The Water Temple is a recurring Dungeon in The Legend of Zelda series.
Overview[]
Ocarina of Time[]
Entrance to the Temple[]
The ancient temple lies deep under the vast Lake Hylia. Guarded by the Zoras, it is considered a sacred temple that is used to worship the water spirits.[1] The Water Temple is accessible after the young hero finds the Iron Boots in Ice Cavern. Aided with the boots and the Hookshot, Link can access its entrance by shooting the target above the gate.
[]
The Water Temple contains the source of the curse that has frozen Zora's Domain.[2] Various parts of the temple require Link to go underwater for substantial amounts of time, thus necessitating the Zora Tunic (though the Water Temple can be beaten without it by an experienced and resourceful player). Its enigmatic structure consists of various floors (four in total, one of them is a basement) and requires the use of playing Zelda's Lullaby at each of the special markings on the walls that manipulate the level of water, which give Link access to various parts of the temple from the hub room. Link will need to use all of his intellectual skills and cunning survival techniques to truly conquer this temple, as puzzles and obstacles are strategically varied: From the aforementioned water level manipulation, to swimming in presence of current flows, defeating enemy groups, climbing a waterfall with descending platforms, raise and lower pillars with a switch, etc.; the young hero will also come to confront his very own doppelgänger, Dark Link in the Water Temple. After defeating Dark Link, Link will find the Longshot which, once acquired, helps Link in the search for the Boss Key and enter the lair of the aquatic boss, Morpha. Link also encounters Princess Ruto here.
This temple is infamous among the The Legend of Zelda community for its layout and the need to constantly pause the game in order to switch to the Iron Boots and back. In Ocarina of Time 3D, the temple was altered in order to be completed easily. The Iron Boots are now an equippable item, glowing markings have been added to various walls to show the path to each of the Zelda's Lullaby markings, and the entire temple was made brighter.
The Water Temple makes much use of Din's Fire in the Master Quest version of the game. The Hookshot is also used more often than in the original version. The infamous "serpent-shaped" room now has Hookshot targets over the wall, making it easy to simply bunny-hop through the vortex-filled gauntlet. The map, compass, and even the Longshot are obtained very early in the dungeon. The Longshot gives access to a lot of new areas and makes most puzzles easier than before. Most rooms are blocked with gates, so puzzles must be solved to be able to access them. Boulders and most enemies are no longer found, except for two Spikes and nine completely new Stalfos. Two new features include a room with several Dodongos, plus several additional crates that are found throughout the dungeon.
In the GameCube version of the Master Quest, Link can complete the dungeon with an extra Small Key remaining. This is because one of the doors that Link is meant to unlock with a key unlocks itself, specifically when defeating the Stalfos prior to Dark Link and causing the dragon heads to rise. The only way to reach this door and unlock it normally is by using glitches. In Ocarina of Time 3D this glitch was fixed.
Eiji Aonuma apologized for the design of the Water Temple in a 2009 interview.[3] Due to the difficult layout and controls for the Nintendo 64 version of Ocarina of Time, several changes were in Ocarina of Time 3D. The Iron Boots were changed into an item rather than a piece of equipment, the dungeon received glowing markings on various walls and corridors to mark where the player must go and to make changing the water level more clear,[4][5] and an additional camera scene was added in the central tower of the dungeon to make the location of a commonly and easily missed Small Key more obvious.
Small Keys[]
- In the original, there are six small keys.
- In Master Quest, there are two. Notice however that the second locked door is only in the 3DS version in its mirrored form.
Minor Enemies[]
- OoT3D Floor Spikes Model 2.png
- OoT3D Shell Blade Model.png
- OoT3D Spike Model.png
- OoT3D Stinger Model.png
- OoT3D Vortex Model.png
Vortex
Master Quest[]
Tri Force Heroes[]
[]
The Water Temple is a large, flooded palace filled with many pools. It is the fourth and last Level in the Riverside area. As it involves a lot of swimming, the Zora Costume becomes very useful here.
