Peldvale is one of the areas from the World Map. |
The Peldvale, part of the Wood of Sharp Teeth, sits east of the Friendly Arm Inn, but generally is not encountered until Chapter Three – en route to the Bandit Camp to the north.
Much of the area is taken up by four large lakes and two smaller ones. There are also a few cliffs and patches of impenetrable forest, making travel through the area a series of twists and turns.
Encounters[]
- Viconia (449.738) – An evil drow cleric and potential companion is on the run in the north-western part of Peldvale.
- Ted (3377.463) – Hunting on the northernmost lakeshore.
- Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. In the original Baldur's Gate, without the Tales of the Sword Coast expansion, Ted is simply named Hunter. - Baldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign. With the original Tales of the Sword Coast expansion installed, this character is named Palin instead.
- Baldur's Gate (1998)
- Raiken (4013.594) – Only a few steps to the southeast of Ted's location, a named bandit amongst bandits will try to rob or kill you – forcing you to kill him, unless you're able to convince him to introduce you to Tazok at the Bandit Camp.
- Note: Raiken, as well as his fellow bandit Teven, who's located in the Larswood, will not be encountered if Gorion's Ward has emptied the trapped chest in the Bandit Camp's main tent, thus beginning Chapter Four.
Treasure[]
The lakes in this area have quite a few barrels washed up on their shores, some of which are lootable for small amounts of gold. 65  can be found in four barrels:
- 1207,1798 – Western shore of the western great lake: 10 
- 1413,3464 – Southern shore of the southern great lake: 10 
- 2904,2473 – Southern shore of the eastern great lake: 13 
- 4093,2550 – Southeast to that eastern lake, at the smaller pond's shore: 32 
- Note: Locations are the same for both game editions.
Enemies[]
Note: (spawn points) are numbered on the map according to the Near Infinity data file.
- Bandits (1, 2, 5, 7)
- Blacktalon Elite (1, 2, 5, 7, 8, 9, 10, 11, 12, 13)
- Flinds (13)
- Gibberlings (7, 8, 11, 12)
- Hobgoblins (8)
- Hobgoblin Elites (12)
- Bears:
- Black Bears (5, 6, 9)
- Brown Bears (5, 6, 9, 10)
- Cave Bears (8)
- Spiders:
- Huge Spiders (2, 3, 4)
- Giant Spiders (2, 4)
- Wraith Spiders (6)
- Wild Dogs (1, 3, 7, 9)
- War Dogs (3)
Transitions[]
- N: Bandit Camp (hidden until Chapter Three, after killing Tranzig at Feldepost's Inn in Beregost or convincing Teven or Raiken to take you there)
- W: three areas:
- Bandit Camp (hidden until Chapter Three)
- Fishing Village (Area North of Friendly Arm Inn) - 16 hrs
- Friendly Arm Inn - 20 hrs
- S: two areas:
- Larswood - 16 hrs
- Spider Wood - 16 hrs
- E: no exit
- Note: Some of these transitions and travel times seem unlikely, if not just plain wrong, when referencing the World Map(s). The map was revised somewhat for Baldur's Gate: Enhanced Edition, improving the plausibility of none of these transitions, instead worsening the situation for a few.