Sabotage abilities are abilities available to the rogue class in Dragon Age: Inquisition.
Ability tree[]
Abilities[]
Poisoned Weapons |
Activated Activation: 20 stamina Duration: 10s Cooldown: 24s |
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time. |
Infected Wounds Upgrade Requires: Poisoned Weapons |
Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active. Damage bonus: 25% |
Leeching Poison Upgrade Requires: Trespasser |
You gain Health when you attack enemies with Poisoned Weapons active. |
Caltrops |
Activated Size: 3m Activation: 35 stamina Duration: 30s Cooldown: 16s |
You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps. |
Tread Lightly Upgrade Requires: Caltrops |
Your Caltrops cover a wider area and cause enemies to bleed over several seconds. Radius: 5 meters Bleed Duration: 10 seconds |
Barbed Spikes Upgrade Requires: Trespasser |
Enemies that tread upon your Caltrops are briefly immobilized. Immobilize Duration: 3 seconds |
Fighting Dirty |
Passive | All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds. Duration bonus: +25% Dexterity + 3 |
Looked Like It Hurt |
Passive | The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina. Stamina restored on Critical Hit: +10 Cunning +3 |
Explosive Toxin |
Passive Size: 3m Duration: 8s |
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist. Damage Bonus: 50% Dexterity + 3 |
Hook and Tackle |
Activated Activation: 20 stamina Cooldown: 12s |
You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it. |
It Beats Walking Upgrade Requires: Hook and Tackle |
You can use Hook and Tackle with no Stamina cost or cooldown time. Eliminates stamina cost and cooldown time |
No Escape Upgrade Requires: Trespasser |
You chain yourself to your target upon arrival, making it impossible for them to escape you. You can free yourself by reactivating the ability. |
Cheap Shot |
Passive Duration: 6s |
Your Critical Hits tear through enemy armor, leaving it sundered for a short time. Cunning + 3 |
Toxic Cloud |
Activated Size: 3m Activation: 50 stamina Duration: 8s Cooldown: 32s |
You unleash a cloud of toxic dust that damages all enemies that remain in the area. |
Contact Poison Upgrade Duration: 8s Requires: Toxic Cloud |
Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area. Cooldown reduction: 5 seconds Bonus damage: 25% per second for 8 seconds |
Lost in the Mist Upgrade Requires: Trespasser |
Allies in Toxic Cloud can lose their enemies in the vapors, gaining a stack of Elusive every few seconds in the cloud. |
Throwing Blades |
Activated Activation: 50 stamina Duration: 8s Cooldown: 12s |
You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered. |
Precision Targeting Upgrade Requires: Throwing Blades |
When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict. Damage bonus: 25% This bonus stacks |
Fistful of Daggers Upgrade Requires: Trespasser |
You throw several daggers in an arc before you, hitting all enemies in front of you and increasing the duration for which their armor is sundered. |