Cure Light Wounds is a 1st level priest spell. It heals 8 points of damage and cures intoxication.
Gorion's Ward may gain an innate ability of the same name during the Baldur's Gate campaign.
Description[]
“ | By casting this spell and laying [their] hand upon a creature, the priest causes 8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.
Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal—or can be cured—just as any normal injury. |
” |
Gameplay[]
- Despite the description, this spell will heal any creature, even undead.
- This spell also cures intoxication, despite its absence from the description.
See also[]
- Cure Medium Wounds, 3rd level priest spell - more powerful variant
- Cure Serious Wounds, 4th level priest spell - more powerful variant
- Cure Critical Wounds, 5th level priest spell - more powerful variant
- Heal, 6th level priest spell - more powerful variant
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this divine spell, revising its effects, casting time and description. See below:
Cure Light Wounds
Level: 1
School: Necromancy
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
When casting this spell, and laying his hand upon a creature, the priest causes wounds and other injuries to the creature’s body to be healed. The priest can restore 1d8 + 1/level points of damage sustained by the target creature (up to a maximum of 1d8+10).
Druid/Ranger/Shaman class get the following spell instead:
Regenerate Light Wounds
Level: 1
School: Alteration
Sphere: Healing
Range: Touch
Duration: 1 turn + 2 rounds/level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
This spell enables the caster to imbue a creature with the ability to regenerate. The creature affected will regain 1 hit point per round (up to a maximum of 30 hit points within 3 turns at level 10). The effect lasts for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.
External links[]
- Cure Light Wounds (spell) on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Cure wounds on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.