Nightmare (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
Nightmare VII.png
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It is TM50 in Generation II.

Effect

151Mew.png This move effect may be in need of research.
Reason: Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?
You can discuss this on the talk page.

Generation II

If the target is asleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum HP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.

Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of Dig or Fly.

In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a Full Heal or Full Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.

Generation III

A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).

In Pokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it will not be cured of Nightmare even after waking up.

Nightmare can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Hypnosis was used in the previous turn.

Generation IV to VII

Nightmare now has 100% accuracy.

Nightmare can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.

If powered up by a Ghostium Z into Z-Nightmare, the user's Special Attack stat rises by one stage.

Generation VIII onwards

Nightmare cannot be selected in a battle.

Description

Games Description
Stad2 A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSC A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
ColoXD Inflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSSPBR
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
SMUSUMPE
A sleeping target sees a nightmare that inflicts some damage every turn.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 41 43 47 47 47
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 53 55 61 61 61
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 53 55 61 61 61
0097 Hypno PsychicIC Big.png Human-Like Human-Like 1 1 1 1 1
0491 Darkrai DarkIC Big.png No Eggs Discovered No Eggs Discovered 38 38 38 38
0517 Munna PsychicIC Big.png Field Field 29 29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0442 Spiritomb GhostIC Big.png
DarkIC Big.png
Amorphous Amorphous
0562 Yamask GhostIC Big.png Mineral Amorphous
0778 Mimikyu GhostIC Big.png
FairyIC Big.png
Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
0012 Butterfree BugIC Big.png
FlyingIC Big.png
Bug Bug
0035 Clefairy FairyIC Big.png Fairy Fairy
0036 Clefable FairyIC Big.png Fairy Fairy
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0052 Meowth NormalIC Big.png Field Field
0053 Persian NormalIC Big.png Field Field
0063 Abra PsychicIC Big.png Human-Like Human-Like
0064 Kadabra PsychicIC Big.png Human-Like Human-Like
0065 Alakazam PsychicIC Big.png Human-Like Human-Like
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0097 Hypno PsychicIC Big.png Human-Like Human-Like
0102 Exeggcute GrassIC Big.png
PsychicIC Big.png
Grass Grass
0103 Exeggutor GrassIC Big.png
PsychicIC Big.png
Grass Grass
0108 Lickitung NormalIC Big.png Monster Monster
0121 Starmie WaterIC Big.png
PsychicIC Big.png
Water 3 Water 3
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1
0137 Porygon NormalIC Big.png Mineral Mineral
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0163 Hoothoot NormalIC Big.png
FlyingIC Big.png
Flying Flying
0164 Noctowl NormalIC Big.png
FlyingIC Big.png
Flying Flying
0173 Cleffa FairyIC Big.png No Eggs Discovered No Eggs Discovered
0174 Igglybuff NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0177 Natu PsychicIC Big.png
FlyingIC Big.png
Flying Flying
0178 Xatu PsychicIC Big.png
FlyingIC Big.png
Flying Flying
0190 Aipom NormalIC Big.png Field Field
0196 Espeon PsychicIC Big.png Field Field
0197 Umbreon DarkIC Big.png Field Field
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0200 Misdreavus GhostIC Big.png Amorphous Amorphous
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0206 Dunsparce NormalIC Big.png Field Field
0215 Sneasel DarkIC Big.png
IceIC Big.png
Field Field
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field
0229 Houndoom DarkIC Big.png
FireIC Big.png
Field Field
0233 Porygon2 NormalIC Big.png Mineral Mineral
0234 Stantler NormalIC Big.png Field Field
0238 Smoochum IceIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0248 Tyranitar RockIC Big.png
DarkIC Big.png
Monster Monster
0249 Lugia PsychicIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0250 Ho-Oh FireIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0251 Celebi PsychicIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0281 Kirlia PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0282 Gardevoir PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0284 Masquerain BugIC Big.png
FlyingIC Big.png
Water 1 Bug
0292 Shedinja BugIC Big.png
GhostIC Big.png
Mineral Mineral
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0316 Gulpin PoisonIC Big.png Amorphous Amorphous
0317 Swalot PoisonIC Big.png Amorphous Amorphous
0327 Spinda NormalIC Big.png Field Human-Like
0353 Shuppet GhostIC Big.png Amorphous Amorphous
0354 Banette GhostIC Big.png Amorphous Amorphous
0355 Duskull GhostIC Big.png Amorphous Amorphous
0356 Dusclops GhostIC Big.png Amorphous Amorphous
0358 Chimecho PsychicIC Big.png Amorphous Amorphous
0359 Absol DarkIC Big.png Field Field
0385 Jirachi SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0386 Deoxys
Deoxys
Normal Forme
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Nightmare inflicts the Nightmare status condition, causing the target to fall asleep and deals 8RBTDS / 10SMD HP damage when waking up. The status lasts for 4-7RBTDS / 10SMD turns. The move can be reflected by Magic Coat from the Explorers series

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 15 - 100% - Front Enemy No
MDTDS - - 12 - 88% - Front Enemy No
BSL - - 12 - 88% - Front Enemy No
MDGtI - - 15 30 95% 98% Front Enemy No
SMD - - 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Inflicts the Nightmare status on the target, making it incapable of action.
MDTDS Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.
BSL てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない
MDGtI It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.
SMD It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.*
It causes an enemy to have a nightmare.*


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • This move originated as a TCG Attack.

In other languages

Language Title
Chinese Cantonese 惡夢 Okmuhng
Mandarin 惡夢 / 恶梦 Èmèng
The Czech Republic Flag.png Czech Noční můra
France Flag.png French Cauchemar
Germany Flag.png German Nachtmahr
Greece Flag.png Greek Εφιάλτης
Italy Flag.png Italian Incubo
South Korea Flag.png Korean 악몽 Angmong
Poland Flag.png Polish Koszmar
Portugal Flag.png Portuguese Pesadelo
Serbia Flag.png Serbian Noćna mora
Spain Flag.png Spanish Pesadilla
Vietnam Flag.png Vietnamese Ác Mộng


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.