Signs Abilities
|
Ability
|
Description
|
Points
|
Aard Sign
|
A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.
|
0
|
Far-Reaching Aard
|
Level 1:
- Increases Aard's range by 1 yard(s).
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Aard's range by 2 yard(s).
- Stamina regeneration in combat: +1/s
Level 3:
- Increases Aard's range by 3 yard(s).
- Stamina regeneration in combat: +1.5/s
|
0
|
Aard Sweep
|
Alternate Sign Mode: Level 1:
- Aard strikes all opponents in a certain radius. Knock-down chance is 21% lower.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Aard strikes all opponents in a certain radius. Knock-down chance is 17% lower.
- Stamina regeneration in combat: +1/s
Level 3:
- Aard strikes all opponents in a certain radius.
- Stamina regeneration in combat: +1.5/s
|
6
|
Aard Intensity
|
Level 1:
- Increases Aard Sign intensity by 5%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Aard Sign intensity by 10%.
- Stamina regeneration in combat: +1/s
Level 3:
- Increases Aard Sign intensity by 15%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases Aard Sign intensity by 20%.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases Aard Sign intensity by 25%.
- Stamina regeneration in combat: +2.5/s
|
12 (Was 18 prior to Patch 4.0)
|
Shock Wave
|
Level 1:
- Aard now deals 100 damage. (Was 40 prior to Patch 4.0)
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases the damage dealt by Aard to 200. (Was 80 prior to Patch 4.0)
- Stamina regeneration in combat: +1/s
Level 3:
- Increases the damage dealt by Aard to 300. (Was 120 prior to Patch 4.0)
- Damage scales with enemy level.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases the damage dealt by Aard to 160.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases the damage dealt by Aard to 200.
- Stamina regeneration in combat: +2.5/s
|
18 (Was 28 prior to Patch 4.0)
|
Igni Sign
|
A directed fiery blast that damages enemies. Damage scales with Sign intensity.
|
0
|
Melt Armor
|
Level 1:
- Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 15%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 30%.
- Stamina regeneration in combat: +1/s
Level 3:
- Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 45%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 60%.
- Stamina regeneration in combat: +2/s
Level 5:
- Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 75%.
- Stamina regeneration in combat: +2.5/s
|
0
|
Firestream
|
Alternate Sign Mode: Level 1:
- Emits a continuous stream of fire that damages enemies.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Emits a continuous stream of fire that damages enemies.
- Stamina cost is reduced by 25%. Stamina regeneration in combat: +1/s
Level 3:
- Emits a continuous stream of fire that damages enemies.
- Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5/s
|
6
|
Igni Intensity
|
Level 1:
- Increases Igni Sign intensity by 5%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Igni Sign intensity by 10%.
- Stamina regeneration in combat: +1/s
Level 3:
- Increases Igni Sign intensity by 15%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases Igni Sign intensity by 20%.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases Igni Sign intensity by 25%.
- Stamina regeneration in combat: +2.5/s
|
12 (Was 18 prior to Patch 4.0)
|
Pyromaniac
|
Level 1:
- Increases the chance to apply Burning by 20%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases the chance to apply Burning by 40%.
- Stamina regeneration in combat: +1/s
Level 3:
- Increases the chance to apply Burning by 60%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases the chance to apply Burning by 80%.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases the chance to apply Burning by 100%.
- Stamina regeneration in combat: +2.5/s
|
18 (Was 28 prior to Patch 4.0)
|
Yrden Sign
|
Magic trap that slows enemies who enter its area of effect.
|
0
|
Sustained Glyphs
|
Level 1:
- Increases Sign duration by 5 seconds. Number of alternative mode charges: 7. Number of standard mode traps: 1.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Sign duration by 10 seconds. Number of alternative mode charges: 9. Number of standard mode traps: 2.
- Stamina regeneration in combat: +1/s
|
0
|
Magic Trap
|
Alternate Sign Mode: Level 1:
- Damages and slows enemies within a 10-yard radius. Destroys projectiles passing through this area.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Damages and slows enemies within a 12-yard radius. Destroys projectiles passing through this area. Damage increased by 25%.
- Stamina regeneration in combat: +1/s
Level 3:
- Damages and slows enemies within a 14-yard radius. Destroys projectiles passing through this area. Damage increased by 50%.
- Stamina regeneration in combat: +1.5/s
|
6
|
Yrden Intensity
|
Level 1:
- Increases Yrden Sign intensity by 5%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Yrden Sign intensity by 10%.
