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This page lists crafting materials listed under the "other" tab that are specifically used to increase armor and weapon statistics in Dragon Age: Inquisition.

Critical crafting materials give a chance of adding +10% to all of the item's statistics when crafting armors and weapons from schematics. Critical crafting is restricted to one use per item crafted.


Crafting materials[]

Critical[]

Name Tier Critical Chance Location Acquisition
Dragon's Tooth Dragon's Tooth 3 40% Various
  • Obtained from high dragons (up to four can be randomly looted).
Essence of Perfection Essence of Perfection 3 100% The Fade
Fusing Agent Fusing Agent 2 30% Skyhold
Great Bear Claws Great Bear Claws 2 30% Hinterlands
Halla's Horns Halla's Horns 1 20% Skyhold
Hardening Agent
Heartwood Heartwood 3 40% Still Ruins
  • Three can be looted within the Still Ruins, from a chest found the locked room.
Ironbark Ironbark 1 20% Hinterlands

Caer Bronach
Masterwork Gurgut Skin Masterwork Gurgut Skin 1 20% Frostback Basin
Red Hart's Horns
Spider Eyes
Whitewood Whitewood 1 20% Skyhold
White Wyvern Hide White Wyvern Hide 3 40% Hissing Wastes
  • Three can be looted in the Hissing Wastes from a chest found in the Golden Oasis region.

Cloth/ Leather/ Metal[]

For all cloth, leather and metal crafting materials in Dragon Age: Inquisition, see Crafting materials.

Masterwork[]

For masterwork crafting materials in Dragon Age: Inquisition, see Crafting materials (masterwork).

Miscellaneous[]

For miscellaneous crafting materials used to complete Requisitions and Specializations in Dragon Age: Inquisition, see Crafting materials (miscellaneous).

Rune[]

For crafting materials used to create runes in Dragon Age: Inquisition, see Crafting materials (rune).

Herbs[]

For herbs in Dragon Age: Inquisition, see Herbs (Inquisition).

Logging stands[]

For a list of logging stands, see Logging stand.

Quarries[]

For a list of quarries, see Quarry.

See also[]

For information on crafting, see Crafting (Inquisition).
For an explanation of primary, offensive and defensive effects, see Attributes (Inquisition).
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