A grass block is a natural block that generates abundantly across the surface of the Overworld in most biomes.
Obtaining[]
A grass block can be obtained by mining it using a tool enchanted with Silk Touch. Otherwise, it drops dirt. It can also be obtained by killing an enderman that is holding a grass block.
Block | Grass Block | |
---|---|---|
Hardness | 0.6 | |
Tool | ||
Breaking time[A] | ||
Default | 0.9 | |
Wooden | 0.45 | |
Stone | 0.25 | |
Iron | 0.15 | |
Diamond | 0.15 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Grass blocks generate naturally on the surface of most biomes in the Overworld, and as part of villages and ancient cities.
Spread[]
Grass can spread to nearby dirt blocks, but not coarse dirt or rooted dirt. Grass spreading without player intervention depends heavily on the time of day.[Java Edition only] For a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×5×3 range of the source grass block where the source block is in the center of the second topmost layer of that range.
- The source grass block must have a light level of 9 or brighter directly above it.[Java Edition only]
- The block directly above the dirt block must allow light to pass through it and hit the dirt block, even though the actual light level does not matter. That means blocks that partially let light through such as stairs and slabs must not have their light-blocking side(s)[Java Edition only] facing the dirt block.
- The block directly above the dirt block must not be lava, water, or a waterlogged variant of a block.
When grass is random ticked, it spreads by checking 4 blocks within range and converts any dirt blocks selected into grass.
Though water and lava are both light-filtering blocks (meaning they decrease skylight by 1 level but do not affect block light), other light-filtering blocks such as ice and slime blocks do not block grass from spreading to the dirt block. Grass blocks can grow under all other transparent blocks like glass, fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
Mob loot[]
Endermen can pick up grass blocks, and drop the blocks they are holding if killed, making it the only way to obtain grass blocks without the use of Silk Touch.
Appearance[]
![JFgrass](https://static.wikia.nocookie.net/minecraft_gamepedia/images/6/6b/JFgrass.png/revision/latest/scale-to-width-down/180?cb=20200911191810)
The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.
In Bedrock Edition, biome colors also appear on maps.[1]
Color[]
Item[]
- in Java Edition, item of grass block uses biome color with temperature 0.5, downfall 1.0, and as result is colored
#7cbd6b.
Biome colors[]
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Unused biomes in Bedrock Edition.
Biome | Temperature | Downfall | Foliage Color | Block |
---|---|---|---|---|
(Default values) Deep Warm Ocean |
0.5 | 0.5 | #71a74d |
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Snowy Mountains Legacy Frozen Ocean |
0.0 | 0.5 | #60a17b |
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Snowy Taiga Hills Snowy Taiga Mountains |
-0.5 | 0.4 | ||
Taiga Hills Taiga Mountains |
0.25 | 0.8 | #86b783 |
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Desert Hills Desert Lakes |
2.0 | 0.0 | #bfb755 |
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Badlands Plateau Modified Badlands Plateau Modified Wooded Badlands Plateau |
2.0 | 0.0 | #90814d[n 1] |
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Shattered Savanna Plateau | 1.0 | 0.5 | #82c245 |
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Swamp Hills | 0.8 | 0.5 | #6a7039[n 2] #4c763c[n 3] |
![]() ![]() |
Wooded Hills Tall Birch Hills |
0.7 | 0.8 | #79c05a |
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Dark Forest Hills | 0.7 | 0.8 | #507a32 |
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Birch Forest Hills | 0.6 | 0.6 | #88bb67 |
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Giant Tree Taiga Hills Giant Spruce Taiga Hills |
0.3 | 0.8 | #86b87f |
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Gravelly Mountains+ Mountain Edge |
0.2 | 0.3 | #8ab689 |
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Jungle Hills Modified Jungle Bamboo Jungle Hills |
0.95 | 0.9 | #59c93c |
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Modified Jungle Edge | 0.95 | 0.8 | #64c73f |
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Mushroom Field Shore | 0.9 | 1.0 | #55c93f |
![]() |
Usage[]
Using bone meal on grass blocks causes grass, tall grass, ferns,[Bedrock Edition only] large ferns,[Bedrock Edition only] and flowers to grow.
Passive mobs tend to wander toward grass blocks. They also wander toward light.
When a sheep eats a grass block, the block becomes dirt, and a sheared sheep regrows its wool.
Tilling a grass block with a hoe converts it to a farmland block.
Dirt paths can be created by using any type of shovel on the side or top of a grass block with air above it. The shovel loses 1 durability for each dirt path block created.
Death[]
Grass dies and changes to dirt a random time (when a random tick lands on the block) after it has been covered by any opaque blocks. Transparent blocks can kill grass in a similar manner if they cause the light level above the grass block to be four or below (like water does), and the surrounding area is not otherwise sufficiently illuminated.
