srkloppmann
Joined Feb 2024
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Rainbow Six: Siege is a first person shooter unlike any other. With gunplay that is innovative, responsive, tactical, and most importantly, unique. Siege offers gameplay on quite literally every dimension, from the floorboards to the skylight on top of a bank. Everything in this game is able to be modified by the player. Cosmetics are slightly limited to a paywall, yet you can still customize each operator to your personal liking over time. Every attachment changes how each gun feels, and it almost never gets boring using the same gun. Speaking of never getting boring, each kill feels satisfying, as if you look the other player in the eye and assert that you are the better player on each kill. Nothing in Rainbow Six: Siege gets stale, and the 5 on 5 bomb defusing style has never been adapted better. Siege is a clear sign of innovation in a genre that had seemingly been ran dry.
The Legend of Zelda: Tears of The Kingdom, is an open world experience like none other. When many thought Nintendo was lacking innovation, they came out with their biggest game innovation yet. Tears of the Kingdom takes place in the same world as Zelda: Breath of The Wild, but adds two more layers for us as the player to explore. Nintendo also gave the player the highest level of creativity in a Zelda game yet. Letting the player access the world in ways previously impossible. Giving us powers and tools to build rocket ships, mech suits, and anything the player can imagine. Third party programmers and game designers are all in awe in Nintendo's ability to build such a program. Onto some of the best aspects though, the world exploration. Nintendo hit a home run when building this world. Starting the game off by letting the player dive down from one of the highest points was a genius decision. Showing the player how truly large the world is, it adds this layer of curiosity that wouldn't have been present otherwise. The story of Tears of the kingdom is just as good as the other titles, giving it to you the player in chunks based on game progression. There isn't one poor aspect of the game that can be mentioned.
To make things clear, Halo doesn't drop everything. There are a few things that are done not just well, but exceptional. The graphics and CGI is phenomenal, everything from the wildlife, the fauna, covenant, and Master Chief's armor is amazing. They really did nail everything for the CGI. The sound design is also just as impressive, from the massive thumps in Chief's armor when he walks, to the plasma rifles auto fire. Everything sounds Halo with a cinematic twist that I personally love. Some other highlights, the new characters are interesting, and I am curious about the direction the series is going, as well as further expanding on the more broad Halo universe that isn't present in the games is neat as well.
Now that the pros are out of the way, the downsides do seriously outweigh the pros. This first and foremost, is not at all Halo. This is simply a story that is using the Halo universe to bring attention to it. There are many characters that are out of place in every Halo game, movie, show, and book. There are Human insurgents working with the covenant despite that never actually happening. And on the first episode of the series, Master Chief takes off his helmet and reveals his face. A mystery for the last two decades, revealed in an underwhelming, unnecessary, pointless reason. The directors reason lies that they believe that a face is needed in order to care for a character, to which I say is complete balony. That is an excuse for lazy writing only. The Mandolorian comes to mind first as a character who's face wasn't revealed, and that was a serious draw for the show. That being said, Master Chief's face being hidden has also only helped. In every game it allowed for the player to immerse themselves into the caharater because there was no identity truly present. Not like in the show. There are many more issues, but I would rather keep it spoiler free.
Now that the pros are out of the way, the downsides do seriously outweigh the pros. This first and foremost, is not at all Halo. This is simply a story that is using the Halo universe to bring attention to it. There are many characters that are out of place in every Halo game, movie, show, and book. There are Human insurgents working with the covenant despite that never actually happening. And on the first episode of the series, Master Chief takes off his helmet and reveals his face. A mystery for the last two decades, revealed in an underwhelming, unnecessary, pointless reason. The directors reason lies that they believe that a face is needed in order to care for a character, to which I say is complete balony. That is an excuse for lazy writing only. The Mandolorian comes to mind first as a character who's face wasn't revealed, and that was a serious draw for the show. That being said, Master Chief's face being hidden has also only helped. In every game it allowed for the player to immerse themselves into the caharater because there was no identity truly present. Not like in the show. There are many more issues, but I would rather keep it spoiler free.