In Stage 1, the Links enter the temple from its entrance, where further down is a large pool. The Links can find two Gripshots here. A Water Rod can be found on top of a tall platform in the middle of the pool, but cannot be reached at that point. On the other side of the pool are two Switches, which are guarded off by cages on particular sides. The Links must hit these timed Switches using the Gripshot from the left and right sides of the room, which doing so will open a valve and flood the room, allowing the Links to reach the Water Rod. The Link with the rod then has to create pillars of water to reach the Triforce Gateway on the other side.
In Stage 2, the Links appear on a caged floor overhead a pool of water. A switch in the center must be pressed down by all three Links, which opens another valve and floods the area as Tektites, Water Tektites and skeletal fish appear. The Links must swim over to small platforms to attack them, or use the Water Rod to stun them and bring them closer. After all enemies have been defeated, a steel cage to a flooded passage opens, however it is blocked by a grate. The water can be drained by swimming to the east side where the water valve is. It is also possible to drain the water before killing the enemies. Doing this gives the Links more solid ground as they fight. One Link must create a bridge to the valve using the Water Rod, while another Link turns its wheel by grabbing the wheel's post with the Gripshot. The Links can then walk under the grate to a platform that can be reached using the Water Rod. Another water valve must be opened using the same method as before, re-flooding the room and allowing the Links to reach the Triforce Gateway.
In Stage 3, the Links find themselves trapped in a caged enclosure with an Octorok. The Links can escape the enclosure by using the Gripshot on the cage's panel, which will flip around and drop the Links outside. The Links with the Gripshots escape the cage and press two switches, opening the cage door so the other Link can escape. Outside the cage, the Links find a locked gate and a valve near one of the platforms, reachable only with the Water Rod. Opening the valve raises the water level. The Links can then reach another cage panel by having one Link lead them with the Water Rod. On the other side, the Links can find a chest containing 20 Rupees, and a Raft that can be moved towards a chest containing a Key and a switch by using the Gripshot on a post. Pressing the switch opens the cage door. As the gate is submerged underwater, the Links cannot use the Key just yet. The valve must be turned again to lower the water, after which the Links can use the Raft and move it with the Gripshot to transport the Key to the gate where the Triforce Gateway is.
Stage 4 is where Arrghus is fought in a pool.
Drablands Challenges[]
The Water Temple contains the following Drablands Challenges: "Fewer Heart Containers!", "Clear with halved energy!", and "Transport the orb quickly!".
At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another.
- No challenge
- "Fewer Heart Containers!"
- "Clear with halved energy!"
- "Transport the orb quickly!";
Minor Enemies[]
Tears of the Kingdom[]
Other Appearances[]
Hyrule Warriors[]
The Water Temple appears as part of the Lake Hylia (Stage) Stage in Hyrule Warriors. This stage is a part of Sheik and Impa's quest to close the Gate of Souls located inside the temple. An updated version of Dark Link's chamber appears, where Wizzro, disguised as Zelda, is fought.[6]
Defenders of the Triforce[]
Though the Water Temple is never seen during Defenders of the Triforce, a Sign stating that the Real Escape Game was "Easier than the Water Temple" was used as a prop during photo shoots with the Master Sword at Defenders of the Triforce events.[7]
Nomenclature[]
Names in other regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | 水の神殿 (Mizu no Shinden) (OoT | TFH)[8][9] | Same as English. | |
FrenchCA | Temple de l'eau (TFH)[10] | ||
FrenchEU | Temple de l'eau (TFH)[11] | ||
German | Wassertempel (TFH)[12] | ||
Italian | Santuario dell'acqua (TFH)[13] | ||
SpanishEU | Templo del Agua (TFH)[14] | ||
SpanishLA | Templo del agua (TFH)[15] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery[]
See Also[]
References
- ↑ "At the lake bottom there is a Water Temple used to worship the water spirits." — Kaepora Gaebora (Ocarina of Time)
- ↑ "This ice is created by an evil curse... The monster in the Water Temple is the source of the curse." — Sheik (Ocarina of Time 3D)
- ↑ Zelda Director Apologizes for Ocarina Water Temple, Hints at Link Taking Flight, Game Informer.
