Laws of the Wild Revised Edition is an updated rulebook for the Mind's Eye Theatre version of Werewolf: The Apocalypse.
Summary[]
From the White Wolf catalog:
Apocalypse Ascends...
From the shrinking wild places to the sprawling cities, the signs are everywhere - the coming of Apocalypse is certainty. Gaia needs Her warriors more than ever these days. But the Garou Nation is beset on all sides - from the Wyrm's many minions, the Weaver's machinations, the slow decimation of the wilderness, and perhaps even from within.
But Not Without a Fight!
Laws of the Wild Revised is the revised and updated rulebook for playing the Garou in live-action. Based on Werewolf: The Apocalypse Revised, this book carries the new material and the advanced storyline. Everything a player needs to learn the basics of the Werewolf setting, create a character and begin playing is contained within.
Contents[]
Trail's Beginning: A Winter's Tail[]
Chapter One: Introduction[]
The introduction to both Mind's Eye Theatre and the World of Darkness.
Chapter Two: The Tribes[]
A complete overview of the werewolf tribes available for play in the World of Darkness.
- Black Furies
- Bone Gnawers
- Children of Gaia
- Fianna
- Get of Fenris
- Glass Walkers
- Red Talons
- Shadow Lords
- Silent Striders
- Silver Fangs
- Uktena
- Wendigo
Chapter Three: Character Creation[]
Everything that you'll need to create a character to start playing.
- Archetypes: Alpha, Autist, Bravo, Builder, Bureaucrat, Caregiver, Competitor, Confidant, Conniver, Cub, Deviant, Director, Explorer, Fanatic, Follower, Gallant, Hedonist, Jester, Judge, Lone Wolf, Martyr, Predator, Rebel, Reluctant Garou, Show-Off, Survivor, Traditionalist, Visionary
- Metis Disfigurements: Albino, Blind, Chitinous Skin, Deaf, Fit of Madness, Fragile Claws/Loose Teeth, Hairless, Horns/Hooves, Hunchback, No Sense of Smell, Weak Immune System, Withered Limb
- Attributes: Physical Traits: Agile, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious. Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry; Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Lame, Lethargic, Puny, Sickly; Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty; Negative Social Traits: Bestial, Callous, Condescending, Dull, Feral, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy; Mental Traits: Alert, Attentive, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Shrewd, Vigilant, Wily, Wise; Negative Mental Traits: Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Submissive, Violent, Witless
- Abilities: Academics, Animal Ken, Athletics, Awareness, Brawl, Computer, Crafts, Dodge, Drive, Empathy, Enigmas, Etiquette, Expression, Finance, Firearms, Hobby/Professional/Expert Ability, Intimidation, Investigation, Law, Leadership, Linguistics, Medicine, Meditation, Melee, Occult, Performance, Politics, Primal-Urge, Repair, Rituals, Science, Security, Scrounge, Stealth, Streetwise, Subterfuge, Survival
- Backgrounds: Allies, Ancestors, Contacts, Fetish, Influence, Kinfolk, Mentor, Pure Breed, Resources, Rites, Totem
