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Pugna the Oblivion, The Tarmick Mage was a hero which was removed in the Version 5.10 gameplay patch.
Bio[]
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Abilities[]
Raise Undead
QT
Ability
No Target
No Target
Affects
Units
Units
Raises units from the dead for 30 seconds.
Corpse Search Radius: 400
Units Raised per Cast: 2/3/4/5
Duration: 30/45/60/75
- Brings the closest corpses within the radius back to life for a short duration.
- Raised units cannot use any abilities and have a distinct red hue.
- The corpses disappear once raised. When the raised unit expires or is killed, it does not leave a corpse.
- Raised Deads take purge damage.
- Animated Corpses can spawn in a 900 radius around the Corpse
Cripple
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Significantly reduces enemies attack speed and movement
Cast Range: 550
Attack and Move Speed Slow: 15/25/35/45%
Cripple Duration: 13
Life Drain
Absorbs the life essence of a target enemy unit by taking hit points and mana from it every second and giving them to your hero
Cast Range: 500
Max Channel Time: 8
Link Break Distance: 800
Health Drain per Second: 6.25/12.5/18.67/25
Mana Drain per Second: 3.13/6.25/9.37/12.5
- The link breaks when the target turns invulnerable or hidden, exceeds the break distance, or runs out of health.
- The health restored equals the amount of damage dealt per tick after all reductions.
- Drains 1.5625/3.125/4.6675/6.25 health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in up to 32 instances.
- Can drain up to 50/100/149.36/200 when fully channeled.
Releases a jumping breath of frost. Each hit deals 400 damage
Cast Range: 800
Bounce Distance: 500
Number of Bounces: 4/6/8
Bounce Delay: 0.2
Damage: 400
- Chain Frost travels at a speed of 522.
- The projectile bounces with a 0.2 second delay.
- Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
- Cannot bounce on Undying Zombies and units which are out of vision (e.g. invisible), invulnerable or hidden.
- Chain Frost first applies the debuff, then the damage.
- The projectile has 522 range flying vision. The vision is not provided during the 0.2 second bounce delay.
Replaced abilities[]
Summons an earthquake to wreak havoc against buildings
Cast Range: 1000
Blast Radius: 400
Damage per Second: 40/50/60
Max Channeled Time: 60
Unit Movement Speed Slow: 75%
- This ability got replaced by Chain Frost in the Version 4.0beta6 gameplay patch.
Flame Strike
Summons a powerful pillar of fire which damages ground units in a target area over time.
Cast Range: 800
Flame Strike Radius: 300
Flame Strike DPS: 57/100/150
Damage per Second Interval: 0.3
Burn Duration Hero/Creep: 3
Fire Strike Delay: 0.5
Leftover Fire Damage per Second: 10/20/30
Leftover Fire Duration: 1
Structure Damage Reduction: 70%
- This ability replaced Earthquake in the Version 3.2i gameplay patch, and was replaced back by Earthquake in the Version 4.0beta2 gameplay patch.
- Affects Structures.
Mana Drain
Affects
Enemies / Self
Enemies / Self
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Cast Range: 600
Max Channel Time: 6
Link Break Distance: 800
Mana Drain per Second: 30/60/90
- This ability got replaced by Life Drain in the Version 4.0beta2 gameplay patch.
- Can only be cast on units which have a mana pool.
- The link breaks when the target gets out of vision, turns spell immune or invulnerable, exceeds the break distance, or runs out of mana.
- Drains 3/6/9 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in up to 60 instances.
- Can drain up to 180/360/540 mana when fully channeled.
Ability
Toggle
Toggle
Affects
Self
Self
Creates a shield that absorbs 100% of incoming damage in exchange for GOD's mana.
Damage Absorption: 100%
Damage Absorbed per Mana: 1.00/1.75/2.50
- This ability got replaced by Raise Undead in the Version 4.0beta2 gameplay patch.
- Mana Shield does not interrupt Silencer's channeling spells upon cast.
- Absorbs damage before any damage reduction takes place, including damage block or reduction from spells (e.g. Aphotic Shield).
- This also affects everything which works directly with damage dealt after reductions (e.g. Orchid Malevolence).
Mind Rot
Affects
Enemies
Enemies
Drains an enemy's mana by 8 per second.
Cast Range: 600
Mana Burned per Second: 8
Debuff Duration: 10/20/30
- This ability got replaced by Mana Drain in the Version 2.60 gameplay patch.
- Places a mana-burning debuff on a target. Does not grant mana to Tarmick Mage.
- Can only be cast on units which have a mana pool.
Trivia[]
- After Tarmick removal some of his spells were reused/given to new Heroes
- Chain Frost was given to Lich, whose new ultimate Glaciar Crush did not work due to programming errors.
- Cripple and Life Drain will be reworked and given to Pugna.
- His original title "Tormented Soul" was given to Leshrac.
Version history[]
Version
Description
- Removed.
- Increased Intelligence gain from 3.25 to 3.75.
- Increased Chain Frost cooldown from 75 to 140.
- Increased Life Drain Health Drain per Second from 3.13/6.25/9.37/12.5 to 6.25/12.5/18.75/25
- Chain Frost
- Increased mana cost from 200 to 200/250/300
- Increased damage from 300 to 400
- Rescaled base attack damage from 26-26 to 21-29.
