- For the Dark Souls variant, see Mimic.
- For the Dark Souls II variant, see Mimic (Dark Souls II).
Mimics are non-respawning enemies in Dark Souls III.
In-Game Description
- Avaricious creature that mimics treasure chests.
- The very form of this creature is thought to be a form of brand, a punishment for sin.[1]
Description[]
Similar to previous appearances in the series, Mimics are tall and thin humanoid monsters that pose as treasure chests in order to lure prey. If an incautious unkindled attempts to loot one without measuring the consequences, the Mimic will quickly grab them and start chewing on their head, inflicting heavy damage that in most cases signifies an instant death.
A Mimic is easily recognizable by the extended chain that lies on its side. Conversely, if the chain is curved backward, then it means the chest is real and can be safely looted.
There are two variants:
- The Dark Souls variant, and the most commonly seen, is the standing one, where the Mimic will engage in melee-combat by performing punches and kicks, occasionally attempting to grab and chew on the player.
- The Dark Souls II variant, where the Mimic will first turn around and drop on its back, crawling in a backward position on its four limbs in a manner similar to a spider.
Mimics are non-respawning enemies and each one has a specific guaranteed drop, these always being a rare or unique item. In addition, all Mimics encountered in the game have a chance of dropping a Symbol of Avarice, a unique head armor that grants extra souls acquisition and boosts Item Discovery at the cost of draining HP while worn.
Throwing an Undead Hunter Charm at a Mimic, whether it is hostile or not, will cause it to drop or remain on the ground and render it in a lethargic state. The Mimic will be completely safe to loot for a short period of time, and on the first attempt the player will always obtain their fixed drop. Each time a Mimic is disabled this way, it will also have a chance to spawn a Symbol of Avarice.
- Note: For details on obtaining the Symbol of Avarice, see here.
Locations[]
- Found inside the tower located below the fire breathing Lothric Wyvern. Drops a Deep Battle Axe.
- Found in a small praying room at the lowermost floor of the cathedral, near the room with the Deep Accursed. Drops the Deep Braille Divine Tome.
- Found at the end of the high ledge surrounding the Demon, near the entrance to the Smouldering Lake. Drops the Black Blade.
- Found at the end of a corridor above the Pontiff Sulyvahn bonfire. Drops the Golden Ritual Spear.
- Crawling variant. Found at the end of the sewage system, on the left corner and opposite to a real chest containing the Old Cell Key. Drops the Dark Clutch Ring.
- Found in a side room at ground level, near to the area with the sleeping Giant Slave and several Hound Rats. Drops ten Dragonslayer Lightning Arrows.
- Found in the first room upon reaching the next building after making way from the initial cell block, before a hallway with several Peasant Hollows. Drops an Estus Shard.
- Found in a corridor on the left side in the area with seven patrolling Jailers. Drops two Titanite Scales.
- Found in a room up the ladder from the toxic swamp, beyond a sleeping Monstrosity of Sin. Drops the Court Sorcerer's Staff.
- Found beside another Mimic in the treasury room on the right wing from Yhorm's boss arena. The area is guarded by several Jailer Handmaids and a Gargoyle. Drops the Greatshield of Glory.
- Found beside another Mimic in the aforementioned treasury room. Drops two Rusted Gold Coins.
- Crawling variant. Found in the room before the lever that raises the main gate to the castle. Drops three Titanite Scales.
- Found near the Braille Divine Tome of Lothric, in a room below the white Lothric Wyvern. This area can only be accessed from above. Drops the Sunlight Straight Sword.
The Ringed City (The Ringed City)
- In a small room at the bottom of the tower where the Moaning Knight invades. Drops the Ring of the Evil Eye+3.
Strategy[]
Mimics are way more dangerous if they happen to trick the player while posing as chests than how they actually perform in combat. While a Mimic has the potential of inflicting above average damage, their attacks are easily avoidable and they often miss. They can only inflict physical damage, so they can also be blocked by shields that provide complete protection against this type of damage. In addition, they are frequently found in areas where it is possible to perform plunging attacks on them.
Their grabs, however, are extremely dangerous and they will attempt to perform them frequently throughout the battle. They are also very resilient to damage, requiring several hits before they finally succumb.
Crawling Mimics are more difficult to fight due to their more unpredictable moveset. They have the ability to spew blobs of a damaging liquid. Their "grab" is also more dangerous, since it may be confused with other attacks and is telegraphed very quickly. In it, the Mimic will pounce on the player, knocking them to the ground, and start licking at them, inflicting medium damage with each lick that, in total, can prove to be fatal. Fortunately, they turn around very slowly, allowing the player to move around and score hits frequently.
Drops[]
All Mimics have a chance of dropping a Symbol of Avarice.
Item | Battle Axe |
Drop Rate | Guaranteed (Deep) |
Item | Deep Braille Divine Tome |
Drop Rate | Guaranteed |
Item | Black Blade |
Drop Rate | Guaranteed |
Item | Golden Ritual Spear |
Drop Rate | Guaranteed |
Item | Estus Shard |
Titanite Scale ×2 |
Dragonslayer Lightning Arrow ×10 |
Dark Clutch Ring |
Drop Rate | Guaranteed (second building) |
Guaranteed (area with Jailers) |
Guaranteed (near Giant Slave) |
Guaranteed (sewers) |
Item | Rusted Gold Coin ×2 |
Court Sorcerer's Staff |
Greatshield of Glory |
Drop Rate | Guaranteed (behind Monstrosity of Sin) |
Guaranteed (treasury) |
Guaranteed (treasury) |
Item | Titanite Scale ×3 |
Sunlight Straight Sword |
Drop Rate | Guaranteed (third floor of right building) |
Guaranteed (below Wyvern) |
Item | Ring of the Evil Eye+3 |
Drop Rate | Guaranteed |
Notes[]
- A Mimic can be easily recognized from a real chest by looking at the chain on its side:
- If the chain is extended and lying forward, then it is a Mimic. Conversely, if the chain is curved backward, then the chest is real and can be safely looted.
- Additionally, a player can observe a Mimic to be breathing and moving slightly as their idle animation. This is a trait borrowed from the Mimics in Dark Souls.
- A Mimic can be temporarily disabled by throwing an Undead Hunter Charm at it, as it puts them to "sleep". It will open up and any loot it carries will be available for the taking, without hostility. When the effect wears off, the snoring will stop and the mimic will audibly yawn and stretch its arms and tongue, before the lid slams closed, making the mimic active again. Each time a Mimic is disabled this way, it will have a chance to spawn a Symbol of Avarice. It is even possible to obtain more than one Symbol of Avarice if multiple charms are thrown at it.
- Affected by Rapport. Even if the Mimic is under the influence of this pyromancy, it will still grab and chew on the player if they attempt to loot it while in chest form.
- Casting Snap Freeze on a Mimic that is still posing as a chest will easily inflict Frost on it without making it hostile. The same can be done with Poison Mist and Toxic Mist, as well as the Storyteller's Staff weapon art, Poison Spores.
- If a player manages to run out of an awakened mimic's agro range and leave it alone the mimic will revert back to its chest state where it stopped chasing the player.
- Mimics cannot climb ladders. If you are in a location with a mimic and a ladder (such as the High Wall of Lothric), climbing the ladder will allow ranged attacks from a safe distance.
- Mimics can be shot with archery from a safe distance to kill it, though each shot must be spaced 5-10 seconds apart or it will become aggressive.
References[]
- ↑ Excerpts from the Symbol of Avarice description.