- Merits and Flaws: Physical Merits and Flaws: Bad Taste (2 Trait Merit), Fair Glabro (2 Trait Merit), Lack of Scent (2 Trait Merit), Huge Size (4 Trait Merit), Metamorph (6 Trait Merit), Animal Musk (1 Trait Flaw), Strict Carnivore (1 Trait Flaw), Bad Sight (1 or 3 Trait Flaw), Disfigured (2 Trait Flaw), One Eye (2 Trait Flaw), Lame (3 Trait Flaw), Monstrous (3 Trait Flaw), One Arm (3 Trait Flaw), Permanent Wound (3 Trait Flaw), Deaf (4 Trait Flaw), Mute (4 Trait Flaw), Wolf years (5 Trait Flaw), Blind (6 Trait Flaw); Mental Merits and Flaws: Code of Honor (1 Trait Merit), Concentration (1 Trait Merit), Berserker (2 Trait Merit), Clam Heart (3 Trait Merit), Iron Will (5 Trait Merit), Nightmares (1 Trait Flaw), Phobia (1 or 3 Trait Flaw), Soft-Hearted (1 Trait Flaw), Pack Mentality (2 Trait Flaw), Amnesia (2 Trait Flaw), Lunacy (2 Trait Flaw), Short Fuse (2 Trait Flaw), Hatred (3 Trait Flaw), Territorial (3 Trait Flaw); Social Merits and Flaws: Favor (1 or 3 Trait Flaw), Human Tribal Status (2 or 4 Trait Merit), Enemy (1 to 5 Trait Flaw), Dark Secret (1 Trait Flaw), Shy (1 Trait Flaw), Persistent Parents (2 Trait Flaw), Hunted (3 Trait Flaw), Ward (3 Trait Flaw), Inept (5 Trait Flaw); Supernatural Merits and Flaws: Ancestral Mentor (1 Trait Merit), True Love (1 Trait Merit), Medium (2 Trait Merit), Moon-Bound (2 Trait Merit), Luck (3 Trait Merit), Natural Channel (3 Trait Merit), Supernatural Companion (3 Trait Merit), Resistant to Wyrm Emanations (6 Trait Merit), Silver Tolerance (7 Trait Merit), True Faith (7 Trait Merit), Banned Transformation (1 to 6 Trait Flaw), Cursed (1 to 5 Trait Flaw), Forced Transformation (1 to 4 Trait Flaw), Mark of the Predator (2 Trait Flaw), Sign of the Wolf (2 Trait Flaw), Haunted (3 Trait Flaw), Pierced Veil (3 Trait Flaw), Dark Fate (5 Trait Flaw), Taint of Corruption (7 Trait Flaw)
- Influence: Bureaucracy, Church, Finance, Health, High Society, Industry, Legal, Media, Occult, Police, Political, Street, Transportation, Underworld, University
Chapter Four: Gifts and Rites[]
Descriptions of the mysterious powers the spirits teach and the rituals that shape werewolf lives.
- Gifts
- Breed Gifts
- Homid
- Jam Technology - Basic
- Master of Fire - Basic
- Persuasion - Basic
- Smell of Man - Basic
- Staredown - Basic
- Cocoon - Intermediate
- Disquiet - Intermediate
- Reshape Object - Intermediate
- Spirit Ward - Intermediate
- Assimilation - Advanced
- Part the Veil - Advanced
- Metis
- Burrow - Basic
- Create Element - Basic
- Curse of Hatred - Basic
- Primal Anger - Basic
- Sense Wyrm - Basic
- Eyes of the Cat - Intermediate
- Gift of the Porcupine - Intermediate
- Mental Speech - Intermediate
- Wither Limb - Intermediate
- Madness - Advanced
- Totem Gift - Advanced
- Lupus
- Heightened Senses - Basic
- Hare's Leap - Basic
- Scent of Sight - Basic
- Sense Prey - Basic
- Sense the Unnatural - Basic
- Beast Life - Intermediate
- Catfeet - Intermediate
- Gnaw - Intermediate
- Name the Spirit - Intermediate
- Elemental Gift - Advanced
- Song of the Great Beast - Advanced
- Homid
- Auspice Gifts
- Ragabash
- Blissful Ignorance - Basic
- Blur of the Milky Eye - Basic
- Open Seal - Basic
- Scent of Running Water - Basic
- Sense of the Prey - Basic
- Taking the Forgotten - Basic
- Gremlins - Intermediate
- Luna's Blessing - Intermediate
- Open Moon Bridge - Intermediate
- Whelp Body - Intermediate
- Thieving Talons of the Magpie - Advanced
- Thousand Arms - Advanced
- Theurge
- Command Spirit - Basic
- Mother's Touch - Basic
- Name the Spirit - Basic
