Main Article: Lone Druid
Spirit Bear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep-Hero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A symbiotic companion to its master. | |
The one who follows follows the Lone Druid, the Spirit Bear is a powerful companion that Entangles enemies and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands Hunting for intruders. Man and bear, the Spirit Bear knows its place. Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him at any time to fight claw-to-claw alongside his master. | |
Roles: | Carry Pusher Durable |
Complexity: | |
Adjectives: | Legs ( 2 )
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Innate[]
Ability
Innate
Innate
Affects
Self
Self
The Spirit Bear is a Universal creep-hero unit. The bear cannot gain experience, but its health and damage increase with Lone Druid's level by 90 and 5 respectively.
Health Bonus per Hero Level: 90
Attack Damage Bonus per Hero Level: 5
Notes
5412
- The Spirit Bear has no base attributes and does not gain them when leveling up.
- Every point of / / attribute on the Spirit Bear grants their usual bonuses and increases its main attack damage by 0.7.
- The Spirit Bear immediately gains a flat 90 health and and 5 base attack damage every time Lone Druid levels up.
- Grants flat base attack damage. Therefore, it is affected by percentage-based attack damage bonuses or reductions.
- Grants max health, while the current health remains the same flat amount.
- LEVEL 30Grants a total of 145 base attack damage and 2610 max health bonus.
- The Spirit Bear's current health value from max health increasing sources is based on the ratio of its current health and 1100/1400/1700/2000 ( 2100/2400/2700/3000).
- It does not keep the current health percentage when affected by max health sources. The max health granted from Lone Druid leveling up is considered as max health bonus, and it is not factored into the current health calculations.
- This can be defined as expr
(BearBaseMaxHP ± MaxHealthSources) × (BearCurrentHP / BearBaseMaxHP)
- The health calculation affects the following things:
- The Spirit Bear now has 1000/4000 health, and Lone Druid just purchased a Vitality Booster for the Spirit Bear.
- With LEVEL 4Summon Spirit Bear, the Spirit Bear has a base max health of 2000.
- In this example, the ratio between the current health and base max health is 50%.
- Therefore, the Spirit Bear will have 1125 health with the item equipped with the current health values.
- The Spirit Bear has an inventory and backpack.
- Can use every item, except for placing Observer and Sentry Wards.
- Can activate any rune, except Wisdom Rune.
- Despite the value shown in the HUD, spell damage amplification bonuses fully work for the Spirit Bear. The HUD will always show 0%.
- TALENTAll Spirit Bear related talents immediately update the current active summon.
Spirit Link
Ability
Passive
Passive
Affects
Self
Self
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack Speed Bonus: 20/35/50/65
Shared Lifesteal: 20%/35%/50%/65%
Shared Armor: 8%/12%/16%/20%
The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
Debuff Immunity Notes:
Break Notes:
Disables the shared lifesteal.
Does not disable the shared armor or the attack speed bonus.
Modifiers [?]
modifier_lone_druid_spirit_link
Undispellable
modifier_lone_druid_spirit_link_bear_fear
Death
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.
- Lone Druid's Spirit Link notes fully apply.
- All ability effects are granted by a status buff instead for the Spirit Bear.
- The ability upgrade is determined if the Spirit Bear has Aghanim's Scepter equipped when Lone Druid casts Spirit Link on an ally hero.
- If the Spirit Bear does not have Aghanim's Scepter equipped, Spirit Link mutes and fears the Spirit Bear back to its fountain.
- Equipping Aghanim's Scepter after getting feared does not dispel the fear.
- Neither fears nor mutes the Spirit Bear if Spirit Link is cast before Resummoning the Spirit Bear.
Abilities[]
Return
Channel Time: 3
Max Distance: Global
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
- If the channeling is interrupted, the ability does nothing, and goes into cooldown while consuming mana.
- Disjoints projectiles upon teleporting, and issues a stop order to the Spirit Bear after teleporting.
- When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey, and uses different animations.
- Both the grey hue and disarm symbol are visible to allies only. Other animations are visible to everyone.
- If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
- The Spirit Bear's attack restriction is removed upon acquiring Aghanim's Scepter.
