Penumbra: Requiem
Penumbra: Requiem | |
---|---|
Developer(s) | Frictional Games |
Publisher(s) | Paradox Interactive |
Designer(s) |
|
Programmer(s) | Thomas Grip |
Artist(s) | Marc Nicander |
Writer(s) | Tom Jubert |
Composer(s) | Mikko Tarmia |
Engine | HPL Engine 1 |
Platform(s) | Windows, Linux, Mac OS X |
Release | Windows 27 August 2008 Linux, OS X 17 November 2008 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Penumbra: Requiem is an expansion pack to the game Penumbra: Black Plague developed by Frictional Games.
Gameplay
[edit]Like the previous games, Requiem is an exploration-based adventure game that takes place from a first-person perspective. Unlike Black Plague and Overture however, the focus is almost exclusively on puzzle solving. No enemies are encountered, meaning that the player can only be injured by environmental hazards.
Plot
[edit]The game begins as the last one ends, with Philip sending the 'kill them all' message. As soon as he finishes, one of the Infected barges in and hits Phillip on the head with something unseen. The player then controls a character in some kind of tomb. Items need to be collected in each chamber in order to move on to the next. In the journey, the player starts to see familiar places from other parts of the facility and begins to receive communications from persons who Philip had encountered previously, such as Dr. Richard Emminis who Philip encountered in the Computer Room of Black Plague, a member of the Archaic Elevated Caste called Eloff Carpenter, as well as a person who later identifies himself as Philip's former adviser, Red, from the first Penumbra game.
As time goes on, various strange happenings occur, such as the Computer referring to both Philip and the Player directly by name as well as more bizarre environments and puzzles. The game, and the entire series, has two possible endings. One concludes with Philip joining Red in the incinerator from Overture, deeming regular life not worth living. As the rest of Requiem seems to have been a figment of Philip's mind, this leaves him dead in the room where the game originally began and where Black Plague ended. Philip can also choose to leave Red to die on his own, and return to the fishing boat which was originally used to take him to the mine in the first place. This seems to be a fulfilling of Red's statement that it is "better to have a story and end it than never to realize it has begun".
Development
[edit]With the announcement of Penumbra: Black Plague, the series (originally intended to be a trilogy) was reduced to two episodes due to unidentified problems with the previous publisher, Lexicon Entertainment.[1] After the release of Black Plague, there continued to be no indication that the developers intended to expand the series other than an April Fools' Day posting about "Penumbra 3: Back With a Vengeance", a game which promised over-the-top violence and "an action-filled blood soaked ending!"[2]
However, the developers did eventually decide that they would release a third installment in the form of an expansion pack[3] in order to tie up loose ends and more fully utilize some of the series' characters, as well as to create a more puzzle-focused title in order to fully showcase the HPL Engine 1's advanced physics effects.[4] Penumbra: Requiem was officially announced on 16 April 2008.[5] During the expansion's development, work also began on what would become Amnesia: The Dark Descent.[6]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 67/100[7] |
Publication | Score |
---|---|
Adventure Gamers | [8] |
IGN | 7.5/10[9] |
PC Gamer (UK) | 60%[10] |
Penumbra: Requiem was less popular than the previous games in the series, receiving "average" reviews according to the review aggregation website Metacritic.[7]
References
[edit]- ^ Jong, Philip (25 December 2007). "Jens Nilsson, Thomas Grip, TJ Jubert". Adventure Classic Gaming. Archived from the original on 29 September 2008. Retrieved 24 July 2013.
- ^ "Penumbra 3 - BWaV Announced!". Frictional Games. 1 April 2008. Archived from the original on 4 April 2018. Retrieved 4 July 2018.
- ^ Gray, James (25 April 2008). "Linux Product Insider: Penumbra: Black Plague for Linux". Linux Journal. Retrieved 20 June 2024.
- ^ Walker, John (21 July 2008). "RPS Interview: Penumbra's Tom Jubert". Rock, Paper, Shotgun. Gamer Network. Archived from the original on 4 November 2020. Retrieved 4 July 2018.
- ^ Rainier (16 April 2008). "'Penumbra: Requiem' Announced". Worthplaying. Archived from the original on 4 March 2016. Retrieved 4 July 2018.
- ^ Walker, John (17 February 2009). "Frictional Games On Penumbra And The Future". Rock, Paper, Shotgun. Gamer Network. Archived from the original on 30 September 2017. Retrieved 4 July 2018.
- ^ a b "Penumbra: Requiem for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 12 October 2020. Retrieved 4 July 2018.
- ^ Young, Stuart (30 September 2008). "Penumbra: Requiem". Adventure Gamers. Archived from the original on 7 November 2020. Retrieved 4 July 2018.
- ^ Onyett, Charles (12 September 2008). "Penumbra: Requiem Review". IGN. Ziff Davis. Archived from the original on 14 October 2022. Retrieved 4 July 2018.
- ^ "Penumbra: Requiem". PC Gamer UK. Future plc. 25 December 2008. p. 70.
External links
[edit]- 2008 video games
- Episodic video games
- First-person adventure games
- Frictional Games games
- Linux games
- MacOS games
- Paradox Interactive games
- Psychological horror games
- Single-player video games
- Video game sequels
- Video games developed in Sweden
- Video games scored by Mikko Tarmia
- Video games set in abandoned buildings and structures
- Video games set in Greenland
- Windows games
- 2000s horror video games