- Sense Wyrm - Basic
- Sight From Beyond - Basic
- Spirit Speech - Basic
- Exorcism - Intermediate
- Grasp the Beyond - Intermediate
- Pulse of the Invisible - Intermediate
- Spirit Drain - Intermediate
- Feral Lobotomy - Advanced
- The Malleable Spirit - Advanced
- Philodox
- Call to Duty - Basic
- King of the Beasts - Basic
- Resist Pain - Basic
- Scent of the True Form - Basic
- Strength of Purpose - Basic
- Truth of Gaia - Basic
- Roll Over - Intermediate
- Scent of Beyond - Intermediate
- Weak Arm - Intermediate
- Wisdom of the Ancient Ways - Intermediate
- Geas - Advanced
- Wall of Granite - Advanced
- Galliard
- Beast Speech - Basic
- Call of the Wyld - Basic
- Call of the Wyrm - Basic
- Distractions - Basic
- Dreamspeak - Basic
- Mindspeak - Basic
- Bridge Walker - Intermediate
- Eyes of the Cobra - Intermediate
- Shadows by the Firelight - Intermediate
- Song of Rage - Intermediate
- Fabric of the Mind - Advanced
- Head Games - Advanced
- Ahroun
- Falling Touch - Basic
- Inspiration - Basic
- Razor Claws - Basic
- Sense Silver - Basic
- Spirit of the Fray - Basic
- True Fear - Basic
- Clenched Jaw - Intermediate
- Heart of Fury - Intermediate
- Silver Claws - Intermediate
- Stoking Fury's Furnace - Intermediate
- Kiss of Helios - Advanced
- Strength of Will - Advanced
- Ragabash
- Tribal Gifts
- Black Furies
- Breath of the Wyld - Basic
- Curse of Aeolus - Basic
- Heightened Senses - Basic
- Sense of the Prey - Basic
- Sense Wyrm - Basic
- Body Wrack - Intermediate
- Coup de Grace - Intermediate
- Visceral Agony - Intermediate
- Wasp Talons - Intermediate
- Thousand Forms - Advanced
- Wyld Warp - Advanced
- Bone Gnawers
- Blissful Ignorance - Basic
- Cooking - Basic
- Odious Aroma - Basic
- Resist Toxin - Basic
- Tagalong - Basic
- Attunement - Intermediate
- Friend in Need - Intermediate
- Infest - Intermediate
- Reshape Object - Intermediate
- Riot - Advanced
- Survivor - Advanced
- Children of Gaia
- Calm - Basic
- Luna's Armor - Basic
- Mercy - Basic
- Mother's Touch - Basic
- Resist Pain - Basic
- Beast Life - Intermediate
- Dazzle - Intermediate
- Spirit Friend - Intermediate
- Strike the Air - Intermediate
- Halo of the Sun - Advanced
- The Living Wood - Advanced
- Fianna
- Faerie Light - Basic
- Glib Tongue - Basic
- Howl of the Banshee - Basic
- Persuasion - Basic
- Resist Toxin - Basic
- Balor's Gaze - Intermediate
- Faerie Kin - Intermediate
- Phantasm - Intermediate
- Reshape Object - Intermediate
- Call the Hunt - Advanced
- Gift of the Spriggan - Advanced
- Get of Fenris
- Halt the Coward's Flight - Basic
- Razor Claws - Basic
- Resist Pain - Basic
- Snarl of the Predator - Basic
- Visage of Fenris - Basic
- Hero's Stand - Intermediate
- Might of Thor - Intermediate
- Scream of Gaia - Intermediate
- Venom Blood - Intermediate
- Fenris' Bite - Advanced
- Horde of Valhalla - Advanced
- Glass Walkers
- Control Simple Machine - Basic
- Cybersenses - Basic
- Diagnostics - Basic
- Power Surge - Basic
- Trick Shot - Basic
- Attunement - Intermediate
- Control Complex Machine - Intermediate
- Doppelganger - Intermediate
- Elemental Favor - Intermediate
- Chaos Mechanics - Advanced
- Summon Net-Spider - Advanced
- Red Talons
- Beast Speech - Basic
- Beastmind - Basic
- Scent of Running Water - Basic
- Sense of the Prey - Basic
- Wolf at the Door - Basic
