Tiers are a term used in the Storytelling System to denote different "levels" or styles of play. Originally introduced in the Hunter: The Vigil Rulebook[1], it was quickly expanded to cover other systems.
Tier 1[]
This is the lowest, most personal tier, dealing with individuals and troupes, with little going beyond. A political organization is little more than a gang at this level. It's the level of the locality.
Levels include:
Tier 2[]
This is the mid-level tier, and typically the default assumption for most games, operating at a city level. While individual tier 1 groups may move around, their actions are typically part of the grander designs of tier 2 organizations.
Levels include:
- Vampire: The Requiem: ancilla/covenant[2]
- Mage: The Awakening: Consilium[3]
- Hunter: The Vigil: compact[1]
Tier 3[]
This is, for most purposes, the top-level tier. It covers national or even global-level politics and conflict, with PCs being major movers and shakers within their societies.
Levels include:
- Vampire: The Requiem: elder/conspiracy[2]
- Mage: The Awakening: Order[3]
- Hunter: The Vigil: conspiracy[1]
Tier 4[]
This is perhaps the rarest of all tiers, introduced within Imperial Mysteries[4]. It takes place on a cosmic level, where players literally have a stake in reality itself.
Levels include:
- Mage: The Awakening: Archmaster[4]
References[]
- ↑ 1.0 1.1 1.2 1.3 HTV: Hunter: The Vigil Rulebook
- ↑ 2.0 2.1 2.2 VTR: The Danse Macabre
- ↑ 3.0 3.1 3.2 MTAw: Mage Chronicler's Guide
- ↑ 4.0 4.1 MTAw: Imperial Mysteries