- Stamina regeneration in combat: +1/s
Level 3:
- Increases Yrden Sign intensity by 15%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases Yrden Sign intensity by 20%.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases Yrden Sign intensity by 25%.
- Stamina regeneration in combat: +2.5/s
|
12 (Was 18 prior to Patch 4.0)
|
Supercharged Glyphs
|
Level 1:
- Enemies under the influence of Yrden lose 10 point(s) of Vitality or Essence per second.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Enemies under the influence of Yrden lose 20 point(s) of Vitality or Essence per second.
- Stamina regeneration in combat: +1/s
Level 3:
- Enemies under the influence of Yrden lose 30 point(s) of Vitality or Essence per second.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Enemies under the influence of Yrden lose 40 point(s) of Vitality or Essence per second.
- Stamina regeneration in combat: +2/s
Level 5:
- Enemies under the influence of Yrden lose 50 point(s) of Vitality or Essence per second.
- Stamina regeneration in combat: +2.5/s
|
18 (Was 28 prior to Patch 4.0)
|
Quen Sign
|
Protective shield that lasts until it has absorbed damage totaling % of maximum Vitality.
|
0
|
Exploding Shield
|
Level 1:
- Quen shield pushes opponents back when it breaks.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Quen shield pushes opponents back and deals damage when it breaks.
- Stamina regeneration in combat: +1/s
Level 3:
- Quen shield pushes opponents back and deals damage when it breaks, with a chance for knock-down.
- Stamina regeneration in combat: +1.5/s
|
0
|
Active Shield
|
Alternate Sign Mode: Level 1:
- Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Maintaining an active shield now drains 50% less Stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player Vitality.
- Stamina regeneration in combat: +1/s
Level 3:
- Maintaining an active shield no longer drains Stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player Vitality.
- Stamina regeneration in combat: +1.5/s
|
6
|
Quen Intensity
|
Level 1:
- Increases Quen Sign intensity by 5%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Quen Sign intensity by 10%.
- Stamina regeneration in combat: +1/s
Level 3:
- Increases Quen Sign intensity by 15%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases Quen Sign intensity by 20%.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases Quen Sign intensity by 25%.
- Stamina regeneration in combat: +2.5/s
|
12 (Was 18 prior to Patch 4.0)
|
Quen Discharge
|
Level 1:
- Reflects 5% absorbed damage back to the attacker.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Reflects 10% absorbed damage back to the attacker.
- Stamina regeneration in combat: +1/s
Level 3:
- Reflects 15% absorbed damage back to the attacker.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Reflects 20% absorbed damage back to the attacker.
- Stamina regeneration in combat: +2/s
Level 5:
- Reflects 25% absorbed damage back to the attacker.
- Stamina regeneration in combat: +2.5/s
|
18 (Was 28 prior to Patch 4.0)
|
Axii Sign
|
Charms an opponent's mind, temporarily eliminating him from combat.
|
0
|
Delusion[1]
|
Level 1:
- Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Target does not move towards Geralt while he is casting Axii. Increases the effectiveness of Axii in dialogues. Reduces Axii casting time.
- Stamina regeneration in combat: +1/s
Level 3:
- Target does not move towards Geralt while he is casting Axii. Increases the effectiveness of Axii in dialogues. Reduces Axii casting time.
- Stamina regeneration in combat: +1.5/s
|
0
|
Puppet
|
Alternate Sign Mode: Level 1:
- Targeted enemy briefly becomes an ally and deals 20% more damage.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Targeted enemy briefly becomes an ally and deals 40% more damage.
- Stamina regeneration in combat: +1/s
Level 3:
- Targeted enemy briefly becomes an ally and deals 60% more damage.
- Stamina regeneration in combat: +1.5/s
|
6
|
Axii Intensity
|
Level 1:
- Increases Axii Sign intensity by 5%.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Increases Axii Sign intensity by 10%.
- Stamina regeneration in combat: +1/s
Level 3:
- Increases Axii Sign intensity by 15%.
- Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
- Increases Axii Sign intensity by 20%.
- Stamina regeneration in combat: +2/s
Level 5:
- Increases Axii Sign intensity by 25%.
- Stamina regeneration in combat: +2.5/s
|
12 (Was 18 prior to Patch 4.0)
|
Domination
|
Level 1:
- Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
- Stamina regeneration in combat: +0.5/s
Level 2:
- Two opponents can be influenced by Axii at the same time. The effect is 25% weaker.
- Stamina regeneration in combat: +1/s
Level 3:
- Two opponents can be influenced by Axii at the same time.
- Stamina regeneration in combat: +1.5/s
|
18 (Was 28 prior to Patch 4.0)
|