Rimworlds is an open-ended, science fiction, play-by-mail (PBM) game.
Publishers | Palace Simulations Inc. |
---|---|
Years active | 1985 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
History and development
editRimworlds was an open-end computer moderated, play-by-mail game with a space-based setting.[1] Rimworlds was published by Palace Simulations Inc.[2] Jon Ogden was the designer.[1] A reviewer in 1985 likened it to the game Beyond the Stellar Empire, combined with Universe II/III.[1] The game had a player limit and was "sold out" with a wait list as of April 1986.[3] Turns were run weekly.[3]
Gameplay
editThe purpose of the game was to develop a Rim Empire from a colony.[3] Rimworld's setting, or The Rim, comprised four clusters, each with 1,560 sectors.[2] Each of the game's six federations had a planet–a Ringworld–or a starbase.[2] Players could create spaceships, starbases, colonies, and Starteams—or colony variants.[2] In combat, ships had offensive tools such as phasers and single use photon torpedoes, as well as shields and other tools for defense.[4] The publisher stated that the game was:[3]
[A] simulation of the political, economic, and tactical ramifications of six space-faring civilizations that are being invaded by a seventh while dealing with organized crime, a militant religion, and a powerful labor union.
Reception
editRimworlds won Best New PBM Game of 1984 from the Play By Mail Association.[2] Terry Cale reviewed the game in a 1985 issue of Flagship, stating that it was "one heckuva game, a sure front-runner for best new PBM offering of 1985".[1] Tim Sullivan reviewed the game in a 1988 issue of The D2 Report, juxtaposing a "heavy burden of complex rules" and comprehensive background with reports from some players that Rimworlds "is so realistic and satisfying, it is the only game they need to play".[5]
See also
editReferences
edit- ^ a b c d Cale 1985. p. 9.
- ^ a b c d e Schell 1986. p. 10.
- ^ a b c d Palace Simulations Inc. 1986. p. 15.
- ^ Schell 1986. p. 11.
- ^ Sullivan 1988. p. 30.
Bibliography
edit- Cale, Terry (Summer 1985). "Lord of the Ringworlds". Flagship. No. 7. pp. 9–12.
- Palace Simulations Inc. (May–June 1986). "Rimworlds [Ad]". Paper Mayhem. No. 18. p. 15.
- Schell, Joe (May–June 1986). "The Worlds of the Rim". Paper Mayhem. No. 18. pp. 12–14, 16.
- Sullivan, Tim (February–March 1988). "From the Helm: Rimworlds". The D2 Report. No. 16. p. 31.
Further reading
edit- Cline, Jim (May–June 1986). "Rimworlds: You Don't "Just" Play It!". Paper Mayhem. No. 18. pp. 18–19.