- Spirit Bear can now attack at any range from Lone Druid, and survives if Lone Druid dies.
Ability
Passive
Passive
Affects
Self / Enemies
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
- Stacks multiplicatively with other magic resistance sources.
- Increases the Spirit Bear's magic resistance to 33%.
- The building bonus attack damage is considered as a conditional attack damage bonus.
- Increases the unit's main and bonus attack damage against buildings.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Spirit Bear's attack damage.
- It can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
Entangling Claws
Proc Chance: 20%
Damage per Second: 30/40/50/60
Duration: 1/1.6/2.2/2.8
Modifiers [?]
modifier_lone_druid_spirit_bear_entangle
Undispellable
modifier_lone_druid_spirit_bear_entangle_effect
- Roots the target, preventing it from moving and casting certain mobility spells.
- Provides True Sight over the target.
- The proccing attack first applies the debuff, then its own damage.
- Deals 6/8/10/12 damage in 0.2-second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 instances.
- Deals a total of 36/72/120/180 damage (before reductions).
- Does not affect ancient creeps.
- Entangling Claws uses pseudo-random distribution.
- Leveling Summon Spirit Bear immediately resets Entangling Claws' cooldown.
Savage Roar
Ability
No Target
No Target
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Enemy Radius: 350
Enemy Move Speed Bonus: 20%
Enemy Duration: 0.8/1.2/1.6/2
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Debuff Immunity Notes:
Does not fear debuff immune enemies, but still increases their movement speed.
- Same notes as for Lone Druid's Savage Roar apply.
- The Spirit Bear's Savage Roar has a lower duration than Lone Druid's Savage Roar.
- Spirit Bear acquires this ability as soon as Lone Druid learns it.
- The simultaneous Savage Roar cast is not considered the last cast ability.
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.
Distance Moved: 200
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
Debuff Immunity Notes:
The Spirit Bear is still disarmed, and cannot cast abilities, but can use items.
The debuff fully pierces debuff immunity on affected enemy targets, but they are neither rooted, dragged, or damaged.
- Requires Aghanim's Shard to be unlocked.
- Fetch roots the affected target for the debuff duration. The target can still turn, attack, and cast abilities.
- When the cast range exceeds 200, the target will be teleported 200 distance next to the Spirit Bear, Fetch applies the root debuff and the target is dragged.
- The Spirit Bear is silenced, disarmed and prevented from acting. It will either last seconds, or until the rope is broken, whichever is shorter.
- Upon cast, the Spirit Bear is ordered to follow Lone Druid even after the ability ends.
- The Spirit Bear can use items while fetching a target.
- When the Spirit Bear is affected by other fear sources while active, it moves according to the fear direction.
- The Spirit Bear no longer follows Lone Druid if any actions or orders are used to interrupt dragging the affected target to Lone Druid while the ability is active.
- When Lone Druid is dead while the ability is active, the Spirit Bear no longer moves and has to be resummoned to move.
- Drags the affected target 200 distance behind the Spirit Bear. The affected target is phased and can be dragged over impassable terrain.
- Fetch overrides most position changing effects. Therefore, Fetch has a higher priority on most Forced Movement sources. The following conditions can interrupt Fetch:
- When either Spirit Bear or target dies.
- When Spirit Bear teleports a distance greater than 425 range.
- When the target gets teleported (e.g. Relocate) at any distance.
- When being affected by same priority abilities: Flaming Lasso, Dismember. Casting these abilities after Fetch will replace Fetch, and vice versa.
- When being affected by higher priority abilities: Hitch A Ride, Pulverize, Walrus Kick and Arena Of Blood.
- It also breaks if the targets get affected by Will-O-Wisp, Jetpack, Fear and Hypnosis sources.
- Deals 60 damage (before reductions) in 0.5-second intervals, starting immediately upon cast, with a total of 5 intervals.
- Fetch first applies the debuff, then the damage.
- Cannot be cast on, but can drag invulnerable and hidden units.
- Can be cast on Roshan, but he is neither rooted, dragged, nor damaged.
- Each Fetch's instance and duration are independent of each other.
- Therefore, it is possible to have multiple units grabbed at the same time (e.g. with Refresher Orb).