Rachel Jackman is a Iron Master Cahalith member of the Lodge of Arms.
Overview[]
Rachel likes to fight. She's not interested in common brawling and the like. No, for her, it's all about the beautiful rhythm of a sword in motion, the symphony in the voices of the fighters. Although she's dedicated to her pack, most of her packmates have grown very tired of dueling with her, so she seeks out other challenges where she can. Truth be told, Rachel is growing a little bored. She's not had a good challenge in a long time. Sure, she's had some fierce battles against all sorts of creatures, but somehow the raw combat of werewolf life doesn't quite light the same fire in her. No, she's looking for a really good challenge in werewolf circles. She doesn't want to lose (Heaven forbid), but she would like to be challenged.
Rachel is not an imposing figure. She's short and lithe, with long, black hair and a surprising number of freckles across her face. She's in her mid-30s but could quite easily pass for up to 10 years younger. She tends to wear loose, flowing tops, all the better to entangle her enemies' weapons, and tight trousers, for greater freedom of movement.
Rachel is not a leader by nature. She's happy to be one of the pack, and is a gregarious and outgoing soul, who revels in werewolf company. She never feels quite comfortable around humans, as if she's more aware than most Uratha that she could break humans all too easily. It's only amongst her own kind, and when she's lost in the ballet of a duel, that she truly relaxes.
Stats[]
Tribe: Iron Master
Auspice: Cahalith
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3 (4/6/5/2), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 1, Crafts (Blacksmithing) 2, Medicine 1, Occult (Elementals) 2, Politics 1
Physical Skills: Athletics 2, Brawl 2, Firearms 1, Survival 2, Weaponry (Klaive Sword) 4
Social Skills: Expression (Dance) 3, Intimidation 2, Streetwise 1, Subterfuge 1
Merits: Disarm, Fetish (Klaive Sword) 4, Quick Draw, Resources 1, Weaponry Dodge
Primal Urge: 3
Willpower: 5
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Justice
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Cunning 2, Glory 2, Honor 1
Gifts: Pack Awareness, Partial Change, Straighten, The Right Words, Resist Pain, Ruin
Rituals: 1; Rites: Rite of Dedication, Rite of the Duel
References[]
- WTF: Lodges: The Faithful, p. 32