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Disambiguation icon This page is about the priest spell. For the innate ability, see Cure Light Wounds (ability).

Cure Light Wounds is a 1st level priest spell. It heals 8 points of damage and cures intoxication.

Gorion's Ward may gain an innate ability of the same name during the Baldur's Gate campaign.

Description[]

By casting this spell and laying [their] hand upon a creature, the priest causes 8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.

Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal—or can be cured—just as any normal injury.

Gameplay[]

  • Despite the description, this spell will heal any creature, even undead.
  • This spell also cures intoxication, despite its absence from the description.

See also[]

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this divine spell, revising its effects, casting time and description. See below:
Cure Light Wounds
Level: 1
School: Necromancy
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None

When casting this spell, and laying his hand upon a creature, the priest causes wounds and other injuries to the creature’s body to be healed. The priest can restore 1d8 + 1/level points of damage sustained by the target creature (up to a maximum of 1d8+10).

Note: Spell not available to Druid/Ranger/Shaman.

Druid/Ranger/Shaman class get the following spell instead:
Regenerate Light Wounds
Level: 1
School: Alteration
Sphere: Healing
Range: Touch
Duration: 1 turn + 2 rounds/level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
This spell enables the caster to imbue a creature with the ability to regenerate. The creature affected will regain 1 hit point per round (up to a maximum of 30 hit points within 3 turns at level 10). The effect lasts for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.

External links[]

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