A boss is an extremely powerful enemy in the Darksiders Series.
There are also many Mini-Bosses which are a bit less powerful than the big bosses. Some enemies that would be considered Mini-Bosses would be the Guardians from the "Black Throne" chapter of the game in Darksiders, and the four spiders (followed by the Broodmother) who guard the seal upon Silitha's Loom before fighting Silitha.
In Darksiders 2, there are Super-Enemies called Not Bosses, (or Nosses for short) they are tougher than normal enemies but aren't mini-bosses or Bosses. But, they can be defeated using similar tactics to the Bosses & are more dangerous than average enemies. The Icebound Giant is one example.
Bosses in Darksiders[]
The Chosen[]
The Chosen are a plethora of creatures from the Abyss more ancient than Angels or Demons, many of which are often taken in as the generals or heavy infantry by various figures in the Darksiders universe. Five amongst which are the Destroyer's most trusted and powerful underlings. In order for Samael to open the path for War to get to the Destroyer in The Black Throne, War must kill four of these Chosen and present their hearts to Samael, as they each contain a fraction of Samael's confiscated power. The Chosen are:
- Tiamat - A huge bat-like creature that dwells in the Twilight Cathedral.
- The Griever - A giant insect who has made The Hollows her lair.
- The Stygian - The largest and strongest Ashworm within The Ashlands
- Silitha - A monstrous spider creature similar to Achidna who dwells in Silitha's Loom within the Iron Canopy.
- Straga - The general of the Demonic invasion of Earth, he is one of the Chosen, but his heart is the only one Samael doesn't need. His spire originates from the Black Throne, and he is loyal to the Destroyer.
In the precursor game to War's Journey of Darksiders III. His sister Fury encounters other such creatures similar too but lacking allegiance to the Destroyer or any other faction wandering the various territories of the decimated Earth. The Watcher comments that before coming to Earth, that the Chosen are a rare breed. Having long believed them to've been hunted to extinction long ago. Furthermore both she and Fury both comment that beneath the void they mask themselves with they burn with fire.
- Agony - A multi-armed gold tinted behemoth who roams the maker occupied cities.
- Flame Warden - A malevolent spirit breathed in flame skulking around the Hollows.
- Templar of the Damned - Undead paladin standing guard over an eldritch overpasses exit.
- Corrupted Tomekeeper - An abyss tainted Tomekeeper roaming the swampland territories.
- The Grock - The massive bludgeon wielding brute whom stomps around a demon construction site.
Mini-Bosses[]
Bosses in dungeons which are not the main boss but are a less challenging fight to prepare you for the larger challenge ahead.
- Broodmother - Silitha's crystal-covered guardian.
- Phantom General - The leader of the Phantom Guard and Samael's jailer.
- The Jailer - A disgusting Demon made from the pestilent corpses of others, he keeps those whom he defeats in his cages for all eternity.
- Abyssal Gladiator - The leader of the demons in the Ashlands. He has possession of Ruin and is War's final opponent in the Ashlands Arena.
- Wicked K - A secret mini-boss. Wicked K can be fought four times; in the Broken Stair, the outside of the Twilight Cathedral, Anvil's Ford, and the Drowned Pass. The player must find him in order to fight him. Defeating him doesn't affect the story; he is a bonus character and is a lot smarter and stronger, more resistant to War's attacks than the other Wicked enemies, likes to block and he considers himself "a gentleman".
Other Bosses[]
- Abaddon - The game's final boss, The Destroyer is the leader of the forces of Hell.
- Uriel - An Archangel who blames War for the death of Abaddon and the destruction of Heaven's army.
- Ulthane - A Maker who fights War before helping him.
- Shadow War - A dark mirror of the Horseman himself.
Bosses in Darksiders II[]
Act Bosses[]
- The Guardian - The final boss of the Forge Lands. Originally created to fight the Corruption, the Guardian once activated is revealed to be corrupted itself, going on a destructive rampage across the Forge Lands. Death confronts and defeats it in Stone Father's Vale, destroying its Corrupted heartstones: allowing it to be purified and purge the vale of the Corruption.
