Cost | Astromech Name | Charges | Limit | Deck building | Description |
---|---|---|---|---|---|
6 | BB Astromech | 2 | No | Resistance | During the System Phase you may spend 1 charge to perform a barrel roll action |
8 | BB-8 | 2 | 1 | Resistance | During the System Phase you may spend 1 charge to perform a barrel roll or boost action |
8 | C1-10P | 2 | 1 | Republic | After you execute a maneuver you may spend 1 charge to perform a red evade action, even while stressed |
2 | "Chopper" | N/A | 1 | Rebel | Action: spend 1 non-recurring charge from another equipped upgrade to recover 1 shield
Action: spend 2 shields to recover 1 non-recurring charge on an equipped upgrade |
2 | "Genius" | N/A | 1 | Scum | After you fully execute a maneuver, if you have not dropped or launched a device this round, you may drop 1 bomb |
3 | L4E-R5 | N/A | 1 | Resistance | Adds Rotate Arc > Calculate action
At the start of the Engagement Phase, you may transfer 1 calculate token to a friendly ship in your firing arc. |
5 | M9-G8 | N/A | 1 | Resistance | While a ship you are locking performs an attack, you may choose 1 attack die. If you do, the attacker rerolls that die. |
3 | Q7 Astromech | N/A | No | Republic | While you barrel roll or boost, you can move through and overlap obstacles. |
5 | R1-J5 | 3 | 1 | Resistance | While you have 2 or fewer stress tokens, you can perform actions on damage cards even while stressed. After you repair a damage card with the Ship trait, you may spend 1 charge to repair that card again. |
6 | R2 Astromech | 2 | No | N/A | After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield |
6 | R2-A6 | N/A | 1 | Republic | After you reveal your dial, you may set your dial to a maneuver of the same bearing of a speed 1 higher or lower |
3 | R2-C4 | N/A | 1 | Republic | While you perform an attack, you may spend 1 evade token to change 1 focus result to a hit result |
6 | R2-D2 | 3 | 1 | Rebel | After you reveal your dial, you may spend 1 charge and gain 1 disarm token to recover 1 shield |
6 | R2-D2 (Astromech/Resistance) | 4 | 1 | Resistance | During the End Phase, you may spend 1 charge and 1 shield to remove 1 red token.
During the End Phase, if you have no active shields, you may spend 2 charges to recover 1 and gain 1 deplete token. |
8 | R2-D2 (Astromech/Republic) | 2 | 1 | Republic | After you activate, you may spend 1 charge and gain 1 deplete token to repair 1 damage card, recover 1 shield or remove 1 device at range 0-1. |
3 | R2-HA | N/A | 1 | Resistance | While you defend, you may spend your lock on the attacker to reroll any number of your defense dice |
4 | R3 Astromech | N/A | No | N/A | You can maintain up to 2 locks. Each lock must be on a different object. After you perform a Target Lock action, you may acquire a lock. |
3 | R4 Astromech | N/A | No | small ship only | Decrease the difficulty of your speed 1-2 basic maneuvers. |
3 | R4-B11 | N/A | 1 | Scum | While you perform an attack, you may remove 1 orange or red token from the defender to reroll any number of defense dice. |
2 | R4-P Astromech | 2 | No | Republic | Before you execute a basic maneuver, you may spend 1 charge. If you do, while you execute that maneuver, reduce its difficulty. |
4 | R4-P17 | 2 | 1 | Republic | After you fully execute a red maneuver, you may spend 1 charge to perform an action, even while stressed. |
2 | R4-P44 | N/A | 1 | Republic | After you fully execute a red maneuver, if there is an enemy ship in you bullseye arc, gain 1 calculate token. |
4 | R5 Astromech | 2 | No | N/A | Action: Spend 1 charge to repair 1 facedown damage card.
Action: Repair 1 faceup Ship damage card |
6 | R5-D8 | 3 | 1 | Rebel | Action: spend 1 charge to repair 1 facedown damage card
Action: Repair 1 faceup Ship damage card |
4 | R5-P8 | 3 | 1 | Scum | While you perform an attack against a defender in your forward arc, you may spend 1 charge to reroll 1 attack die. If the rerolled result is a Crit result, suffer 1 critical damage. |
0 | R5-TK | N/A | 1 | Scum | You can perform attacks against friendly ships. |
5 | R5-X3 | 2 | 1 | Resistance | Before you activate or engage, you may spend 1 charge to ignore obstacles until the end of this phase. |
4 | R6-D8 | N/A | 1 | Resistance | While you perform an attack, you may reroll a number of attack dice up to the number of friendly ships at range 0-3 that have the defender in their bullseye arc. |
3 | R7-A7 | 3 | 1 | Republic | While you perform an attack, you may spend 1 charge to change 1 hit result to a crit result. |
2 | Watchful Astromech | N/A | No | N/A | After you perform a reload or rotate action, if you are in an enemy ship's firing arc, you may perform a red calculate action. |
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