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Parlor Games is an SAS for Werewolf: The Forsaken.

Summary[]

From the Onyx Path catalog:

"If you ain't just a little scared when you enter a casino, you are either very rich or you haven't studied the games enough." — Terrence "VP Pappy" Murphy
There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it's human prey. Sometimes it's the People.
One of those things is reaching out even further now. It's built its nest somewhere unreachable. It's subtle and cunning, enough so to hide its own strength. And it is strong, and it is dangerous. But it made a mistake. It began to hunt on your territory. It started to take people that are under your protection.
Now it's time for you to do the hunting.

Contents[]

Introduction[]

"Parlor Games" is a basic hunt story which sets the characters on the trail of a mysterious enemy that has been preying on humans uncomfortably close to their own territory.

Background & Set-Up[]

The history and background of "The Ladybird Room" casino, along with various owners it traded hands from.

Cast of Players[]

The characters associated with the Ladybird Room tend to fall into one of two groups: management and clientele. The clientele may act as potential obstacles, victims or even allies. The management is a pack of rival predators with a surprising punch.

Parlor Games Scene Flow[]

Scene: Catching the Scent[]

While checking out a seemingly abandoned truck on their territory, the pack discovers a strange corpse, one that has had the muscles and innards removed while leaving the skin and bones largely intact.

Scene: Dialing the Number[]

If the pack calls the number on the playing card, to find out more whoever is on the other side and his involvement in this affair.

Scene: The Unfortunate Mr. Rosetti[]

The pack learns the address of the "Gregor R." whose phone number is on the card, and pays him a visit. Depending on how they play it, this scene may be a simple and non-violent interrogation, or it may end in hysteria as Rosetti panics and falls victim to the poison in his system.

Scene: The Jacks[]

This scene occurs when the minions of Mr. G come looking for the truck they abandoned, and specifically the corpse within. However, they're not subtle enough to avoid the attention of the pack. This scene provides the pack with their first taste of action against the denizens of the Ladybird Room, as well as an additional dose of monstrous supernatural presence.

Scene: The Front Door[]

This short scene takes place when the characters find the Ladybird Room and attempt to get inside.

Scene: The Ladybird Room[]

This scene occurs when the characters enter the Ladybird Room in order to find their prey. This is a fairly free-form scene, as the characters might spend some time socializing or gambling with the patrons, looking around the room for details, or even getting into a fight with more of the Jacks (or even some of the mortal patrons). The scene is likely to end when the characters come face-to-face with Mr. G and begin the climactic confrontation.

Map of The Ladybird Room[]

Scene: Meeting Mr. Gustavus[]

The pack finally comes face to face with Mr. G. This is most likely to happen when they are invited into the back room by a Jack or when they force their way there. The scene is a chance for the characters to roleplay interaction with their enemy before coming to blows. It allows you, through Mr. Gustavus, to explain a bit more of what's going on before the final reveal (of the Azlu's hideous true form).

Scene: Behind the Trapdoor[]

This scene is triggered when the pack opens the trapdoor to Kusthuthun's den and enters, most likely in pursuit of Mr. G.

Aftermath[]

How to integrate Parlor Games as part of an ongoing chronicle.

Scene Cards[]

Background Information[]

Parlor Games is a Storytelling Adventure System pdf. with eight scenes, a XP level of 0-34 and rated at: Mental **, Physical **** and Social ***. The adventure involves a gambling location known as the Ladybird Room, which on certain days, has a door that opens into the Gauntlet. The location is owned by an Azlu named Mr. Gustavus.

Memorable Quotes[]

Characters[]

  • Megan Blaine - Mortal
  • Jimmy Loughran - Mortal, past
  • Dooley Loughran - Mortal, past, died
  • Miles Littleboy - Mortal, past, bought the Ladybird Room from Jimmy
  • Cassius DeCavra - Mortal, last owner of the Ladybird Room, died

The Ladybird Patrons[]

  • The Dirty Cop: Jason Barry
  • The College Kids: Tim, Alex, Gwen and Elanna
  • The Business Mogul: Barbara Burke - Mortal
  • The Mob Soldier: Nino Moscarello - Mortal
  • The Russian Legbreaker: Josef "Joe" Razdobarin - Mortal
  • The Grifter: Harry Benton - Mortal
  • The Call Girl: Beatrice "Rosa" Rodriquez - Wolf-blooded
  • Alex Ballard - Mortal, Tech-industry VP
  • The Dealers: Emmy Montague and Dominic White - Mortal
  • Gregor Rosetti - Mortal
  • The Jacks (Mr. G's Enforcers) - Azlu Crawlers
  • Mr. Gustavus (Kusthuthun, the Leatherworker) - Azlu, Owner of of the Ladybird Room

Terminology[]

First Tongue: Kusthuthun (Leatherworker), Azlu

References[]

Previous release Game Products Next release
WTF: The Pure Buy it from DriveThruRPG! Now in Print! Werewolf: The Forsaken books WTF: The Rage: Forsaken Player's Guide Buy it from DriveThruRPG! Now in Print!
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