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By the way, this level was made by ChatGPT
Description[]
Level -184, colloquially known as the "Flooded Slumber," is a massive, seemingly infinite submerged cavern where the waterline perpetually hovers just below the cavern ceiling. The air above the water is barely breathable, being thick with humidity and an unsettling salty, metallic taste. The water below is an opaque black, unnaturally calm on the surface, and disturbingly warm. The cavern is dimly lit by bioluminescent fungi that cling to the jagged walls and ceiling, casting eerie green and blue light patterns that ripple endlessly across the water.
The sound of dripping water echoes across the level, creating an unceasing, disorienting ambiance. Occasionally, muffled whispers and distant cries can be heard emanating from below the water, though the source of these sounds remains unknown. Objects float lazily on the water's surface, including broken furniture, moldy books, and inexplicably preserved photographs of unrecognizable landscapes.
Time appears to lose meaning in Level -184, as wanderers often report losing track of how long they've been there. Despite this, hunger and thirst persist, though the water is highly toxic and undrinkable. The level induces a dreamlike state, making prolonged stays dangerous, as individuals often succumb to lethargy and drown in their sleep-like stupor.
Entities[]
- Drowners: These humanoid entities lurk in the water, hiding in dark holes, invisible unless disturbed. They have slimy, pale skin, glowing eyes, and unnaturally long fingers. Drowners pull wanderers underwater and drag them deeper into the cavern. Struggling against them only seems to make them more aggressive. The best defense is staying as still as possible if one senses their presence.
- Dream Eels: These eel-like entities emit soft, hypnotic hums that cause wanderers to fall into a trance. Victims often walk or swim toward the source of the hum and disappear beneath the surface. Dream Eels are bioluminescent and can sometimes be seen circling near fungal clusters.
- Fungal Sentinels: Large, stationary entities resembling coral formations are scattered throughout the cavern. They exude spores that induce vivid hallucinations and confusion when inhaled. Staying near them for too long can cause memory loss.
Entrances[]
- Level -183 Sinkholes: Falling into any sinkhole in Level -183 leads directly to Level -184. These sinkholes are usually located in dark corners or under unstable ground.
- Level 7 Submersion: Swimming deep enough in Level 7’s ocean can lead to Level -184, though it is not recommended due to the hostile entities of Level 7 and the unpredictability of the transition.
- Mirages in Level -11: Some reflective puddles in Level -11 act as one-way portals to Level -184.
- Dream Transference: Rarely, wanderers who sleep in unsafe areas of other levels (such as Level -6) might find themselves waking up in Level -184.
Exits[]
- The Maw: A gaping whirlpool appears randomly in the water. Entering it will transport the wanderer to Level 7, though surviving the descent is rare.
- Fungal Tunnel: Occasionally, the bioluminescent fungi cluster tightly to form a glowing doorway on the cavern walls. Entering this tunnel leads to Level 8.
- The Rusted Elevator: A rusty, waterlogged elevator can rarely be found floating on the surface. Entering and pressing any button will transport you to a random level, though most wanderers report it leading to unsafe levels such as Level -5 or Level -998.
Notable Features[]
- The Black Abyss: A section of the cavern where the water is significantly colder and the bioluminescent fungi are absent. Entities are less common here, but the oppressive darkness and freezing temperatures make survival difficult.
- The Library of Drift: A series of floating shelves filled with waterlogged books that seem to reassemble themselves when read. The content of these books varies from random nonsense to personal details about the reader.
- The Beacon: A mysterious, faintly glowing tower that rises out of the water. It emits a soft, calming hum and is believed to be a safe zone, though few have reached it and returned.
Survival Tips[]
- Avoid making loud noises or creating significant disturbances in the water to prevent attracting entities.
- Do not drink the water. Carry as much clean water as possible from previous levels.
- If you begin to feel lethargic or disoriented, move to a well-lit area and stay above water until the feeling subsides.
- Avoid inhaling spores near bioluminescent fungal clusters. Cover your nose and mouth with a cloth if necessary.
- Beware of floating objects; some may be lures for entities like Dream Eels or traps set by unknown forces.