- The Wailing Host - The final boss of the Kingdom of the Dead.
- Archon Lucien - The final boss of Lostlight. He tricked Death into thinking he was pure of corruption, that was a lie.
- Samael - The final boss of Shadow's Edge. Since Samael was imprisoned on Earth during the events of Darksiders II, Death went to the past to confront him and retrieve the Demon Key, but Samael would not hand it over without a fight.
- Absalom - The final boss of the entire game, guarding the Well of Souls. The Corruption chose Absalom, the former leader of the late Nephilim, as its champion. A hulking brute seething with corruption, the Avatar was struck down and destroyed by Death.
Mini-Bosses[]
- Icebound Giant - First large enemy Death encounters in Darksiders II.
- The Bone Keeper and Bone Giant - An Undead duo Death encounters in the Kingdom of the Dead.
- The Tormentor - An Undead behemoth similar to The Jailer from the first game.
- The Noss - A being serving the Destroyer on Earth.
- Frostbone Titan - An Undead Creature inhabiting Argul's Tomb.
- Warmaster - A Demon commander fought on Earth during the Demon Lord Belial DLC. He has 2 forms.
Bosses[]
- Crowfather - The Keeper of Secrets mimics War's form to fight Death.
- Gorewood - An Ancient nature spirit living underground in the Forge Lands that has been corrupted.
- Bheithir - An Ancient fiery Creature that hunted the Makers long ago.
- Argul - The giant former King of the Dead.
- Frostbane - A Dragonic soul from the Abyss that once served Argul.
- Ghorn - A mad Construct that resulted from Muria's experimentation.
- Soul Arbiter - An Ancient Undead enemy of the Dead King, he secludes himself in his maze.
- The Mad Smith - An insane Maker that created the Abyssal Forge.
- The Abyssal Forge - A Construct designed to use the energies of the Abyss to create powerful Constructs.
- Belial - A Demon Lord.
Dungeon Bosses[]
- Gharn - A Corrupted Construct found in the Cauldron.
- Karkinos - A Monstrous Creature inhabiting the Drenchfort.
- Construct Hulk - A Corrupted Construct found in the Lost Temple.
- Corrupted Custodian - A Construct Corrupted by one of the Guardian's Heart Stones in the Foundry.
- Gnashor - The Champion of the Gilded Arena.
- Phariseer - One of the Dead Lords, found in his tomb.
- Basileus and Achidna - The last of the Dead Lords and the former Spider Queen he utilized as a mount, found in the Psychameron.
- Jamaerah The Scribe - Corrupted head scrivener of the Ivory Citadel.
Darksiders 3[]
The Seven Deadly Sins[]
The Seven Deadly Sins:
The Chosen[]
DLC Bosses[]
Other Bosses[]
Chronological order[]
The order in which the game's bosses are fought is:
Darksiders[]
- Straga
- Phantom General
- The Jailer
- Tiamat
- Ulthane
- Uriel
- The Griever
- Abyssal Gladiator
- Ash Titan
- The Stygian
- Broodmother
- Silitha
- The Three Guardians
- Straga
- Shadow War
- Uriel
- The Destroyer
- Fallen Abaddon
Darksiders II[]
- Icebound Giant
- Crowfather
- Gharn
- Karkinos
- Construct Hulk
- Corrupted Custodian
- The Guardian
- Gnashor
- Phariseer
- The Tormentor
- Bone Keeper and Bone Giant
- Basileus and Achidna
- The Wailing Host
- The Noss
- Jamaerah The Scribe
- The Archon
- Samael
- The Avatar of Chaos
Darksiders 3[]
- False Envy
- Wrath
- Avarice
- Lust & Usiel
- Gluttony
- Sloth
- Wrath (2nd time)
- Pride
- Real Envy
- Abraxis
- Lords of the Hollows
- Angelic Champion
- Flame Warden
- Agony
- Corrupted Tomekeeper
- The Grock
- Templar of the Damned