Faeries are one of the most recurring races in the Dragon Quest series, thou their physical appearance has varied greatly depending on the title, sometimes being not too dissimilar in looks and stature from a Human or an Elf, while other times being closer to a traditional fairy-like look and size, even sporting insect-like wings.
Characteristics[]
Though Faeries typically vary in depiction between games, they are always shown to be women of supernatural beauty with pointed ears. Hair colors such as violet, emerald, and fuchsia are common, and in official illustrations their clothing is more ornate and distinct from the medieval European rags most humans wear.
Faeries were first drawn with lavender, dragonfly-like wings in the ninth game. In the former's case, this coincided with a marked reduction in height that made the appear as children compared to humans.
Both species are extraordinarily long lived, far surpassing the lifespans of humans and monsters alike to the point that some believe them to be blessed with eternal youth.
Appearances[]
Dragon Quest[]
While no Faerie was physically met during Edrick's descendant's quest, one of their flutes was hidden near the bathouse of the village of Kol. Only by playing the Faerie flute the Hero had the chance in defeating the Golem guarding the city of Cantlin, putting the stone brute to sleep as it indiscriminately attacked anyone trying to enter the settlement on sight be they friend or foe.
Dragon Quest III[]
Faeries make an appearance in both the "Overworld" and the "Underworld", the former's population in particular being extremely suspicios and hostile towards humans. Their settlement, the so-called Super Secret Faerie Village, is a forested glen with trees so tall, the foliage obscure the town, making it invisible on the map. By the time the party reach the village, the Faeries residing there are in an heated debate with the people of the nearby town of Norvik.
The Queen of Faeries explains that her daughter, Aniseed, had fallen in love with a human man and took their prized Dreamstone with her as the two fled. The Queen assumed that the man had tricked Aniseed and stole the stone from her, leaving her too embarrassed to return home and as such she had cursed in retaliation the townsfolk of Norvik into a deep, time-stopping sleep, refusing to put an end to it until said object was returned.
After retrieving the dreamstone from the nearby Underground Lake however, the Hero learns the sad truth: Aniseed and her lover could not stand the strife their love had caused, and chose to end their lives together by drowning themselves in the subterranean waters. Aniseed's final words were inscribed in the treasure chest holding the stone.
Upon hearing these words, the Queen is aghast at herself for having driven her daughter to suicide, and gives the party the Wakey dust needed to end the curse on Norvik. The Queen is grateful to the hero for revealing the truth behind Aniseed's disappearance, but refuses to change her views for the time being on humans and asks them to leave. By the time of Baramos' death, the Queen will have changed her ways and is thankful to the Hero for showing her the truth of the matter, but she will still ask, politely, that the group leaves her village, lest another tragedy take place again.
The faeries of the village are terrified of the party once they realize the group is human, under the misguided notion thay Aniseed was kidnapped, and as such the local shop will not sell them any items unless they trick its owner by changing their appearance with the Mod rod.
A few faeries can also be found under the service of the Dragon Queen, and they greatly expressed their sadness once she passed away.
By comparison the Faeries living in the Underworld, while seemingly being fewer in number, are more open and playful towards humans, and also closer to the Goddess Rubiss, with one faerie residing in Damdara playfully giving the party a clue to where to find a Faerie flute, a musical instrument necessary to free Rubiss from her prison, the flute itself once again hidden near the bathouse of Kol.
Another, regal looking Faerie, who reside in a shrine south of Cantlin, was a direct servant of Rubiss, and was also the disembodied voice that appeared in the Hero's dreams the night before they began their fateful journey, testing their character. Jokingly apologizing for her previous blunt behavior, the Faerie, likewise playfully, then entrusted the party with the Staff of Rain, a crucial item for reaching the stronghold of Rubiss' mortal enemy Zoma, while also teasing them about Rubiss being in wait for them.
Dragon Quest IV[]
While no Faerie makes a physical appearance, the people of the world are familiar with them, and they often refer to someone asleep as them "visiting the land of the Faeries"
Dragon Quest V[]
Most of the Faeries live under the rule of the wise Treacle, in a separate pocket dimension known as the Faerie Realm, accessible only by reaching the end of the forest maze of the Neverglade, a thicket of woods specifically enchanted to keep away unwanted visitors from the entrance of the realm.
The Hero is brought to the settlement of Faerie Lea to help them get back a flute. Only the pure-hearted have the ability to see the Faeries, which usually include children and exclude any normal adult human, and the hero is taken specifically there by the faerie Honey because he can see them. The Faeries are in charge of changing the seasons with the Herald of Spring and, without it, their world will be stuck in perpetual winter by the Winter Queen's hand.
