Seeder(s) are extremely vicious Banes who travel alone. Their purpose is to forcibly create fomori.
Overview[]
Seeders travel about in search of humans who are corrupted by the Wyrm. They seldom stay in one place for long. They have a language of their own and they have little to do with other Banes. All fomori are unable to attack Seeders, and it appears that the fomori created by a given Seeder are unable to resist performing any services the Seeder requests of them.
Image[]
They appear as 15-foot-tall hybrids of lizards, bats and spiders. They have six lashing tails. They often carry hypodermic needles filled with glowing green goop, or serrated, swirling bone saws. They do not speak, but emit great shrieks and roars.
Stats[]
First Edition[]
Rage 8, Gnosis 7, Willpower 8, Power 60
Charms: Airt Sense, Materialize, Reform, Stasis (The Seeder can exhale a cloud of gas which is always Materialized, even if the Seeder itself does not Materialize. A successful Gnosis roll versus a difficulty equal to a victim's Stamina + Athletics [maximum 10] puts the victim into a state of stasis; she is completely sedated and incapable of action for 30 minutes per success. Once a victim is in this state, the Seeder pulls her into the Umbra and operates on her, turning her into a fomor. It costs seven Power points to produce the cloud), Fomor Creation (A Seeder is able to grant a subject one special power of the Wyrm by expending five Power points and making a successful Willpower roll versus a difficulty of the subject's Gnosis; the power the Seeder grants is its own choice), Hand from Beyond (The Seeder can grab any unresisting [or surprised] creature of human size or smaller and pull it into the Umbra; this costs five Power points)
References[]
- WTA: Book of the Wyrm First Edition, p. 101-102