A handsome binding (regrettable use of the papyrus font notwithstanding), but I still prefer the Del Rey editions, which use Howard's original manuscrA handsome binding (regrettable use of the papyrus font notwithstanding), but I still prefer the Del Rey editions, which use Howard's original manuscripts, untouched by magazine editors or later, inferior authors like de Camp.
I used to defend Lovecraft's reputation, arguing that he'd suffered the same fate as fellow pulp author Howard: that later writers, hoping to profit oI used to defend Lovecraft's reputation, arguing that he'd suffered the same fate as fellow pulp author Howard: that later writers, hoping to profit off of his name, put it on the cover of all sorts of middling short story collections--cliche and badly-written stuff that (if the reader is lucky) might actually contain one or two stories by the original author.
However, in this tale, Lovecraft proves that he can write just as badly as his gaggle of followers. It is meant to be a story of the fantastical, of the supernatural, of mystery and suspense--yet it is full of the very things that kill off any sense of wonder or the uncanny. Nothing demysticizes like familiarity, and this book is full of precise descriptions of his monstrous creatures, their histories, their habits--Lovecraft even spends a few paragraphs telling us how they like to furnish and decorate their living rooms. A tip for writers of the supernatural: if you want a being to be mysterious and unsettling, don't go off on a tangent about its commitment to feng shui.
In the Annotated Lovecraft, where I most recently read this story, noted critic S.T. Joshi claims that Lovecraft wasn't a pulp author, but something else, something greater--yet this story, one of Lovecraft's most well-known, is rife with all the worst habits of the pulps: pointless details, repetitive descriptions, crutch words, extensive exposition, little change in tone or voice, convenient plotting, and impossibly insightful protagonists. Beyond that, Lovecraft doesn't even deliver on those things that make pulps worth reading in the first place: verve, action, dynamic characters, and tension.
The whole story is basically a scientist explaining to the reader a series of carvings that he's looking at. The actual plot--the fact that he and his team of researchers are trapped in Antarctica and think that something is killing them off--is treated as a secondary concern.
The thin story is padded out by interminable details, the same comments and observations, repeated over and over, page after page. Like a bad game of Dungeons and Dragons, every new room is needlessly described: they entered a spheroid oblong, 63 yards long and 41 yards wide, the walls were worked stone, covered in carvings depicting some tentacled creature.
There are always carvings.
As we go along, the protagonist describes it all to us minutely, with a level of insight that grows increasingly laughable. At one point, he mentions that he can somehow tell, by a series of ancient stone-etched pictures left by an alien race, that they had lost the skill of telepathy and switched to spoken communication. In the real world, archaeologists struggle their entire careers to figure out what particular people, places, events, and objects are being represented in surviving remnants of murals, but our plucky narrator doesn't suffer a moment's confusion on how aliens artistically rendered telepathic powers some hundred million years ago.
Indeed, the entire expedition seems to have a level of knowledge and familiarity with 'eldritch tomes' and 'esoteric history' that is quite impressive. Keep in mind that these aren't paranormal researchers, but regular geologists, archaeologists, paleontologists, &c.--and yet, every time they enter a new room, they never fail to comment that this or that carving reminds them of something they once read in the Necronomicon. They throw off references to the mi-go and the shaggoth as if discussing nothing so remarkable as varieties of sparrow, and recall in detail historical events of a hundred million years ago with the utmost nonchalance.
Apparently, far from being an incomprehensible mystery the mere overhearing of which accursed syllables invokes incurable madness, the History of Cthonic Horrors is in fact a basic undergrad class required at all proper universities (and Marty's favorite topic when he's trying to impress drunk girls at the Young Scientists mixer).
Now, perhaps the fact that the narrator never fails to halt his headlong flight from horrid monsters in order to examine and explain the carvings is meant to represent the fellow's meticulous character--which brings up an important writing lesson: once a fact has been established in the text, it does not need to be reiterated ad nauseam. You don't have to mention the character's clothes and sword in every scene, because once those things have been described, the reader isn't going to assume the character is suddenly naked and defenseless just because the scene changed. Having the character demonstrate this trait once or twice in a story is perfectly effective, without wasting a lot of space reiterating.
Reading this plodding list of details reminded me of nothing so much as discussing writing with a teenage would-be fantasy author: ask about his book, and he'll spend forty minutes telling you what color swords the southern nation has, how many priest-kings ruled in succession over the Lost Isles, what city-states exported the most grain in the decades since the mana-plague, and the convoluted rules he's put together for how a fire spell works.