- ↑ "-Three colors paths have been added to the Water Temple
- These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level
- Some key doors are emphasised with a colorful border surrounding them" — [1], Nintendo Everything.com; retrieved May 12, 2011. - ↑ "But that’s not the only improvement. Navigating the confusing temple has also been greatly simplified with the addition of three colored paths that line the walls, each leading to one of the locations where Link can raise or lower the water level. You'll be visiting those locations often, so the directions are much appreciated (it’s not like there’s a gas station Link can stop and ask at!). We also noticed some key doors were also emphasised with a colorful border surrounding them." — [2], GameXplain; retrieved May 12, 2011.
- ↑ [3], .
- ↑ "Easier than the Water Temple!" — Sign (Defenders of the Triforce)
- ↑ Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time (Shogakukan) pg. 155
- ↑ "水の神殿" — Level Selection (Tri Force Heroes)
- ↑ "Temple de l'eau" — Level Selection (Tri Force Heroes)
- ↑ "Temple de l'eau" — Level Selection (Tri Force Heroes)
- ↑ "Wassertempel" — Level Selection (Tri Force Heroes)
- ↑ "Santuario dell'acqua" — Level Selection (Tri Force Heroes)
- ↑ "Templo del Agua" — Level Selection (Tri Force Heroes)
- ↑ "Templo del agua" — Level Selection (Tri Force Heroes)
Dungeons in The Legend of Zelda series
Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace
Palace on the Sea · Three-Eye Rock Palace · Great Palace
Light World
Sewer Passageway · Eastern Palace · Desert Palace · Tower of Hera · Hyrule Castle Tower
Dark World
Palace of Darkness · Swamp Palace · Skull Woods · Thieves' Town (Dungeon) · Ice Palace · Misery Mire (Dungeon) · Turtle Rock · Ganon's Tower
Palace of the Four Sword
Main Dungeons
Tail Cave · Bottle Grotto · Key Cavern · Angler's Tunnel · Catfish's Maw · Face Shrine · Eagle's Tower · Turtle Rock · Wind Fish's Egg
Mini-Dungeons
Moblin Cave · Kanalet Castle · Ancient Ruins
Optional Dungeons
Color Dungeon (LADX | LANS) · Chamber Dungeon (LANS)
Child Dungeons
Inside the Deku Tree · Dodongo's Cavern · Inside Jabu-Jabu's Belly
Adult Dungeons'
Forest Temple · Fire Temple · Water Temple · Shadow Temple · Spirit Temple · Ganon's Castle
Mini-Dungeons
Main Dungeons
Woodfall Temple · Snowhead Temple · Great Bay Temple · Stone Tower Temple
Mini-Dungeons
Swamp Spider House · Pirates' Fortress · Oceanside Spider House · Beneath the Well · Ancient Castle of Ikana
Moon Dungeons
Main Dungeons
Spirit's Grave · Wing Dungeon · Moonlit Grotto · Skull Dungeon · Crown Dungeon · Mermaid's Cave · Jabu-Jabu's Belly · Ancient Tomb · Black Tower (Turret) · Room of Rites(OoS | OoA)
Mini-Dungeons
Maku Road · Great Moblin's Keep · Ambi's Palace · Black Tower (Rescue Zelda) · Hero's Cave
Main Dungeons
