Just Dance 2 is a 2010 dancing rhythm game developed and published by Ubisoft that was released exclusively for the Wii in 2010-2011, as a sequel to Just Dance and the second main installment of the Just Dance series. It is the best-selling third-party Wii game, with over 5 million copies sold. [2]
Just Dance 2 focused primarily on improvements and enhancements to the original game, including the addition of new co-operative "Duet" routines, a team-based "Dance Battle" mode, a "Non-Stop Shuffle" mode, a new exergaming-oriented mode known as "Just Sweat", and paid downloadable content.
Just Dance 2 was released to positive reviews, with critics praising the game for its noticeable quality improvements in comparison to the original Just Dance, its new features and modes, and its continued positioning as a multiplayer party game" experience accessible to a casual audience. As of January 2011, Just Dance 2 had sold over 5 million copies, making it the third best-selling third-party Wii title, and the second best-selling game in the series, behind the sequel, Just Dance 3, which is also the best-selling third-party Wii game.
Gameplay[]
The gameplay of Just Dance 2 remains similar to the original; while holding a Wii Remote in their right hand, players must mimic the routine of an on-screen dancer to a chosen song. The dancers in each song now wear colored gloves for better motion detection. Players are judged based on their accuracy, scoring points. Players can choose between the full version and the short version. Unlike the first game, there are no animated score icons, instead, there are different on-screen names for players to choose from. Also, there are four judgements for regular moves, the "X" and "OK" judgements remain the same and the two new judgements are "Good" and "Perfect". While the "X" has the same meaning as the previous game, "OK" now means that the player tried, but isn't quite there. "Good" means that the player is almost there, and "Perfect" means the same as "Great" in the previous game. All of the shake moves have been replaced with gold moves, where instead of shaking their Wii Remotes, all of the players have to follow the gold pictograms. If a player doesn't get the gold move, they get an "X". If the player does an awesome job on the gold move, they get a "Yeah" and bonus points. In addition to these new features, players receives a rating out of 5 stars (each star is worth 2,000 points, with 10,000 points required for 5 stars, and 13,333 points as the maximum score) as well as the "Gold Move" motive (from the number of gold moves done) and the "On Fire" motive (from mostly Goods and Perfects in a row) at the end of the song.
Selected songs offer "Duet" modes, which feature choreography designed for two players. The lyrics are in the middle of the two dancers, and pictograms are on the left and right sides of the lyrics. The odd-numbered players always get the left-sided dancer, while the even-numbered players always get the right-sided one. A new mode known as "Dance Battle" was also introduced; it is a team-based mode in which players compete across a series of songs and minigames to earn points for their team. The mode can be played by up to eight players, divided into two teams of four. Minigames in this mode include "Simon Says" and "Race". "Medleys" are videos showing short segments from five random songs switching over one by one. A new song-shuffling gameplay mode known as "Non-Stop Shuffle" was introduced as well; it is a mode where songs are played in a random order without selecting a song from the soundtrack.
A new exercise-focused gameplay mode known as "Just Sweat" was also added; the mode is designed to serve as a daily exercise regiment, allowing one player at a time to select an intensity-based selection of songs. Activity in Just Sweat mode is gauged using "sweat points".[3]
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