20-23 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
- Impulse: Release a surge of elemental energy to deal __ Magic Damage to nearby enemies.
- Elemental Ring: Release a surge of elemental energy to deal __ Magic Damage to nearby enemies and an additional __ Magic Damage over 10 seconds. Adds damage over time. Fire Ring deals additional damage to Burning and low health enemies. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
- Pulsar: Release a surge of elemental energy to deal __ Magic Damage to nearby enemies and afflict them with Minor Mangle, which reduces their Max Health by 10% for 7-10 seconds. Fire Pulsar deals additional damage to Burning and low health enemies. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Passive Skills[]
- Tri-Focus
- Rank I: Grants bonus effects based on the element used: Fully charged heavy fire attacks deal 6% additional damage. Fully charged heavy frost attacks grant a damage shield that absorbs 2000 damage. Fully charged heavy shock attacks damage nearby enemies for 50% of the damage done. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
- Rank II: Grants bonus effects based on the element used: Fully charged heavy fire attacks deal 12% additional damage. Fully charged heavy frost attacks grant a damage shield that absorbs 4000 damage. Fully charged heavy shock attacks damage nearby enemies for 100% of the damage done. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
- Penetrating Magic
- Rank I: Allows your Destruction Staff spells to ignore 5% of an enemy's Spell Resistance.
- Rank II: Allows your Destruction Staff spells to ignore 10% of an enemy's Spell Resistance.
- Elemental Force
- Rank I: Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 50%.
- Rank II: Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
- Ancient Knowledge
- (With Destruction Staff Equipped) Equipping an Inferno Staff increases your damage done with single target abilities by 4%. Equipping a Lightning Staff increases your damage done with area of effect abilities by 4%. Equipping an Ice Staff reduces the cost of blocking by 18% and increases the amount of damage you block by 10%.
- (With Destruction Staff Equipped) Equipping an Inferno Staff increases your damage done with single target abilities by 8%. Equipping a Lightning Staff increases your damage done with area of effect abilities by 8%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
- Destruction Expert
- Rank I: (With Destruction Staff Equipped) When you kill an enemy with a Destruction Staff ability, you restore 1800 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 900 Magicka. This effect can occur once every 10 seconds.
- Rank II: (With Destruction Staff Equipped) When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.
Skill books[]
- A Hypothetical Treachery, Part 1
- Destruction or Distraction
- Oshgura's Destruction Journal
- Prudence in Practice
- The Vanishing Crux
Updates[]
- Update 4: Fire Staff heavy attacks will no longer produce 4 fireballs if your target is out of range.[1]
- Update 5: Reduced the lens flare on fire staff heavy attacks.[2]
- The Lightning Staff can now switch targets in the middle of a heavy attack.[2]
- Update 7: The Shadow Cloak ability, and its morphs, will now correctly cancel an attacker's channel for several abilities, including Lightning Staff heavy Attacks.[3]
- Update 7: Reduced the heavy attack bonus from heavy fire attacks to 12% from 15%.[3]
- Update 9: Fixed an issue where channeled attacks (such as Radiant Destruction), Restoration and Lightning Staff Heavy Attacks could be avoided by dodge rolling. Channeled attacks cannot be dodged.[4]
- [?]