Gnarled Root Dungeon · Snake's Remains · Poison Moth's Lair · Dancing Dragon Dungeon · Unicorn's Cave · Ancient Ruins · Explorer's Crypt · Sword & Shield Maze · Onox's Castle · Room of Rites(OoS | OoA)
Mini-Dungeons
Chambers of Insight · Sea of Trees · Talus Cave · Death Mountain · Vaati's Palace
Anniversary Edition
Main Dungeons
Forsaken Fortress · Dragon Roost Cavern · Forbidden Woods · Tower of the Gods
Earth Temple · Wind Temple · Ganon's Tower
Mini-Dungeons
Whereabouts of the Wind — Lake Hylia · Cave of No Return · Hyrule Castle
Eastern Hyrule — The Coast · Village of the Blue Maiden · Eastern Temple
Death Mountain — Death Mountain Foothills · The Mountain Path · Tower of Flames
Near the Fields — The Field · The Swamp · Infiltration of Hyrule Castle
The Dark World — Lost Woods · Kakariko Village (Four Swords Adventures) · Temple of Darkness
Desert of Doubt — Desert of Doubt · Desert Temple · Pyramid
Frozen Hyrule — Frozen Hyrule · Temple of Ice · Tower of Winds
Realm of the Heavens — Realm of the Heavens · The Dark Cloud · Palace of Winds
Main Dungeons
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Palace of Winds · Dark Hyrule Castle
Mini-Dungeons
Main Dungeons
Forest Temple · Goron Mines · Lakebed Temple · Arbiter's Grounds · Snowpeak Ruins
Temple of Time · City in the Sky · Palace of Twilight · Hyrule Castle
Mini-Dungeons
Lantern Caverns · Cave of Ordeals · Cave of Shadows (TPHD)
Dungeons
Temple of Fire · Temple of Wind · Temple of Courage · Ghost Ship · Goron Temple · Temple of Ice · Mutoh's Temple
Master Dungeon
Dungeons
Forest Temple · Snow Temple · Ocean Temple · Fire Temple · Sand Temple
Master Dungeon
Mini-Dungeon
Lost at Sea Station · Tunnel to the Tower · Take 'Em All On!
Main Dungeons
Skyview Temple · Earth Temple · Lanayru Mining Facility · Ancient Cistern · Sandship · Fire Sanctuary · Sky Keep
Mini-Dungeons
Hyrule
Eastern Palace · Tower of Hera · House of Gales · Inside Hyrule Castle
Desert Palace
Lorule
Ice Ruins · Swamp Palace · Thieves' Hideout · Dark Palace
Skull Woods · Turtle Rock · Lorule Castle
Woodlands — Deku Forest (Level) · Buzz Blob Cave · Moblin Base · Forest Temple
Riverside — Secret Fortress · Abyss of Agony · Cove of Transition · Water Temple
Volcano — Blazing Trail · Hinox Mine · Den of Flames · Fire Temple
Ice Cavern — Frozen Plateau · Snowball Ravine · Silver Shrine · Ice Temple
Fortress — Sealed Gateway · Bomb Storage · Training Ground · The Lady's Lair
The Dunes — Infinity Dunes · Stone Corridors · Gibdo Mausoleum · Desert Temple
The Ruins — Illusory Mansion · Palace Noir · Lone Labyrinth · Grim Temple
Sky Realm — Floating Garden · Deception Castle · Dragon Citadel · Sky Temple
Forest Zone · Flooded Zone · Scorching Zone · Frozen Zone · Fortified Zone · Desert Zone · Shadow Zone · Baneful Zone
Main Dungeons
