The Figurine Gallery is a location in The Minish Cap.[1]
Features and Overview[]
The Figurine Gallery is run by Carlov the sculptor. Its entrance is a clump of bushes found in the southwest corner of Hyrule Town.
The Figurine Gallery functions as a drawing where Link trades Mysterious Shells for a chance to win a Figurine from the Figure-Dispensing Machine. Figurines are of the various people, creatures, and enemies Link meets throughout the game. The starting price for a drawing is one Mysterious Shell. As more Figurines are won, the chance of winning a new Figurine for his collection decreases. The probability can be raised by betting additional Mysterious Shells and by exploring new areas. Carlov will make newer Figurines as Link meets newer allies and enemies.
The Figurines won are kept by Carlov in a display case in the Figurine Gallery for Link to view. Carlov will buy back Figurines drawn that are already in Link's collection for five Rupees.
There are a total of 130 Figurines to be won, with six more added to collect upon completing the game, making the total 136.
The reward for collecting all of the Figurines is given by Herb, the man sitting outside Mama's Cafe. He will let Link inside his house, which contains a Piece of Heart, three Chests with 200 Rupees each, and a Phonograph.
After collecting all 136 Figurines, the spot on the pause menu where the Mysterious Shells used to go is replaced with the Carlov Medal.
Figurines come out of colored eggs. Each color corresponds to a different type of Figurine. They are as follows:
- Blue - Characters
- Red - Sets of characters or scenes
- Green - Common enemies
- Golden - Bosses and Sub-Bosses
Figurine Probability[]
The probability of getting a new Figurine follows a specific formula. It is as follows:
Where:
- P = the probability that Link will obtain a new Figurine.
- S = the number of Mysterious Shells that Link bets.
- C = the current number of Figurines that Link has collected.
- U = the current number of unlocked Figurines available for collecting.
Note: the resulting value is always rounded down to the nearest whole percent.
For every extra Mysterious Shell that Link bets, the probability of getting goes up. It can be seen from the formula that the probability of getting a new Figurine increases when there are more Figurines to collect. It also shows that it is much cheaper to collect all the Figurines at the end when they are all available, than to try to obtain a group as soon as it is available.
The table below shows the values of U as well as the Figurines that can be collected after specific events.
Optional | |||||
---|---|---|---|---|---|
Event | U | Unlocked Figurines | |||
Blue | Red | Green | Gold | ||
Clear the dust covering the empty stall in Hyrule Town with the Gust Jar | +1 | Beedle | |||
Fuse Kinstone Pieces with the Postman | +1 | Marcy | |||
Meet the Crenel Hermit | +1 | Crenel Hermit | |||
Fuse Kinstones with Din, Nayru or Farore until a Joy Butterfly appears | +1 | Joy Butterfly | |||
Fuse Kinstones with Dampé | +1 | Gina | |||
Completely excavate the Goron Cave | +1 | Goron | |||
Fuse Kinstones with the Goron punching the wall | +1 | Goron Merchant | |||
Fuse Kinstones with Spookter until Spekter leaves Hyrule Town | +1 | Spookter & Spekter | |||
Fuse Kinstones with the Business Scrub in Castor Wilds, then with the Business Scrub in the newly opened tree in the Minish Woods | +1 | Golden Octorok | |||
Fuse Kinstones with the Minish in the southeastern room of Melari's Mine | +1 | Golden Tektite | |||
Fuse Kinstones with Flurris, near the stairs on the third floor of the Wind Tribe's tower | +1 | Golden Rope |
Strategy[]
Statistically speaking, the best strategy for gaining all Figurines is to spend a single Mysterious Shell per drawing. For example, if there is a 25% chance of gaining a new Figurine with one Mysterious Shell, spending ten Mysterious Shells all at once will raise the probability to 34%, while spending one Mysterious Shell each in ten separate drawings will give, on average, a 95.78% chance of getting a new Figurine.
The following chart shows the number of Mysterious Shell that need to be spent for three different strategies: All-for-one, where enough Mysterious Shells are spent to give a 100% chance of a new Figurine; the 80%-rule, where enough Mysterious Shells are spent to give an 80% chance; and One-for-all, where only one Mysterious Shell is spent per drawing. The final row shows the average total cost if the strategy is carried out for all 136 Figurines.
Percentage | All-for-One | 80% Rule | One-for-All |
---|---|---|---|
100% | 1.0 | 1.0 | 1.0 |
75% | 26.0 | 7.5 | 1.33 |
50% | 51.0 | 38.75 | 2.0 |
40% | 61.0 | 51.25 | 2.5 |
30% | 71.0 | 63.75 | 3.33 |
20% | 81.0 | 76.25 | 5.0 |
10% | 91.0 | 88.75 | 10.0 |
5% | 96.0 | 95.0 | 20.0 |
4% | 97.0 | 96.25 | 25.0 |
3% | 98.0 | 97.5 | 33.33 |
2% | 99.0 | 98.75 | 50.0 |
1% | 100.0 | 100.0 | 100.0 |
Total | 6851.0 | 5521.39 | 686.02 |
Note: Because it will cost 100 Mysterious Shells regardless of strategy for the final Figurine, Link may either use "One-for-all" to gain approximately 500 Rupees in consolation prizes, or Link can use "All-for-one" to immediately gain the final Figurine. Both have the same cost and probability.
Nomenclature[]
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
FrenchEU | Galerie Tendo | Tendo Gallery | |
German | Minitendo-Ladens | Minitendo Shop | |
Italian | Niten Lotteria |
Lottery | |
SpanishEU | Club Minitendo |
Gallery[]
See Also[]
References
- ↑ The Legend of Zelda: The Minish Cap — The Official Nintendo Player's Guide, Nintendo of America, pg. 39