- Replaced Earthquake with Chain Frost.
- Chain Frost:
- Releases a jumping breath of frost. Each hit deals 300 damage.
- Cast range: 800.
- Bounce distance: 500.
- Number of bounces: 4/6/8.
- Damage: 300.
- Attack speed slow: 20.
- Movement speed slow: 40%.
- Slow duration: 5.
- Cooldown: 75.
- Mana cost: 200.
- Projectile speed: 522.
- Notes: Chain Frost is bugged, it casts sleep on the primary target instead of doing damage and visual effect, the slept target is invulnerable for unlimited amount of time. This is due to a programming error with triggers.
- Life Drain
- Fixed level 4 Life Drain damage interval being 1 second instead of 0.25.
- Now steals mana points from the target as well as health points, the same amount.
- Reduced Health Drain per Second from 6.25/12.5/18.75/25 to 3.13/6.25/9.37/12.5.
- Reduced mana cost from 95 to 55.
- Increased Max Channel Time Hero from 4 to 8 (Now is the same channeling time for heroes and creeps).
- Renamed Tormented Soul, Pugna the Oblivion to Tarmick Mage, Pugna the Oblivion.
- Created a new Hero Leshrac, The Tormented Soul.
- Added a 4th level to all basic abilties.
- Reduced Intelligence gain from 3.80 to 3.25.
- Cripple
- Rescaled attack and movement speed slow from 25/35/45% to 15/25/35/45%.
- Increased mana cost from 90 to 100.
- Reduced cooldown from 30 to 20.
- Replaced Mana Drain with Life Drain
- Life Drain:
- Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to your hero.
- Cast Range: 500.
- Damage Interval: 0.25.
- Max Channel Time Hero/Creep: 4/8.
- Link Break Distance: 800.
- Health Drain per Second: 6.25/12.5/18.75/25.
- Mana Cost: 95.
- Cooldown: 12.
- Replaced Mana Shield with Raise Undead
- Raise Undead:
- Raises units from the dead.
- Corpse Search Radius: 400.
- Units Raised: 2/3/4/5.
- Duration: 30/45/60/75.
- Mana Cost: 110.
- Cooldown: 30.
- Notes: Animated Corpse can spawn in a 900 radius around the Corpse.
- Replaced back Flame Strike with Earthquake
- Earthquake:
- Summons an earthquake to wreak havoc against buildings.
- Cast Range: 1000.
- Building DPS: 40/50/60.
- Unit Slow: 75%.
- Radius: 400.
- Max Channeled Time: 60.
- Mana Cost: 150.
- Cooldown: 90.
- Replaced Earthquake with Flame Strike
- Flame Strike:
- Summons a powerful pillar of fire which damages ground units in a target area over time.
- Cast Range: 800.
- Fire Strike Radius: 300.
- Fire Strike DPS: 57/100/150
- Damage per Second Interval: 0.3.
- Burn Duration Hero/Creep: 3.
- Fire Strike Delay: 0.5.
- Leftover Fire Damage per Second: 10/20/30.
- Leftover Fire DPS Interval: 1.
- Structure Damage Reduction: 70%.
- Mana Cost: 300.
- Coodlown: 120.
- Cripple
- No longer reduces attack damage by 85/75/65%.
- Reduced cast range from 600 to 550.
- Rescaled attack and movement speed slow from 75/65/55% to 25/35/45%.
- Reduced duration from 15/17/20 to 13.
- Rescaled Mana Drain cooldown from 20/25/30 to 25.
- Increased base attack damage from 16-16 to 26-26.
- Reduced base attack time from 2.13 to 1.62.
- Increased Intelligence gain from 3.20 to 3.80.
- Reduced base movement speed from 300 to 280.
- Cripple
- Rescaled attack damage reduction from 25/50/75% to 85/75/65%.
- Increased Attack and Movement Speed Reduction from 50/30/90% to 75/65/55%.
- Reduced duration from 15/20/25 to 15/17/20.
- Reduced Mana Drain damage absorbed per mana from 1/2/3 to 1/1.75/2.50.
- Replaced Mind Rot with Mana Drain
- Old Mind Rot:
- Drains an enemy's mana by 8 per second. Not Channeled
- Places a mana-burning debuff on a target. Does not grant mana to Tarmick Mage.
- Cast Range: 600.
- Mana Consumed per second: 8.
- Debuff Duration: 10/20/30.
- Mana Cost: 25/50/75.
- Coodlown: 20/25/30.
- New Mana Drain:
- Absorbs the magical energies of a target enemy unit by taking mana from it every second. Channeld
- Cast Range: 600
- Max Channel Time: 6
- Link Break Distance: 800
- Mana Drain per Second: 15/30/45
- Mana Cost: 10
- Cooldown: 20/25/30
- Earthquake
- Increased number of ability levels from 1 to 3.
- Increased DPS from 40/50/60.
- Reduced cooldown from 180 to 90.
- Increased attack range from 600 to 650.
- Reduced Mana Shield damage absorbed per mana from 2/3/4 to 1/2/3.
- Increased Earthquake damage Per Second from 20 to 40.
- Increased base attack damage from 10-10 to 16-16.
- Earthquake
- Increased Final Radius from 250 to 400.
- Increased Initial Radius from 300 to 400.
- Created.