- Elemental Favor - Intermediate
- Trackless Waste - Intermediate
- Gorge - Intermediate
- Quicksand - Intermediate
- Curse of Lycaon - Advanced
- Gaia's Vengeance - Advanced
- Shadow Lords
- Aura of Confidence - Basic
- Clap of Thunder - Basic
- Fatal Flaw - Basic
- Luna's Armor - Basic
- Seizing the Edge - Basic
- Direct the Storm - Intermediate
- Open Wounds - Intermediate
- Paralyzing Stare - Intermediate
- Strength of the Dominator - Intermediate
- Obedience - Advanced
- Shadow Pack - Advanced
- Silent Striders
- Blissful Ignorance - Basic
- Messenger's Fortitude - Basic
- Sense Wyrm - Basic
- Silence - Basic
- Speed of Thought - Basic
- Adaptation - Intermediate
- Attunement - Intermediate
- Great Leap - Intermediate
- Speed Beyond Thought - Intermediate
- Gate of the Moon - Advanced
- Reach the Umbra - Advanced
- Silver Fangs
- Empathy - Basic
- Falcon's Grasp - Basic
- Lambent Flame - Basic
- Luna's Armor - Basic
- Sense Wyrm - Basic
- Silver Claws - Intermediate
- Mastery - Intermediate
- Mindblock - Intermediate
- Wrath of Gaia - Intermediate
- Luna's Avenger - Advanced
- Paws of the Newborn Cub - Advanced
- Uktena
- Sense Magic - Basic
- Shroud - Basic
- Spirit of the Bird - Basic
- Spirit of the Fish - Basic
- Spirit Speech - Basic
- Banish Totem - Intermediate
- Call Elemental - Intermediate
- Hand of the Earth Lords - Intermediate
- Invisibility - Intermediate
- Fabric of the Mind - Advanced
- Fetish Doll - Advanced
- Wendigo
- Call the Breeze - Basic
- Camouflage - Basic
- Cutting Wind - Basic
- Resist Pain - Basic
- Speak with Wind Spirits - Basic
- Bloody Feast - Intermediate
- Call the Cannibal Spirit - Intermediate
- Chill of Early Frost - Intermediate
- Wisdom of the Ancient Ways - Intermediate
- Heart of Ice - Advanced
- Invoke the Spirits of the Storm - Advanced
- Black Furies
- Breed Gifts
- Rites
- Rites of Accord
- Rite of Cleansing - Basic
- Rite of Contrition - Basic
- Rite of Renunciation - Basic
- Caern Rites
- Moot Rite - Basic
- Rite of the Opened Caern - Basic
- The Badger's Burrow - Intermediate
- Rite of the Opened Bridge - Intermediate
- Rite of the Shrouded Glen - Intermediate
- Rite of Caern Building - Advanced
- Rites of Death
- Gathering for the Departed - Basic
- Rite of the Winter Wolf - Intermediate
- Mystic Rites
- Baptism of Fire - Basic
- Rite of Binding - Basic
- Rite of Questing Stone - Basic
- Rite of Talisman Dedication - Basic
- Rite of Becoming - Basic
- Rite of Spirit Awakening - Basic
- Rite of Summoning - Basic
- Rite of the Fetish - Intermediate
- Rite of the Totem - Intermediate
- Punishment Rites
- Rite of Ostracism - Basic
- Stone of Scorn - Basic
- Voice of the Jackal - Basic
- The Hunt - Intermediate
- Satire Rite - Intermediate
- The Rending of the Veil - Intermediate
- Gaia's Vengeful Teeth - Advanced
- Rites of Renown
- Rite of Accomplishment - Basic
- Rite of Passage - Basic
- Rite of Wounding - Basic
- Seasonal Rites
- Rite of the Winter Wind - Basic
- Rite of Reawakening - Basic
- The Great Hunt - Basic
- The Long Vigil - Basic
- Minor Rites
- Rites of Accord
Chapter Five: Rules, Systems and Drama[]
The chapter starts with the basic rules you'll need for play, followed with systems for combat, derangements, health, healing and more werewolf-related issues, like howling.
