Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing (27% of Attack power) Physical damage each.
Windfury Weapon is an Enhancementshaman temporary weapon imbue that gives each main-hand melee attack a chance to strike two additional times, dealing damage based off attack power.
Windfury Weapon stacks with [Windfury Totem], as the latter is not applied as a temporary weapon enchant.
Unlike roguepoisons, Windfury Weapon is applied as a temporary weapon enchant. Therefore it cannot be used with a weapon stone or oil on the same weapon (they will overwrite each other).
Tips and tactics[]
Windfury Weapon should always be the chosen imbue on the shaman's main-hand, with [Flametongue Weapon] imbued on the off-hand.
Consumable imbues (ex. [Shaded Weightstone], [Shadowcore Oil]) should never be considered over Windfury Weapon. These imbues do not compare in terms of damage for enhancement, and unlike Windfury Weapon they have no synergy with the shaman's mastery, talents, or abilities.
Trivia[]
Windfury Weapon quickly gained notoriety during the original World of Warcraft run for its ability to sometimes "one-shot" players. This was due to its strong tuning and relied on the use of slow two-handed weapons. Low-armor classes were primarily susceptible, specifically Mages and Priests as their base health pools were the lowest in comparison to other classes. Newer level 60s were also susceptible if they were under-geared.
This phenomenon occurred less often after the changes made in patch 1.11.0, and all but disappeared in patch 2.0.1 when enhancement gained the ability to dual wield weapons.
A 3-second internal cooldown was added to Windfury Weapon in The Burning Crusade. This was later removed during alpha testing for Warlords of Draenor, which also removed Windfury Weapon as an imbue and changed it to a passive ability.
Patch changes[]
Patch 10.1.0 (2023-05-02): Damage increased by 50%.
Patch 10.0.0 (2022-10-25): Now a row 2 Enhancement talent (was a level 10 Enhancement ability).
Patch 9.0.2 (2020-11-17): Windfury Weapon's proc damage has been increased by 240%.
Patch 9.0.1 (2020-10-13): Reintroduced, replacing the passive ability [Windfury]. Now learned at level 10 (was 30.
Windfury Weapon enchantment will only benefit the weapon with the enchantment on it.
Self-weapon buffs such as Windfury Weapon can now be applied to both main and off-hand weapons.
Fixed an issue where extra attacks from Windfury Weapon would not proc [Flurry] when they crit.
Patch 1.11.0 (2006-06-19): Mana cost reduced. Attack power bonus of Windfury Weapon reduced by 50%.
Patch 1.4.0 (2005-04-19): Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.