In short, by the end, he hasn't mentioned anything that resembles a story: no sense of character, psychology, pacing, tone, plotting, structure, theme, climax, pivotal scenes, conflict, tension, style, language, dialogue--never forget that, when it comes to a good story, setting is irrelevant. Get together some costumes and props, build a set, arrange the furniture, get your lighting perfect, and guess what: you still don't have a play.
Yet you can perform Shakespeare in a blank room, all the actors dressed in nondescript black, and you'll still get a great story, great characters and emotions and moments. Change the setting to a space station, an elf kingdom, a Wild West boomtown, a port full of pirates, and it doesn't matter--the story is still the thing that carries it.
It's frustrating to watch an author just obsess over details, because overall, it's something they do to please themselves, not their audience. It's like a set dresser carefully filling all the drawers on set with realistic, accurate props that will never be used in the play, never seen by the audience. At some point, it's just a self-indulgent game.
However, that doesn't mean I don't understand the appeal of this story--indeed, it has consistently been popular, republished over and over throughout the years as a 'Lovecraft classic'. It's chock-full of exposition and explanation, and there are few things that fandom likes more. To have Lovecraft's world, his mysteries, his horrors laid out so simply, so fully, makes them easy to understand, easy to tie together--and easy to obsess over. That collection of little details, of the inner-workings of a fictional world is what much of fandom is built on. It is less a story and more a Star Wars technical guide.
A proper mystery, a story of true terror and fantasy doesn't give out simple explanations, because that would undermine the very sense of unease, of the supernatural on which such a story is based. Mystery and explanation are antithetical to one another: once the mystery has been explained, then the mystery has ended.
Yet, there are many readers who come away from a fantastical story asking 'what really happened?'--which, of course, is the wrong question, because what really happened was that an author sat down and created a piece of fiction from his imagination. There is no reality outside of the story, the story exists to be a good story, to have feeling, pacing, and structure that works. A story does not actually exist in any concrete world 'out there' to be discovered and enumerated.
The error Lovecraft makes here (the same error Mike Mignola made with Hellboy recently) was taking a strange and fantastical world and trying to 'lock it down', to make it into something explicable, predictable, fundamentally known. Some might suggest that this urge opens up that world to other authors, by allowing them to know what 'really happened', but in truth, it closes off the world, it limits fundamentally what that world can be, and what stories can take place within it--not only for other prospective authors, but also for readers.
It shrinks the whole thing down and makes it more easily digestible--which is diametrically opposed to the supposed theme of Lovecraft's stories: that there are things, both objects and ideas that are larger than we are, that are too grand for us to ever truly understand, things that cannot be simply encapsulated through a straightforward summary of events. This story, more than any other, is a betrayal of the very thing that is supposed to set Lovecraft's work apart, making it interesting and influential in the first place.
Instead, we get something along the lines of 'true tales' of Atlantis and the Hollow Earth that charlatans were peddling at the time, and which have since transformed into shows about 'Ancient Aliens' on the History Channel. Perhaps that's the true legacy of Lovecraft's work: uncredentialed wackos spouting paranoid alien conspiracies--well, that and cute Cthulhu plushies....more
Style is a curious thing in writing: the words we use, the tone of our voice, the images we create, the themes we love to explore. Every author has thStyle is a curious thing in writing: the words we use, the tone of our voice, the images we create, the themes we love to explore. Every author has their own style, even though some don't realize it--indeed, it is those writers who are least aware of their style who will be dominated by its little vicissitudes.
We spend our whole careers cultivating our style, improving it--and yet, style is also a crutch, a limitation. As Bruce Lee observed: the best style is no style at all--to be able to move fluidly, unpredictably from one moment to the next, doing precisely what is required when it is required instead of falling back on tired old habits.
It is what we all would be, if we could: equal to any genre, any mood, any audience--but alas, far-flung ideals are not to be held in our meager grasp. Style develops not only through our strengths, but our weaknesses: through practice, we become increasingly aware of what we do well, and what trips us up, and we modify our style to take advantage of that.
Of course, it tends to become self-fulfilling, since the more you work within your area of comfort, the more skilled and specialized you become. Many authors who distinguished themselves by turning their years of knowledge and experience onto their preferred type of story end up stumbling awkwardly when they step outside of that, and discover that their chosen voice is not universally applicable. Style is always a trap--but it's also a necessity.
