IMDb RATING
6.9/10
1.1K
YOUR RATING
Street cop Marcus Reed, a former gangster, tries to uncover who is behind the murder of his friend and mentor, Lt. Terrance Higgins.Street cop Marcus Reed, a former gangster, tries to uncover who is behind the murder of his friend and mentor, Lt. Terrance Higgins.Street cop Marcus Reed, a former gangster, tries to uncover who is behind the murder of his friend and mentor, Lt. Terrance Higgins.
- Awards
- 1 win & 2 nominations
Avery Kidd Waddell
- Detective Marcus Reed
- (voice)
- (as Avery Waddell)
Mariska Hargitay
- Deena Dixon
- (voice)
James Hong
- Mr. Lin
- (voice)
Paolo Andino
- Rey
- (voice)
Beetlejuice
- Zeke
- (voice)
Fred Berman
- Vincent Tuzzi
- (voice)
Jennifer Chu
- Vivian Chen
- (voice)
Monique Gabriela Curnen
- Dispatcher
- (voice)
- (as Monique Curnen)
Quinton Flynn
- Alfie
- (voice)
- …
Telly Leung
- Fei Lao
- (voice)
- …
Danny Mann
- Tony
- (voice)
Vanessa Marshall
- Candi
- (voice)
- …
Storyline
Did you know
- TriviaWhen Marcus performs the first "Freddie the Cabbie" side mission, he says, "Next they'll have me flying remote-control toys." This is a direct reference to Rockstar's Grand Theft Auto: San Andreas, where Zero used RC helicopters to do battle with his nemesis, Berkley.
- GoofsWhen entering the subway station at the corner of W 125 St. and Frederick Douglass Blvd. or after boarding the train and selecting that position from the map, the name of the subway station is Wall St.
- Quotes
Marcus Reed: [having stolen a car] I'm sorry. No I'm not!
- Alternate versionsGerman version is cut to avoid being indexed by the BPjM. The changes: Blood splatters and gore were removed, flame throwers and Molotov cocktails are removed from the game altogether, the option to threaten a enemy with a gun during interrogations is removed, and the option to break a enemy's neck from behind is removed.
- ConnectionsFeatured in The Making of 'True Crime: New York City' (2005)
Featured review
This review is for the PC version of the game.
I've never thrown a game into the garbage before, but that is what I have just done with True Crime: NYC. Fortunately I only paid about $10 for it at a discount store and not $50 or whatever its original price was.
The game had a lot of promise. The idea of a virtual NYC you could drive around was a cool idea, and that part of the game I really liked (although it got annoying after the 50th time I got smashed into by other cars). And I like the idea of having big name voice actors involved, though I have to wonder how hypocritical it was to have Marsika Hargitay of SVU playing a female detective whose skirt is only a few steps down from a thong (if there are cops who actually dress like this on duty outside of the vice squad, I'm signing up!).
And I liked the basic plot - what little I could get before i gave up in disgust.
And give up I did. I'm OK with games that are difficult, in terms of being able to achieve goals or fight and survive. But when one literally requires 4 arms in order to hit all the controls you need to accomplish anything, at that point I say the game is poorly designed and not worth my time. What's worse, actions that work perfectly well during the training mode mysteriously no longer work once the "real" game starts. As a result instead of frisking and arresting suspects, I ended up either pushing them in front of cars (which was fun, I'll admit, but not quite what the game wanted me to do) or my gun came out and I shot them, which again wasn't exactly the mission.
There is a difference between being frustrated with a game that is difficult and being frustrated with a game that is physically impossible to play. The first issue can be alleviated by finding a hint guide somewhere, or even finding cheat codes. But there's no cheat in the world that protects against bad design.
As I say, this is with regards to the PC version. Maybe the console versions are simpler to operate and therefore actually can be played. If you have a choice, take the console version. Unless you have 4 arms, of course.
I've never thrown a game into the garbage before, but that is what I have just done with True Crime: NYC. Fortunately I only paid about $10 for it at a discount store and not $50 or whatever its original price was.
The game had a lot of promise. The idea of a virtual NYC you could drive around was a cool idea, and that part of the game I really liked (although it got annoying after the 50th time I got smashed into by other cars). And I like the idea of having big name voice actors involved, though I have to wonder how hypocritical it was to have Marsika Hargitay of SVU playing a female detective whose skirt is only a few steps down from a thong (if there are cops who actually dress like this on duty outside of the vice squad, I'm signing up!).
And I liked the basic plot - what little I could get before i gave up in disgust.
And give up I did. I'm OK with games that are difficult, in terms of being able to achieve goals or fight and survive. But when one literally requires 4 arms in order to hit all the controls you need to accomplish anything, at that point I say the game is poorly designed and not worth my time. What's worse, actions that work perfectly well during the training mode mysteriously no longer work once the "real" game starts. As a result instead of frisking and arresting suspects, I ended up either pushing them in front of cars (which was fun, I'll admit, but not quite what the game wanted me to do) or my gun came out and I shot them, which again wasn't exactly the mission.
There is a difference between being frustrated with a game that is difficult and being frustrated with a game that is physically impossible to play. The first issue can be alleviated by finding a hint guide somewhere, or even finding cheat codes. But there's no cheat in the world that protects against bad design.
As I say, this is with regards to the PC version. Maybe the console versions are simpler to operate and therefore actually can be played. If you have a choice, take the console version. Unless you have 4 arms, of course.
- 23skidoo-4
- Aug 3, 2007
- Permalink
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