Cunning Prevaricator is a Paragon path for bards.[AP:18]
Arcane Power[]
"There is a saying among the fey creatures who trip between worlds: Only through dishonesty is honor earned."
Prerequisite: Bard
Fey tricksters, gnomes, and storytellers of every race know many legends unfamiliar to other creatures-tales from secluded forests, burrows deep underground, the lairs of powerful beasts, and the locked vaults of powerful monarchs. And what they don't know, they make up.
As a cunning prevaricator, you traffic in the honored (at least among some) traditions of exaggeration, misdirection, and out-and-out lying. You study and follow the teachings of great fabulists of the past-all of them fictional, almost certainly-and apply that knowledge to your bardic skills. You transfer your natural talent for illusion and deception to your friends, granting them some small measure of glory or so you try to convince them.
Cunning Prevaricator Path Features[]
Virtue of Deceit (11th level): When you use your Bardic Virtue class feature, one ally you choose within 5 squares of you gains combat advantage against the target of his or her next attack.
Shrouding Action (11th level): When you spend an action point to take an extra action, you and one ally you choose within 5 squares of you become invisible until the end of your next turn.
Trickster's Mercy (16th level): When you use majestic word to heal a bloodied ally, that ally becomes invisible until the start of his or her next turn.
Cunning Prevaricator Spells[]
As your allies strike the chosen foe, they vanish in clouds of glittering light.
Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier radiant damage. Each ally who hits the target before the end of your next turn becomes invisible until the end of his or her next turn. This invisibility ends if the ally makes an attack roll.
With words of cunning wisdom, you guide your ally's defenses, foiling your enemies' attack one way or another.
Close burst 10
Trigger: An attack hits an ally within 10 squares of you
Target: The ally that was hit by the triggering attack
Effect: The target gains a bonus to all defenses that the triggering attack targets equal to your Intelligence modifier. If the triggering attack misses, the target gains the bonus to those defenses until the end of your next turn. If the triggering attack hits, the target regains hit points as if he or she had spent a healing surge.
You cast magical dust into your enemy's face, blurring its vision and confounding its actions.
Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 4d8 + Charisma modifier psychic damage, and the target is affected by your nimbus of falsehood (save ends). While affected by the nimbus of falsehood, if the target misses with a melee attack, you can use an immediate interrupt to have the attack hit a different creature, including the target, within the attack's range.
Miss: Half damage. If the target misses with a melee attack before the end of your next turn, you can use an immediate interrupt to have the attack hit a different creature, including the target, within the attack's range.
Errata[]
- Trickery's Reward: An update changed "misses" in the target and trigger lines to "hits". The change allows the conditional effect of spending a healing surge if the attack hits anyway.