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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Urna Swarm (Pre 6.74)[]

Urna Swarm
QW
Unknown icon
Raises a Scarab from a corpse.
Cast Animation: 0.3+0.51
Corpse Search Radius: 600
Scarabs Raised per Cast: 1
Maximum Scarabs: 2/3/4/5
Cooldown symbol
 26/19/12/5
Mana symbol
 40/30/20/10

  • Requires at least one corpse within 600 radius to be cast.
  • The Scarabs are always spawned on top of the corpse.
  • When raising a new Scarab while already having maximum allowed Scarabs, the oldest Scarab will die.
  • Scarabs cannot attack.


Scarab
Unknown icon
Summoned Creep
200
+2
This unit has no mana.
Level 2
Duration Permanent
Armor Armor 6
Magic Resistance 0%
Move Speed 450 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 0
Vision Range (G) 1400
Bounty Gold 2638
Experience 20
Abilities Unknown icon Infestation
Burrow icon Burrow


Infestation
QF
Unknown icon
Ability
No Target
Affects
Enemies
Damage
Magical
Kills itself to silence and damage nearby enemy units for 3 seconds.
Radius: 300
Damage per Second: 40
Duration: 3
Cooldown symbol
 0
Buff/Debuff
Modifiers
Infestation Debuff

  • This ability belonged to the Scarabs.
  • This ability is disabled while the Scarab is burrowed.
  • When having multiple Scarabs selected, only the highlighted one uses this when ordering a cast.
  • The damage per second of multiple casts do not stack. Hitting the same unit twice only refreshes the duration.
  • Deals damage in 1 second intervals, starting immediately, resulting in 3 instances.


Burrow
RR
Burrow icon
Ability
Toggle
Affects
Self
The Scarab digs into the ground, becomes invisible and immobile.
Vision Reduction: 1000
Cooldown symbol
 0
Buff/Debuff
Modifiers
Burrowed
Death

  • This ability belonged to the Scarabs.
  • While burrowed, the Scarab has a vision range of 400/400.
  • The Scarab can burrow out at any time.


Mana Burn (6.63-7.32e)[]

Mana Burn (6.63-7.32e)
Mana Burn icon
Damage
Magical
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned.
Cast Range: Affected by Cast Range bonuses. 600
Intelligence as Mana Burned: 230%/320%/410%/500% (Talent 280%/370%/460%/550%)
Mana Burned as Damage: 100%
With Aghanim's Scepter Burrow Cast Range: Affected by Cast Range bonuses. 1050
Talent Radius: 300
Cooldown symbol
 20/15/10/5
Mana symbol
 70/80/90/100
Blocked by Linken's Sphere.
Blocked upon cast.
Talent
Blocked fully only when primary target.
The tome in Ultimyr describes one scarab with the ability to eat away at the minds of lesser beings.

  • Mana Burn first applies the damage, then the mana loss.
  • Effectively burns 19%/27%/34%/42% of the target's maximum mana pool if it has no flat mana bonus.
  • Despite dealing the damage first, the damage is based on how much mana the target actually lost from Mana Burn. This affects a few things:
    • For example, when cast on an enemy who has 5 mana left, it also deals only 5 damage (before reductions).
    • If the damage dealt triggers Reincarnation, it does not apply the mana loss.
    • Mana Shield icon Mana Shield first applies the damage absorption, then the Mana Burn's damage regardless of the affected target's health.
  • Can be cast on creep-heroes, but has no effect on them, since they have no Intelligence attribute symbol intelligence points, wasting mana and cooldown.
  • While Burrow icon Burrowed, Mana Burn can be cast without having to face the targeted point or unit.
  • TALENT
    The area of effect Talent talent adds a radius to this ability. The ability must be centered over a unit still.


Mana Burn (Pre 6.63)[]

Mana Burn (Pre 6.63)
Blocked by Linken's Sphere. Does not pierce spell immunity. WR
Mana Burn icon
Affects
Enemies
Damage
Magical
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Cast Range: 500/575/650/725
Mana Burned: 70/120/185/260
Mana Burned as Damage: 100%
Cooldown symbol
 7
Mana symbol
 65/85/100/115
The tome in Ultimyr describes one scarab with the ability to eat away at the minds of lesser beings.

  • Applies the damage first, and then the mana loss.
  • The effects are delayed by 0.25 seconds.


Spiked Carapace (5.61-6.67)[]

Spiked Carapace (5.61-6.67)
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity. ED
Spiked Carapace icon
Ability
Passive
Affects
Enemies
Damage
Magical
The Nyx Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Armor Bonus: 2/4/6/8
Damage Returned: 10%/20%/30%/40%
While their carapaces are relatively thin, they're guarded by a retractable field of razor-sharp spikes.

  • Returns the amount of damage before any reductions.
  • Only affects enemy melee units.


Shrink (5.62)[]

Shrink
Does not proc any on-cast effects when cast. Pierces spell immunity. EK
Unknown icon
Affects
Self
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Channel Time: 0.5
Cooldown symbol
 10/8/6/4
Mana symbol
 30/20/10/0
Buff/Debuff
Modifiers
Shrink
Death
The Nerubian Assassin has mastered the art of deception. While Active, he will phase out if he is hit.

  • Does not provide phased movement, so the caster can still block other units during Shrink.


Wind Walk (Pre 5.61)[]

Wind Walk (Pre 5.61)
Pierces spell immunity. EW
Vendetta icon
Ability
No Target
Affects
Self
Turn invisible for a period of time, increasing movement speed.
Fade Time: 1/0.75/0.5/0.5
Move Speed Bonus: 10%/20%/30%/40%
Cooldown symbol
 20
Mana symbol
 75
Buff/Debuff
Modifiers
Wind Walk
Death

  • This ability got reworked into the current Vendetta icon Vendetta in the 5.61 gameplay patch.
  • Wind Walk does not interrupt Nyx Assassin's channeling spells upon cast.


Spiked Carapace (Pre 5.61)[]

Spiked Carapace (Pre 5.61)
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity. RD
Spiked Carapace icon
Ability
Passive
Affects
Enemies
Damage
Magical
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defenses and returns damage to enemy meele attackers.
Armor Bonus: 5/10/15 (With Aghanim's Scepter 6/12/18)
Damage Returned: 15%/30%/45% (With Aghanim's Scepter 20/40/60%)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases bonus armor and damage returned.

  • Returns the amount of damage before any reductions.
  • Only affects enemy melee units.
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