Follow up a spell with an attack for extra damage!
In-game description.
Spell Fencer is a crown in Final Fantasy: The 4 Heroes of Light obtained by defeating Asmodeus at the Quicksand Castle. The guest character Krinjh also joins the player's party as a Spell Fencer.
The crown's special ability allows the Spell Fencer to deal double physical damage when attacking a target that was hit by an attack that deals magical damage on the same turn. The Spell Fencer is a powerful warrior that fuses spells into their weapons. Its abilities are useful when facing enemies that are weak to a certain element.
The Spell Fencer's first two abilities allow the user to change the element of their physical attacks by casting a Black Magic spell on their weapons. However, there is only a limited number of elements they can infuse their physical attacks with, and the only spells that can be used for this are Fire, Water, Quake, and Aero and their -ra and -ga forms (Blizzard cannot be used even though it is Water element). Unlike other games in the series, damage inflicted by Magic Sword does not grow stronger by casting higher level spells.
The crown's third ability, Magic Thwart, allows the party to avoid all damage from enemy spells. The crown's final ability, Magic Infuse, is a powerful attack that allows the user to strike twice with magic and a physical attack. The job's special armor, Spell Fencer Armor, provides a 10% boost to the user's Strength and Intellect.
Stats[]
HP | Strength | Intellect | Spirit |
---|---|---|---|
1.3 | 1.4 | 1.3 | 1.0 |
Short Sword | Sword | Bow | Staff | Spear | Axe | Book | Harp |
---|---|---|---|---|---|---|---|
B | A | B | B | A | B | C | C |
Offensive Magic | Recovery Magic | Evade | Magic Evade |
---|---|---|---|
B | C | B | B |
Abilities[]
Name | Description | AP | Gems to unlock | Image |
---|---|---|---|---|
Magic Sword | Change weapon element and strike with attack spells. | 1 | None | |
Effect: Change the element of the user's physical attacks to that of a chosen Black Magic spell and set it at elemental attack level 1. Also slightly raises the damage of the user's physical attacks.
(Effect persists until the end of battle or otherwise overwritten. The user can still raise their own elemental attack level via other means) | ||||
Mystic Sword | Change weapon element. A more powerful version of Magic Sword. | 2 | Ruby ×5 Emerald ×5 |
|
Effect: Change the element of the user's physical attacks to that of a chosen Black Magic spell and set it at elemental attack level 2. Also moderately raises the damage of the user's physical attacks.
(Effect persists until the end of battle or otherwise overwritten. The user can still raise their own elemental attack level via other means) | ||||
Magic Thwart | Nullify the effects of attack spells cast against you. Lasts 4 turns. | 3 | Ruby ×6 Topaz ×2 Aquamarine ×6 Amethyst ×1 |
|
Effect: Negate all offensive magic attacks cast on the user for four turns.
(Recovery and Status effect spells still function as normal against the user) | ||||
Magic Infuse | Cast an attack spell and strike with your weapon at the same time. | 3 | Ruby ×7 Sapphire ×7 Lapis ×3 Amethyst ×2 Diamond ×1 |
|
Effect: Inflict a massive non-elemental physical and magical simultaneous attack to an opponent in the front row.
(This ability ignores an opponent's physical or magical immunity depending on the situation) |
Gallery[]
Etymology[]
spell, charm or hex is a set of words, spoken or unspoken, which are considered by its user to invoke some magical effect. Historical attestations exist for the use of some variety of incantations in many cultures around the world.
A