Nintendo
Nintendo
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Bashmaster is a large, muscular, hammer wielding polar bear from Donkey Kong Country: Tropical Freeze. He is the boss of Juicy Jungle and is the fifth and penultimate boss fight of the game overall.

Battle[]

The battle takes place on an iceberg platform floating on purple juice, and in the background there are penguins watching along. This battle is split in three phases, but its worth mention that the platform is made of ice, so the player will have to deal with ice physics (meaning that they will be slipping sliding everywhere), which can make it a little more hard to avoid Bashmaster's attacks.

In the first phase, Bashmaster will attempted to crush the Kongs with his hammer. If he misses, it will get stuck in the iceberg, which is the Kongs' chance to jump on the hammer and jump on Bashmaster's head to do damage. After that he will fall into the juice and will climb back up. He will then boost himself up into the sky, and will land back on the far right side of the platform and summon ice cubes and push them at the Kongs, attempting to push them off the edge. The Kongs can do a ground pound attack to break them as in one of the ice cubes, there is a Heart, a Banana coin and a Watermelon Bomb. The Kongs can break open the one with the Watermelon bomb and throw it at Bashmaster to do damage as he attempts to slam his hammer at the Kongs. After that, Bashmaster will boost himself up like before, only this time its to land right on the Kongs.

After the Kongs have hit Bashmaster three times, he will roar in anger two times, his fur will be colored in dark purple and the second phase begins. This time he will summon ice cubes that are in stacks of twos and threes to trap the Kong and will push them towards them. It's recommended to have Dixie Kong to get on top of the pillars easily. At some point, he'll start sliding along the platform, which will shatter the cubes and do damage if the Kongs aren't high enough to dodge him. After sliding, he will get dizzy, allowing the perfect chance for the Kongs to jump on Bashmaster's head to damage him. Afterwards, he will do his boost jump attack like before, but this time he will charge up his hammer with ice, so whenever he lands, ice shock waves will travel along the left and right sides of the path. He will do this three times, then summon the ice pillar blocks and will attempted to rush at the Kongs two times, and three times on the final hit.

After the Kongs have hit Bashmaster three more times, he will roar in anger two times and the third and final phase of the fight will begin. He will summon the ice cubes to push the Kong off the ledge like before, but now the ice cubes are stack in either twos, threes and even fours like pillars. The pillars that are three and four ice cubes high will be too high for the Kong to jump over, so the Kong will have to jump on a pillar to avoid getting pushed off the edge. He will then jump on the left side of the platform and will now slam his hammer that is charged up with ice, that when hit will cause ice waves to appear in front of Bashmaster and will travel along the path. The Kongs can jump on Bashmasher's head if he is close enough. Afterwards, he will boost himself to the left side of the platform and will summon an ice cub. He will then charge up his hammer with ice and will hit the ice cube, turning it into an ice drill that will fire towards the Kongs. He will do this multiple times, occasionally stopping to strike the Kongs. He will then repeat his patterns, occasionally mixing and matching all three of his attacks. The Kongs must avoid all of Bashmaster's attacks and continue the processes of hitting Bashmaster's head two more times to defeat him and advance to Donkey Kong Island.

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