- Weapon Examples
- Melee Weapons
- Knife/Dagger
- Club/Ax
- Longbow
- Pistol
- Heavy Pistol
- Rifle
- Shotgun
- Submachine Gun
- Melee Weapons
- Types of Caerns
- Common: Enigmas, Gnosis, Healing, Leadership, Rage, Stamina, Strength, Urban, Visions, Will, Wisdom, and Wyld
- Unusual: Courage, Love, Justice, Sacrifice, Unity, Craftsmanship, Memory and Stealth
- Septs Duties and Offices
- Lesser Offices: Caller of the Wyld, Master of the Howl, Talesinger, Truthcatcher, and Wyrm Foe
- Greater Offices: Gatekeeper, Keeper of the Land, Master of the Challenge, Master of the Rite, Warder, and Council of Elders
- Sept Moot Structure: The Fool, The Opening Howl, The Inner Sky, Cracking the Bone, Stories and Songs, and The Revel
- Type of Moots: Sept Moots, Grand Moots, Concolations, and Tribal Moots
- Other Gathers: Moon Circles, Pack Tourney, Turning the Sun, Tribal Gathers, and The Council of Elders
- Derangements: Apathy, Bipolar, Delusions of Grandeur, Depression, Hallucinations, Insecurity, Mania, Moon-Mad, Multiple Personalities, Obsession/Compulsion, Paranoia, Phagomania, Schizophrenia
- Types of Howls: The Anthem of War, The Call for Succor, The Call to Hunt, The Chant of Challenge, The Curse of Ignominy, The Cry of Elation, Howl of Introduction, Dirge for the Fallen, Snarl of Precedence, Song of Mockery, Symphony of the Abyss, Wail of Foreboding, Warning of the Wyrm's Approach
Chapter Six: The Umbra[]
This chapter details the spirit world that borders the physical reality, and some of the denizens that werewolves may encounter.
- Caern Types: All, Enigmas, Gnosis, Healing, Leadership, Rage, Stamina, Strength, Urban, Vision, Will, Wisdom, and Wyld
- Domians: Blights, Chimares, Epiphs, Glens, Hellholes, Trods, Webs, Wyldings
- Near Realms: The Abyss, Aetherial Realm, Atrocity Realm, Battleground, CyberRealm, Erebus, Flux, Legendary Realm, Malfeas, Pangaea, Scar, Summer Country, Wolfhome
- Charms: Common Charms: Airt Sense, Materialize, Realm Sense, Reform; Specialty Charms: Armor, Blast, Cleanse the Blight, Control Electrical System, Create Fire, Create Wind, Flood, Freeze, Healing, Open Moon Bridge, Peek, Shaepshift, Shatter Glass, Short Out, Swift Flight, Tracking, Umbraquake, Updraft; Bane Charms: Blighted Touch, Corruption, Incite Frenzy, Possession; Weaver Charms: Calcify, Solidify Reality, Spirit Static; Wyld Charms: Break Reality, Disorient;
- Sample Spirits
- Naturae
- Animal Spirits
- Deer - Stats
- Falcon - Stats
- Snake - Stats
- Glade Children - Stats
- Lunes - Stats
- Stormcrows - Stats
- The Wendigo - Stats
- The Wild Hunt
- The Huntsman - Stats
- The Hounds - Stats
- Ancestor-Spirits - Stats
- Elementals
- Earth Elementals - Stats
- Air Elementals - Stats
- Fire Elementals - Stats
- Water Elementals - Stats
- Glass Elementals - Stats
- Electricity Elementals - Stats
- Animal Spirits
- Enigmatic Spirits
- Chimerlings - Stats
- Englings - Stats
- Curiosi - Stats
- Epiphlings
- Fetishes
- Level One
- Apeskin - Gnosis 6
- Harmony Flute - Gnosis 5
- Level Two
- Spirit Tracer - Gnosis 5
- Level 3
- Baneskin - Gnosis 7
- Fang Dagger - Gnosis 6
- Phoebe's Veil - Gnosis 7
- Sanctuary Chimes - Gnosis 6
- Level 4
- Monkey Puzzle - Gnosis 6
- Spirit Whistle - Gnosis 8
- Klaives and Other Fetish Weapons
- Klaive - Level 4, Gnosis 6
- Grand Klaive - Level 5, Gnosis 7
- Level One
- Talens
- Bane Arrows - Gnosis 4
- Death Dust - Gnosis 6
- Moon Glow - Gnosis 8
- Moon Sign - Gnosis 5
- Nightshade - Gnosis 5
- Wyrm Scale - Gnosis 8
Chapter Seven: Allies and Antagonists[]
Werewolves aren't the only creatures of the night. This chapter provides a basic overview of some of the other denizens of the World of Darkness, as well as ways to incorporate them into stories.
