MacKenzie Brolin, "Mack" is a Special Projects member of the Syndicate, member of the Pit Bosses Amalgam and works at the Diefenbakker's Casino Construct.
Overview[]
Diefenbakker's Casino would never have existed if it weren't for Mack Brolin's efforts. A former associate of the famed gangster Benjamin "Bugsy" Siegel, Brolin was instrumental in turning a barren patch of Nevada desert into the tourist and gambling mecca known as Las Vegas. Brolin's ability to crystallize and direct the outlay of the gambler's paradise - in ways that suited him as much as they suited his associates - impressed Simcoe, who approached Brolin in 1965 and offered him a position of Vice President of Research and Development at DGG Ltd.. Brolin quickly snapped up the offer, and has been Simcoe's right-hand man ever since.
Brolin began his career as a talented Sleeper, but soon emerged from his "blindness" under Simcoe's tutelage. Over the years, Brolin has proven himself as an excellent project director and deal maker. His efforts alone have expanded the holding company's profit base nearly 800% during his tenure with the form. Under his guidance, DGG Ltd. had widened its base of operations to include the purchase and creation of new gaming palaces across the world. As part of Special Projects, Brolin worked closely with Ardus Enterprises in presenting a "safe environment" for Diefenbakker's construction; he's also responsible for coordinating and controlling the efforts of Pentex subsidiaries who wish to subcontract with Dief's. Although a weak Technomancer, Brolin is a "can-do" guy who usually gets what he wants.
MacKenzie is a soft-spoken man whose manners belie his fascination with power. To him, intimidation, blackmail and pressure are more effective tools than brute force. A man can't work for you if he's got a broken back, and he isn't likely to be your friend afterward, either. In Brolin's eyes, power is best measured not in injuries or destruction but in influence. The more people like you (or owe you favors), the bigger your reach and the greater your power. He's got a good word for everyone he meets and seems to be sincere in whatever he says.
Even so, Brolin realizes the necessity of force. On addition to extensive mob ties, he's got a personal goon squad known as the "the Cleaning Crew," aka, Pentex First Team #45. Despite their supernatural powers, each member of the team can pass for normal in human society - a trait Brolin exploits by giving them "unofficial" positions in the security staff. While this has caused some friction with Tori Whittingham, both partners realize that open rivalry is counterproductive. The Cleaners function as freelance "protection" around the casino, run occasional "errands," and enjoy free fun of the place in return.
Brolin likes building things; his hobbies include complex puzzles, model kits and a collection of vintage cars that he tries (without much success) to restore. His ultimate goal is to leave a legacy of entertainment to the Masses, profit to his associates and a grand inheritance to his wife Marsha and their three children. To safeguard his legacy, Brolin will do almost anything. Slander, extortion, murder - sometimes it's all just part of the job. He does not understand the true nature or purpose behind Pentex, and would be horrified if he found out. As it is, he's too far into it to retreat, but money and ambition have blinded better men than Mack.
Appearance[]
Brolin looks about 33, stands 6'2", and has a shock of curly red hair and a carefully groomed goatee. His wardrobe rides the cutting edge of corporate casual; he complements it with a pair of round wire glasses. For all his drive and determination, Brolin is remarkably laid back; his brain, however, remains in constant overdrive.
Stats[]
Essence: Architect
Nature: Caregiver
Demeanor: Pattern
Methodology: Special Projects
Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 4, Manipulation 5, Appearance 3, Perception 4, Intelligence 3, Wits 4
Abilities: Alertness 4, Awareness 3, Brawl 1, Diplomacy 4, Sense Deception 5, Streetwise 5, Style 3, Subterfuge 4, Crafts 2, Dive 2, Etiquette 4, Firearms 3, Gambling 3, Leadership 2, Research 4, Ride 1, Speed Reading 2, Technology 3, Computer 3, Investigation 2, Law 5, Psychology 4, Science (Mathematics 3, Economics 3, Physics 2)
Backgrounds: Allies 6, Avatar 2, Influence 3, Library 3, Resources 5
Arete: 3
Spheres: Correspondence 1, Entropy 3, Life 2, Mind 3, Time 1
Quintessence: 2
Willpower: 7
Paradox: 0
References[]
- MTAs: Technocracy: Syndicate, p. 61-62