Divine Beast Vah Ruta · Divine Beast Vah Rudania · Divine Beast Vah Medoh · Divine Beast Vah Naboris · Hyrule Castle · Final Trial (TCB)
Mini-Dungeons
Trial of the Sword (TMT ) · Yiga Clan Hideout
Ancient Shrines
Akh Va'quot ·
Bosh Kala ·
Chaas Qeta ·
Daag Chokah ·
Dagah Keek ·
Dah Kaso ·
Dah Hesho ·
Daka Tuss ·
Dako Tah ·
Daqa Koh ·
Daqo Chisay ·
Dila Maag ·
Dow Na'eh ·
Dunba Taag ·
Gee Ha'rah ·
Gorae Torr ·
Ha Dahamar ·
Hawa Koth ·
Hia Miu ·
Hila Rao ·
Ishto Soh ·
Ja Baij ·
Jee Noh ·
Jitan Sa'mi ·
Joloo Nah ·
Ka'o Makagh ·
Kaam Ya'tak ·
Kah Mael Shrine ·
Kah Okeo Shrine ·
Kah Yah Shrine ·
Kam Urog Shrine ·
Katah Chuki ·
Katosa Aug ·
Kay Noh ·
Kaya Wan ·
Kayra Mah ·
Ke'nai Shakah ·
Keeha Yoog ·
Keh Namut ·
Kema Kosassa ·
Kema Zoos ·
Keo Ruug ·
Ketoh Wawai ·
Korgu Chideh ·
Korsh O'hu ·
Kuh Takkar ·
Kuhn Sidajj ·
Lakna Rokee ·
Lanno Kooh ·
Maag Halan ·
Maag No'rah ·
Maka Rah ·
Mezza Lo ·
Mijah Rokee ·
Mirro Shaz ·
Misae Suma ·
Mo'a Keet ·
Mogg Latan ·
Monya Toma ·
Mozo Shenno ·
Muwo Jeem ·
Myahm Agana ·
Namika Ozz ·
Ne'ez Yohma ·
Noya Neha ·
Oman Au ·
Owa Daim ·
Pumaag Nitae ·
Qua Raym ·
Qaza Tokki ·
Qukah Nata ·
Raqa Zunzo ·
Ree Dahee ·
Rin Oyaa ·
Ritaag Zumo ·
Rok Uwog ·
Rona Kachta ·
Rota Ooh ·
Rucco Maag ·
Saas Ko'sah ·
Sah Dahaj ·
Sasa Kai ·
Sha Gehma ·
Sha Warvo ·
Shada Naw ·
Shae Katha ·
Shae Loya ·
Shae Mo'sah ·
Shai Utoh ·
Shai Yota ·
Shee Vaneer ·
Shee Venath ·
Sheem Dagoze ·
Sheh Rata ·
Sho Dantu ·
Shoda Sah ·
Shoqa Tatone ·
Shora Hah ·
Soh Kofi ·
Suma Sahma ·
Ta'loh Naeg ·
Tah Muhl ·
Tahno O'ah ·
Tawa Jinn ·
Tena Ko'sah ·
Tho Kayu ·
To Quomo ·
Toh Yahsa ·
Toto Sah ·
Tu Ka'loh ·
Tutsuwa Nima ·
Voo Lota ·
Wahgo Katta ·
Ya Naga ·
Yah Rin ·
Zalta Wa ·
Ze Kahso ·
Zuna Kai
Ancient Shrines (TCB)
Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita
Main Dungeons
Wind Temple · Fire Temple · Water Temple · Lightning Temple · Hyrule Castle · Construct Factory · Gloom's Lair
Mini-Dungeons
Main Dungeons
Suthorn Ruins · Jabul Ruins · Gerudo Sanctum · Hyrule Castle · Eldin Temple · Faron Temple · Lanayru Temple · Null's Body
Mini-Dungeons
Eastern Temple · Cryptic Cavern · Wrecked Ship · Hidden Ruins · Ancient Ruins
Level 1 — Ordon Target Practice · Gerudo Stalfos: Defender · Arbiter's Grounds: Ranger
Level 2 — Goron Target Practice · Zora River: Defender · Skull Shooting
Level 3 — Kakariko Target Practice · Fruit Balloons · The Great Bridge: Defender
Level 4 — Zora River Target Practice · Hyrule Castle: Defender · Skulltula Forest: Ranger
Level 5 — Oocca Target Practice · Gerudo Moldorm: Defender · The Shootout
Level 6 — Ordon Target Practice 2 · Bridge of Eldin: Defender · Snowpeak Ruins: Ranger
Level 7 — Underground Target Practice · City in the Sky: Defender · Temple of Time: Ranger
Level 8 — Horseback Target Practice · Snowpeak Ruins: Defender · Darknut Battle
Finale — Ranch Target Practice · Sacred Grove: Defender · Fossil Stallord Battle