Years later, the Hero, his own children and the rest of his party, would be tasked by Dr. Agon to seek the aid of the faeries in raising the sunken Zenithia to the skies. The peculiar man states that the golden and silver orbs that power the heavenly castle were the work of fey artisans and the denizens of the Faerie Palace, a home for faeries in the human world. Not a place detached from the human world, the palace is ensconced by a ring of mountains far from civilisation, and rests atop a placid lake hidden in mist. The ruler of the palace, Queen Caramel, aids the party in restoring Zenithia to its former splendour and grants the Hero a final chance to speak with his departed father.
Dragon Quest VII[]
In the Nintendo 3DS version of Dragon Quest VII, the young girl who watches over Ygg, the sapling of Yggdrasil in the forest surrounding Gröndal, refers to herself as a forest faerie, a being born from the forest, duty-bound to the sacred tree until she reaches full maturity and as such not allowed to stray too far from her. Afraid of what the recently arrived humas could do to the holy tree, the unnamed faerie began spreading rumors about the Curse of Ygg, a supposedly bad outcome happening should any harm befall the plant. During her task however, servants of the Demon King Orgodemir, a Fighting batboon, posing as "The Stranger", alongside a Well wisher and a posse of Lesser demons, took advantage of the lingering fear the people had of Ygg and poisoned the well of the local village and with it the entirety of the island's underground waterways. This not only greatly affected the health of the guardian faerie and the surrounding forest, but also brainwashed Grondal's people into thinking they themselves were the Demon King, making them easily being persuaded into attacking the tree in a effort to destroy it, injuring the young sprite while she was trying to defend the plant. With the dazed villagers momentarily repelled by the Hero and his party, the faerie enlisted their help into defending the sacred plant and to detoxify the brainwashed populace thanks to some pure Yggrasil dew, otherwise known as Dew of life, collected into a Pixie pitcher.
After being saved by humans alongside Ygg, the guardian faerie stopped being afraid of them, and instead decided to actively work alongside the local people into protecting Ygg until she could mature into Yggdrasil. Having being brought back to life multiple times across the centuries in order to fullfill her role, the guardian faerie, couldn't not help but wonder what would happen to her after achieving her duty, disappear forever or being tasked with some new role. It is heavily implied that by present-day the faerie has reincarnated into a singing blue bird flying between Yggdrasil's branches, and she that will gift the party new Yggdrasil leaves should they have none in their possession.
Dragon Quest VIII[]
In the Nintendo 3DS version of Dragon Quest VIII, the faerie Stella makes a re-appearance, being the center of several of Cameron's photo quests. Once the world has been saved and the Dragovian Sanctuary has been reached, this new set of quests will have opened, in which the Hero will need to find 5 different colored "Twinkles", red, orange, green, blue, and purple. These colors represent how Stella will appear, as she has one of five dresses she will show up, with the goal of each quest being to take a picture of Stella in each of these outfits
She can only appear very rarely in one out of five specific locations, and only once every real-world day, with the color of her dress being randomly chosen each time.
- By the red tree southeast of Farebury, floating a ways off from the tree.
- Near the lake south of Ascantha and northeast of Pickham. Here, she will be on the northern cliffs overlooking the lake.
- In the desert south of Baccarat, east from the Dragon Graveyard entrance, floating around the top of the sand dunes.
- Down one of the snowy dead ends near Orkutsk. This can be the hardest spot to find her, toward the southwest dead end around some trees.
- On top of the hill south of Empycchu. She will be floating around the top of the hill.
Furthermore depending of the color of her dress, Stella will gift a different set of rare materials for the Alchemy Pot each time, which can include Orichalcum.
Dragon Quest IX[]
One of the central character of Dragon Quest IX is the over-confident faerie-looking Stella, a non-combatant companion of the Hero. Her actual origins however are completly shrouded in mystery, with multiple contradicting backstories being proposed and none of them ending up being confirmed in any way.
Dragon Quest X[]
The faeries can occasionally be seen during spring events of the game, including Honey and the Treacle themselves, who now have bigger wings.
Near the beginning of their quest, the Hero meets a faerie that offers a lenghty sidequest regarding meeting and talking with important people.
Dragon Quest XI 3DS and Switch[]
While no Faerie makes an appearance in the land of Erdrea itself, people are familiar with the existence of the magical beings, and the Luminary himself and his companions made contact with one of them while visiting the Neverglade through the Echo Chamber of Tickington, in the midst of all the inhabitants of the forest, including the Faeries, having mysteriously fallen into an unnatural sleep. Having previously been de-aged back to the body of a child, only Veronica was capable to see the unnamed Faerie, and by following her directions relayed by Veronica, the party was able to traverse the leafy labyrinth and reach the entrance of the Faerie Realm, where the they found the source of the soporific spores, a Dazey, and put an end to its actions.
Emblem of Roto[]
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Gallery[]
Trivia[]
- In earlier translations of earlier games, the Faerie and Elf races would often end up being mislabeled between one another, one such example being in Dragon Quest III, where the Faeries were initially being refered as Elves; later it was corrected in subsequent re-releases.
- No male faeries has ever be seen in the series, despite the implication of them existing.