Test Drive (1987 video game)
Test Drive | |
---|---|
Developer(s) | Distinctive Software |
Publisher(s) | Accolade |
Designer(s) | Mike Benna Don Mattrick Kevin Pickell Brad Gour Bruce Dawson Amory Wong Rick Friessen |
Programmer(s) | Mike Benna Don Mattrick Kevin Pickell Brad Gour Bruce Dawson Amory Wong Rick Friessen |
Artist(s) | Tony Lee John Boechler |
Composer(s) | Patrick Payne |
Series | Test Drive |
Platform(s) | |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and MS-DOS, in 1988 for the Apple II, and ported for the PC-98 in 1989. It is the first game in the Test Drive series.
Gameplay
[edit]The player chooses one of five supercars (Lamborghini Countach, Lotus Esprit Turbo, Chevrolet Corvette C4, Porsche 911 Turbo (930), or Ferrari Testarossa) to drive on a winding cliffside two-lane road while avoiding traffic and outrunning police speed traps. The course's five stages are separated by gas station pit stops.[1]
Release
[edit]In 1987, Accolade published Test Drive worldwide, and Electronic Arts imported it to the United Kingdom. The quality of the Amiga, Atari ST, Commodore 64, and MS-DOS ports differ from each other.[2][3] The Amiga version's detailed visuals and audio realistically depicted the game's racing theme,[2] while its Atari ST counterpart used simplified graphics and sound effects. The Commodore 64 and MS-DOS ports were of similar quality to the Amiga version.
Reception
[edit]In late 1989, Video Games & Computer Entertainment reported that over 400,000 copies were sold.[4]
The game received generally positive reviews from video game critics. Computer Gaming World stated in 1987 that Test Drive "offers outstanding graphics and the potential to 'hook' every Pole Position fan".[5] David M. Wilson reviewed the game for the magazine in 1988, stating that "there may be more competitive racing games on the market, but this game combines the enjoyment of driving five of the most exotic sportscars in the world with outrunning 'Smokies' on mountain highways. What more could a race car junkie (or arcade fan) ask for?!"[6] Compute! praised the excellent graphics and sound, but noted that the game only had one course.[2] The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 41⁄2 out of 5 stars.[7]
Legacy
[edit]Test Drive spawned several sequels and spin-offs. Distinctive Software developed its 1989 sequel, The Duel: Test Drive II.
Reviews
[edit]- Isaac Asimov's Science Fiction Magazine v12 n7 (1988 07)[8]
- Jeux & Stratégie #51[9]
References
[edit]- ^ Test Drive manual
- ^ a b c Tucker, Troy (February 1988). "Test Drive". Compute!. p. 50. Retrieved 10 November 2013.
- ^ "CVG Magazine Issue 076". February 1988.
- ^ Worley, Joyce (December 1989). "Mega Hits: The Best of the Best". Video Games & Computer Entertainment: 130–132, 137, 138.
- ^ "Christmas Buyers Guide". Computer Gaming World. No. 41. November 1987. p. 20.
- ^ Wilson, David M. (February 1988). "Life in the Fast Lane: Accolade's "TestDrive"". Computer Gaming World. Vol. 1, no. 44. p. 44.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers: Test Drive". Dragon. No. 132. pp. 80–85.
- ^ "Asimov's v12n07 (1988 07)".
- ^ "Jeux & stratégie 51". June 1988.