Spawning[]
In Java Edition, animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.
In Bedrock Edition, most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x, z coordinate) to spawn. Animals regularly spawn in most Overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above.
Snowy Grass Block[]
![Snowy Grass Block](https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/3e/Snowy_Grass_Block_JE4.png/revision/latest/scale-to-width-down/150?cb=20210318041016)
A snowy grass block with a snow on top of it.
Grass blocks turn into a snowy grass block if a snow or a snow block is placed on top of the block. Removing the snow layer will turn the block into a normal grass block.
Composting[]
Placing grass blocks into a composter has a 30% chance of raising the compost level by 1.[Bedrock Edition only]
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.21 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Shovel flattens | Blocks | When a shovel creates a dirt path | item | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a shovel creates a dirt path [sound 1] | use | 1.0 | 0.8 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Grass Block | grass_block | Block & Item | animals_spawnable_on bamboo_plantable_on enderman_holdable valid_spawn moss_replaceable lush_ground_replaceable mineable/shovel dirt sniffer_diggable_block | block.minecraft.grass_block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Grass Block | grass_block | 2 | Block & Giveable Item[i 2] | Identical[i 3] | tile.grass_block.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
snowy | false | false true | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
History[]
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
Cave game tech test | ![]() | ||||
Grass blocks are one of the first two blocks in Minecraft, along with Stone.[2] | |||||
Grass generation is randomized, but it generates only on fully lit tiles. The higher the Y level is, the greater the chance of grass generating. At the top of the map, grass generates on all fully lit tiles. | |||||
rd-20090515 | ![]() | ||||
The model now uses new texture on the side faces and dirt texture on the bottom face. | |||||
Grass now spreads to dirt under sunlight, allowing new grass blocks to be created. | |||||
Due to the lack of dynamic lighting mode, grass in shadows eventually dies and changes to dirt. | |||||
Java Edition Classic | |||||
0.24 SURVIVAL TEST | Grass blocks now drop dirt when broken. | ||||
October 25, 2009 | On Notch's blog, sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it. | ||||
0.28 | Sheep added, with the behavior described above. | ||||
0.30 (Creative) | Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer now causes the server to automatically kick the player. | ||||
Grass blocks in the player's inventory, at this point, have the green top-texture on all sides of the block. | |||||
Java Edition Indev | |||||
0.31 | 20091223-2 | With the introduction of dynamic lighting, grass is now able to grow in more dimly-lit areas, not having to be fully lit by the sun. | |||
20100124 | Grass blocks are now available from the chests in the Indev House. | ||||
Grass blocks are now placeable, although grass placed from the chest never reverts to dirt when in the shade. The only way to kill the grass is to break the block, so that it drops as dirt. | |||||
20100129 | Grass blocks are no longer available from the chests in The Indev House. | ||||
20100206 | Grass can now be tilled with a hoe into farmland, and had a chance of dropping seeds. | ||||
Java Edition Alpha | |||||
v1.0.4 | ![]() | ||||
Snowy grass blocks appear when the grass blocks are under snow. | |||||
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v1.0.5 | Snowy grass blocks appear when the grass blocks are under snow blocks. | ||||
v1.2.0 | preview | ![]() ![]() | |||
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Java Edition Beta | |||||
1.5 | ![]() | ||||
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1.6 | Test Build 3 | Seeds can no longer obtained by using a hoe on a grass block; tall grass instead occasionally drops seeds when broken. | |||
1.6.6 | Bone meal now causes tall grass to grow when applied to grass blocks. | ||||
1.7 | ![]() | ||||
1.8 | Pre-release 2 ;) | It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode. | |||
![]() #7cbd6b. | |||||
Name changed from Grass to Grass Block. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The swamp grass and foliage tints has been changed to hard-coded tints #5C694E and #496137. | |||
Beta 1.9 Prerelease 4 | Grass blocks have become obtainable for the first time in survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system. | ||||
Beta 1.9 Prerelease 5 | ![]() ![]() ![]() | ||||
![]() | |||||
Beta 1.9 Prerelease 6 | ![]() ![]() | ||||
? | Slabs have now been changed so that they no longer revert grass blocks beneath them to dirt, allowing grass to spread to and from underneath. | ||||