- Kinfolk
- Vampires
- Wraiths
- Changelings
- Mages
- Sorcerers
- Factions
- The Changing Breeds
- Black Spiral Dancers
- Pentex
- Divisions
- Project Coordination Division
- Acquistions Division
- Operations Division
- Special Projects Division
- Subsidiaries
- Divisions
- Fomori
Index[]
Background Information[]
- The Limited Edition of this book included an extra eight pages hinting at certain events (Rage Across the Heavens, Last Battle and Apocalypse).
- Playtesters credited in the book include: Kathy Abromovich, Christopher J Arnold, Patrick Ballou, Brain C. Clark, Aaron Colgrove, Michael "Lionman" Hackett, James M. Hendricks, Elizabeth Higgens, David Hoelscher, Tricia Hoelscher, Christopher Jennings, Tori Mauslein, Myke McGovern, Ryan Mulderig, Dale W. Robbins, LaTrice Simmons, Marc "Spence" Spencer, Marisa Stanley and Robert Wheeler.
- This book uses the term, "Sanga" for the "Fera". This was before the term, "Fera" became colloquially used in the Revised setting. Other early books tend to use Bête instead.
- The Stargazers would show up in the MET Hengeyokai book, Hengeyokai: Way of the Beast Courts.
- This is the first Mind's Eye Theatre Werewolf Rulebook to not feature the unique MET Mystic Rite, Rite of the Cup.
Memorable Quotes[]
Characters[]
- Peter Raging-Winter, "Pete" - Ahroun Glass Walker Metis
- Marja - Shadow Lord
- Jacqueline, Jackie Walks-by-Still-Waters - Philodox Children of Gaia
- Arianna - Black Fury
- Soren Seek-Sky - Stargazer
- Koa - Garou
- Ken Eldritch "Marks-the-Leeches - CEO of Witchlight Records, Garou
- Thomas Jonah Sampson - Example Character, Homid Ahroun Uktena
- Kelly Still Waters - Ancestor Spirit
- Walks-Through-Walls - Garou
- Jory Speaks-With-Truth - Garou
Terminology[]
Lexicon: Common Parlance: Anchorhead, Apocalypse, Auspice (Ahroun, Galliard, Philodox, Ragabash, Theurge), Bane, Bawn, Blight, Breed, Caern, Celestine, Concolation, The Concord, Corruption, Crinos, Deep Umbra, Delirium, Domain (Blights, Chimares, Epiphs, Glens, Hellholes, Trods, Webs, Wyldings), Feral, Fomori (singular "fomor"), Gaffling, Gaia, Garou, Gauntlet, Harano, Hispo, Homid, Impergium, Incarna, Jaggling, Kenning, Kinfolk, Klaive, Litany, Lupus, The Membrane, Metis, Moon Bridge, Moot, Mule, Near Umbra, Pack, Penumbra, Protectorate, Reaching, Realms (The Abyss, Aetherial Realm, Atrocity Realm, Battleground: Plain of the Apocalypse, CyberRealm, Erebus, Flux, Legendary Realm, Malfeas, Pangaea: Elder Serpent, Scar, Summer Country, Wolfhome), Ronin, Sanga, Sept, Stepping Sideways, Tellurian, Totem, The Trait, Tribe, Umbra, The Veil, The Ways, The Weaver, The Wyld, The Wyrm, Wyrmhole; Slang: Cadaver, The Flock, Gremlin, Leech, Run, Sheep, Throat; Old Form: Adren, Airts, Aisling, Anamae, Anruth, Athro, Awen, Brugh, Charach, Chiminage, Cliath, Fostern, Gallain, -ikthya, Inceptor, Kinain, Moon-Calf, Pericarp, Phoebe, Praenomen, -rhya, Urrah, -yuf; Ananasi (Ananasa, Crawlerling, Hatar, Kumo, Kumoti, Lilian, Pithus, Tenere), Ancestor-Spirits, Animal Fathers, Antehelion (The Eye of the Wyrm), Avalon, Axis Mundi, Ban, Bastet (Bagheera, Balam, Bubasti, Ceilican, Khan, Pumonca, Qualmi, Simba, Swara (Seline)), Battle Scars, Beast Courts, Beast-of-War, Black Dog Games, Black Spiral Dancers, Bunyip, Caern Warder, Changeling (Dreaming, Enchantment, Faerie, Mists), Charm, City Father, Corax (Spirit Egg), Croatan, Cub, The Curse, Dark Umbra, Defiler Wyrm, Den Father, Den Mother, Disconnection, Dreamtime, Dream Zone, Eater-of-Souls, Elemental, Elder, Endron, Endron Technological Solutions, Essence, Fair Folk, Fetish, First Change, Forms: Homid, Glabro, Crinos, Hispo, Lupus; Fox Frenzy, Frenzy, Gaia Realm, Garou Nation, Gates, Gift, Glade, Glory, Gnosis, Grand Klaive, Gurahl (Forest Walkers, Ice Stalkers, Mountain Guardians, River Keepers), Helios, Hengeyokai, Hive, Honor, Kalus, King Breweries and Distilleries, Labyrinth of the Black Spiral, Luna, Magadon, Mages (Ascension War, Devices, Magic: Spirit, Entropy, Life, Matter, Forces, Mind, Correspondence, Prime, Time; Marauders, Nephandi, Node, Paradox, Paradox Spirits, Quintessence, Rotes, Sorcerers, Talismans, Technocracy, Traditions), Master of the Rite, Mokolé (Archid, Crowned, Suchid), Moon Path, Nagah (Azhi Dahaka), Near Realm, Neverborn, Nexus Crawlers, Numina, Nuwisha, Oblivion, Pathstone, Pattern Spiders, Pattern Web, Peeking, Pentex (Acquistions Division, Operations Division, Project Coordination Division, Project Iliad, Project Odyssey, Special Projects Division), Penumbra, Periphery, Pit, Power, Psychomachiae, Pure Lands, Pure Ones, Rage, Rank, Ratkin (Tunnel Runners, Shadow Seers, Knife-Skulkers, Warriors), Renown, Rite, Rokea (Chasmus, Glabrus, Gladius, Squamus), Scrag, Sept Leader, Sept of Winter's End, Silver, Spirit, Spirit Tracks, Stargazers, Sub-Realm, Taint, Talen, Tellus, Thrall of the Wyrm, Tribes: Black Furies (Freebooters, Outer Calyx, Inner Calyx, Artemis), Bone Gnawers (Mother/Father, Grandmother/Grandfather), Children of Gaia (Voice of the Goddess, Arm of the Goddess, Heart of the Goddess), Fianna (Chair of Poetry, Chair of Song, Chair of Stories, Ar-Righ, Tara), Get of Fenris (Jormungandr, Jarl, Black Forest), Glass Walkers (Don, Lord), Red Talons, Shadow Lords, Silent Striders (Sutekh), Silver Fangs (King: Elder and Ahroun, Shaman, Steward, Squire, Seneschal, Court, Lodge of the Sun, Lodge of the Moon), Uktena (Bane Tenders, Great Council), Wendigo (Older Brother, Younger Brother, Middle Brother, Wheel of Seasons, Chief, Lodge of Mysteries); Vampire (Blood, Bloodlines, Blood Traits, Camarilla, Clans, Elder, Gangrel, Ghoul, Humanity, Kindred, Neonates, Nosferatu, Path, Path of the Feral Heart, Sabbat, Tremere), Vistas, Vortices, War of Rage, Western Concordiat, White Howlers, Wisdom, Witchlight Records, Wraith (Passions, Spectres), Wyrmcomers, Wyrm-taint, Wyrm Tunnels, Zone,
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