Campbell has the enviable reputation of being the 'greatest living horror writer', named a worthy successor to the likes of Lovecraft, Blackwood, Chambers, Bierce, Poe, and M.R. James. Certainly, he demonstrates an able pen here, but this collection is not the one to convince me that he belongs in the Pantheon of Terrors.
The lead story gets a pass, since it's the first one he ever submitted for publication--a plot-free mass of explanations and worldbuilding that apes the worst of Lovecraft's style. It inspiring for any writer to see just how far Campbell has come from these early roots, that he does eventually develop the ability to tell a story, and not a bad one.
However, unfortunately the key term in that compliment is 'a story'--almost all the tales in this collection could have been created by my patented Ramsey Campbell Story Generator:
John is a (Writer/Literary Agent/Publisher/Editor) and he likes (Jigsaw Puzzles/Hiking). His favorite music is (Bach/Mozart/Schubert). He has no children, no wife, no girlfriend--not really any family to speak of. He just doesn't really connect with people, he prefers to be alone. His few 'friends' are jerks who he avoids, when he can. He finds people on the street threatening--especially youths--though he often finds himself watching them from his window.
On the way home from work, he has to walk by a dark and dingy (Underpass/Bus Shelter/Abandoned Building/Alleyway), lit only by the (Sodium/Mercury) light of the streetlamps. He heard that someone died there, once. He finds part of a dead (Cat/Pigeon), but the next day, it isn't there. In the shadows, he hears sounds like (Armor Clinking/Rustling/Scratching).
He tells himself it's 'probably (Old Papers/Bags/Rats/Birds)' making the sounds. He sees something in the shadows: a (Plastic Bag/Heap of Clothes/Pile of Trash)--at least it 'must be a (Bag/Heap/Pile)'. A little later, he realizes something is following him--probably the teens, he thinks, but no, it's something else. He tries to stay calm, but panics and runs, then slips and falls, hurting himself. He has a sudden, inexplicable revelation of just what this thing is, what's happening to him, and why.
He thinks for a moment he's gotten away--but no, it's right next to him. It's a lumpy hobo shape, its body the wrong shape for a person. It's reaching for him, making moist noises. As it closes in, he's thankful he can't see its face.
Now, this isn't a bad story--indeed, taken on its own, each story is perfectly good: well-written, well-structured--but that doesn't make it any more interesting to read it over a dozen times in a row with slight variations. It's almost as if Campbell is trying to refine a very specific, focused style--a one-story style, as we develop in the process of drafting and editing: ever focusing, tightening, improving--this collection provides an apt example for why we don't include all our early drafts alongside the final copy.
Now, there are a few stories that stand out, but not always in good ways. There is precisely one female narrator in the collection, but it's still the same story, just with a perspective shift: we still have our standard Campbell Protagonist, while the woman narrator seems to be one of his various jerk friends.
Tellingly, the woman is alone, like all of Campbell's narrators, but unlike the men, she doesn't prefer it that way, instead falling into the tired role of the old maid, desperate to make a connection, but too afraid to do so. She's also the only narrator allowed to survive, in the end--women are too delicate to kill off.
Otherwise, the women in the stories stick close to archetypes: they are either mother figures, nagging wives, sex objects, or witches. While the default villains are men (even when inhuman, they take the shapes of male hobos), the female villains are all witches. Additionally, while the male threats seem to be evil and powerful unto themselves, the witches are portrayed as secondary, having power only through sexual relationships to men, a la the old 'Bride of Satan' trope, they are not evil objects themselves, but merely its subjects.
There are some cute novelties in the collection: an evil hack author, an evil story collection editor, an evil vacation slide show--which do help those individual stories stand out a bit more.
The oddest thing is that the last two stories in the collection are completely different from everything that came before: experimental, unpredictable, unusual--with variance in voice and tone that are estimable. To end such a repetitive book on an incongruous change felt almost like a punchline--though what the joke might be, I couldn't say.
Whatever it was that woke Campbell from his literary slumber, it should remind all of us of the necessity of being shaken up, driven from safe pastures and forced to fend for ourselves for a bit, to figure things out all over again. We never know when these moments will come, or where they will come from, but that is the other side of the coin when we are developing a style: first we labor narrowly, focus, recreate, rehash, perfect--and then we must be thrust outside of that, forced to come to terms again, lest we grow too complacent, too narrow in our view, too satisfied with what we have.
Whether Campbell deserves his laurels, this collection is not fit to demonstrate, but the fact that it does demonstrate growth is a good sign--I only wish the thing had been edited down more effectively--hitting the high points and leaving out the in-betweens, as a 'best of' collection should....more