1.1 | 11w49a | Grass blocks can now be eaten by sheep. | |||
12w01a | Grass blocks are now generating in superflat world type. | ||||
1.2.1 | 12w07a | Player is now unable to till grass block with hoe when there is block on top of the grass block. | |||
1.4.2 | 12w38a | New sounds were added for walking on grass blocks. | |||
1.5 | 13w02a | ![]() | |||
13w02b | ![]() | ||||
1.7.2 | 13w36a | A "grassless" dirt variant, that grass would not spread to, has now been added. | |||
1.8 | 14w10a | ![]() | |||
14w10b | The changes in snapshot 14w10a have been fixed. | ||||
14w25a | ![]() | ||||
Grass blocks now always use the side overlay regardless of graphics setting. | |||||
14w25b | ![]() | ||||
14w27b | The top texture of grass is now rotated randomly, due to the addition of arrays to the block model format. | ||||
1.9 | 15w31a | Grass blocks can now be turned into grass paths by right-clicking on them with a shovel. | |||
Grass blocks can now be obtained by killing an enderman that is holding the block. | |||||
1.14 | 18w48a | Grass blocks now generate in the updated plains villages. | |||
18w49a | Grass blocks now generate in the updated savanna villages and the new snowy tundra villages. | ||||
18w50a | Grass blocks now generate in the updated desert and taiga villages. | ||||
19w05a | Grass blocks are now renewable because wandering traders now offer to sell podzol. | ||||
19w08a | ![]() | ||||
![]() ![]() | |||||
1.17 | 21w11a | ![]() ![]() | |||
21w16a | Grass blocks are now in the dirt tag.[4] | ||||
1.18 | experimental snapshot 3 | Grass blocks are no longer able to generate underwater. | |||
1.19 | 22w13a | Grass blocks now generate as part of ancient cities. | |||
1.20 (Experimental) | 23w07a | Sniffers can now dig grass block. | |||
1.20 | 23w16a | The game's application icon has been changed from a crafting table to a grass block (for releases). | |||
Pocket Edition Alpha | |||||
Pre-release | ![]() #339933. | ||||
v0.1.0 | ![]() | ||||
v0.2.0 | ![]() ![]() | ||||
v0.4.0 | Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds. | ||||
v0.5.0 | ![]() ![]() | ||||
v0.8.0 | build 1 | ![]() ![]() #87cd49. The top texture for item form has been changed to the pre-tinted top texture, which is identical to the block form. | |||
build 3 | Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled. | ||||
build 4 | Tilling can no longer spawn carrots or potatoes. | ||||
v0.9.0 | build 1 | ![]() ![]() | |||
v0.11.0 | build 1 | Grass now can be pressed into grass path blocks when tapped with a shovel. | |||
v0.12.1 | build 1 | Grass blocks no longer drop beetroot seeds when a hoe is used. | |||
build 8 | Grass blocks no longer drop wheat seeds when a hoe is used. | ||||
build 10 | The sound of grass blocks has now been changed to match up with grass sound from Java 1.4.2. | ||||
? | Grass blocks can now be obtained using the Silk Touch enchantment. | ||||
v0.14.0 | build 1 | Grass blocks can now be obtained by killing an enderman that is holding the block. | |||
v0.16.0 | ? | The biome-dependent colors of grass blocks now appear on maps. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.1 | Grass blocks can now be used to fill up composters. | |||
beta 1.11.0.5 | ![]() | ||||
![]() | |||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU3 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Data history[]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 17w47a | The ID of grass blocks has been changed from grass to grass_block .
| |||
Prior to The Flattening, this block's numeral ID was 2. | |||||
Bedrock Edition | |||||
1.20.70 | The ID of grass blocks has been changed from grass to grass_block matching Java Edition. The old name is still understood from commands and data. |
Issues[]
Issues relating to "Grass Block" are maintained on the bug tracker. Report issues there.
Trivia[]
- Grass blocks and dirt blocks changing between each other is a common cause of chunk updates.
- A grass block has become the favicon for minecraft.net, and is the icon for the Bedrock Edition and Java Edition app.
- In MINECON's goodie-bags, grass, along with the creeper, diamond, and the player, were given as foldable decorations.
- If the debug stick is used to create a grass block with the block state
snowy=true
, for example, but there is no other block on its top, its top is not biomarked and is therefore gray.
Gallery[]
An official sticker for the grass block sold by JINX.
Renders[]
References[]
- ↑ "[MC-130658] Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes - Jira" – Mojira.
- ↑ "Cave game tech test" – (Archive) Nizzotch on YouTube, May 13, 2009
- ↑ "[MC-50222] Dirt texture on Grass Blocks is green - Jira" – Mojira, March 6, 2014. Resolved as "Fixed".
- ↑ "[MC-222004] Grass block isn't apart of the #dirt block tag - Jira" – Mojira, April 2, 2021. Resolved as "Fixed".
External Links[]
- Block of the Week: Grass – Minecraft.net on June 10, 2017