Pokémon Breeder mini

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554Darumaka.png The subject of this article has no official English name.
The name currently in use is a fan translation of the Japanese name.
Pokémon Breeder mini
ポケモンそだてやさんミニ
Breeder mini JP boxart.png
Japanese boxart
Basic info
Platform: Pokémon mini
Category: Simulation
Players: Single player
Connectivity: Infrared
Developer: Jupiter Corporation
Publisher: Nintendo
Part of: Pokémon mini series
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: December 14, 2002[1]
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Jupiter's official website
English: N/A
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Breeder mini (Japanese: ポケモンそだてやさんミニ Pokémon Day-Care Man mini) is a game released for Pokémon mini. It has only been released in Japan.

The objective of the game is to care for a young Torchic, Treecko, or Mudkip.

Gameplay

After setting the time and choosing a name, Professor Birch tells the player that he found rare eggs. However, he is too busy to take care of them, so he gives the player a choice between a Torchic, a Treecko, or a Mudkip to hatch and raise. The player's first task is to place the egg into a basket and stroke it until it hatches.

The player interacts with the Pokémon using the D-pad to move a cursor around the interface. The player can pet, play with, and drag their Pokémon with this cursor. They can also interact with various objects. Inside, there is a light switch, a toy drawer, and a bed. Outside, each Pokémon has three different games: one for exploring, one for playing, and one for exercising. The appearance and function of each of these three games vary depending on which Pokémon the player chose, and each one requires little input from the player. After the Pokémon eats or plays outside, it becomes dirty and requires the player to brush it.

Unlike standard virtual pet video games, the player's goal in Pokémon Breeder mini is not to keep the Pokémon alive but rather to train it in three out of four different skill categories. The game allows the player to train their Pokémon by playing with it using various toys, feeding it Pokéblocks, and playing with it outside in various challenges.

Energy

The player must keep aware of the Pokémon's fullness and energy levels. When its fullness is low, its energy drops faster than usual. When its energy is low, then it becomes tired. Certain activities lower the Pokémon's energy quicker than others, such as playing outside. If the Pokémon is tired, it will attempt to sleep on the floor, which will cause it to be unhappy when it wakes up. To prevent this, the player must place their Pokémon into a basket. While sleeping, the Pokémon's energy slowly rises. Its energy rises quicker if the player turns the lights off while it sleeps.

The player can feed their Pokémon with an unlimited supply of Pokémon food. Pokéblocks do not increase the Pokémon's fullness.

Skills

The Pokémon has four skills: love, strength, intellect, and beauty. There are a variety of activities done inside or outside the house. Once three out of the four skills are maxed out, the Pokémon is sent to their trainer. Most activities increase the Pokémon's love. Skills also decrease over time if it is not being improved.

Activities

Every activity that improves a skill decreases the Pokémon's energy. The activities are:

  • Petting: By moving the cursor over and off the Pokémon, the player can pet the Pokémon. This increases their love.
  • Brushing: By selecting "Brushing" from the menu, the player can brush the Pokémon. Dirt is accumulated from playing outside. This increases their beauty.
  • Climbing: Outside, there is an activity where the Pokémon can exercise by climbing. Torchic climbs a set of stairs, Treeko climbs a ladder, and Mudkip climbs a waterfall. This increases their strength.
  • Playing: Outside, there is an activity where the player plays with the Pokémon with a light rhythm game. Torchic has a swing, Treeko has a trampoline, and Mudkip has a float tube. This increases their love.
  • Exploring: Outside, there is an activity where the Pokémon goes off to explore the garden. Torchic can fly from a branch, Treeko can climb a tree, and Mudkip can swim from a platform. The Pokémon's distance traveled is determined by its skills. New toys are unlocked for each kilometer explored starting from 2km. This does not increase any skills.

Toys

All toys can be found in the drawer inside the house once they are unlocked. The feather is usable from the beginning. More toys are unlocked by exploring outside.

  • Feather: The player wiggles this toy while the Pokémon chases and jumps after it. This increases their strength.
  • Bubble wand: The player uses this toy to blow bubbles, which their Pokémon will watch and follow the newest bubble. This increases their love.
  • Bucket: The player can drop this toy on top of their Pokémon. The Pokémon will then run left and right in an attempt to escape the trap until it hits a wall. This increases their love.
  • Camera: The player takes pictures of their Pokémon while it runs around. This increases their beauty.
  • Ghost: The player scares their Pokémon with this toy, causing the Pokémon to run from it. This increases their strength.
  • Piano: The plays instructs their Pokémon to play with this toy. This increases their intellect.
  • Radio: The player guides their Pokémon in dancing to the music of this toy. This increases their intellect.
  • Remote Control Car: The player controls while their Pokémon rides in this toy. This increases their love.

Feeding

Lastly, the player can improve various skills using either red, blue, pink, green, or yellow Pokéblocks. Pokéblocks can be obtained by connecting to television remotes or other games. Television remotes (or most IR devices) generate a new Pokéblocks at random. Connecting to other games allows players to send or receive certain Pokéblocks to on another. The player may feed Pokémon one Pokéblock every three hours. Sometimes, the player's Pokémon may refuse to eat a particular color Pokéblock.

Skill
Pokéblock color Flavor Love Strength Intellect Beauty
Red Pokéblock.png Red Spicy + +
Blue Pokéblock.png Blue Dry + +
Pink Pokéblock.png Pink Sweet + +
Green Pokéblock.png Green Bitter +
Yellow Pokéblock.png Yellow Sour +

Visitors

Occasionally, Pokémon may appear at the window inside of the house. It will be registered in a photo gallery so that the player can view a picture of it later through the gallery on the title screen. Each Pokémon has 12 different visitors that can appear.

End

The Pokémon is given to their trainer when three out of the four different skill categories are maxed out. The game ends and the player gets an opportunity to say goodbye. The Pokémon goes to a new owner, and the player receives picture of the Pokémon with its trainer. The player is then given a choice of a new egg to hatch and raise. The photo can be viewed in a photo album from the title screen. There are 18 trainers to help, raising 6 of each species.

Features

  • The Pokémon mini will vibrate when the player's Pokémon wants the player's attention.
  • The game automatically saves to ensure that gameplay is never lost.
  • The game takes advantage of the Pokémon mini's internal clock. As long as the game cartridge is in the system, the player's Pokémon will continue to age.
  • The game can connect with other games via infrared in order to share Pokéblocks.
  • The game can also connect with television remotes via infrared in order to obtain Pokéblocks.
  • If the player is confused about what to do next, they may contact Professor Birch or May.

Trivia

  • In the beginning of the game, the player must hatch the egg by repeatedly pressing left and right on the D-pad alternatively. If the player places the egg at the farthest right of the basket and holds right on the D-pad, then the egg will hatch faster.
  • Pokémon Breeder mini is the second most text-heavy game for the Pokémon mini, next to Pokémon Zany Cards.
  • This is the only game for the Pokémon mini to not be part of Generation II, falling into Generation III instead.

External links

References

Pokémon game templates
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