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The Galestalkers are one of the 11 tribes of true Garou in the 5th edition of Werewolf: the Apocalypse.

Namesakes to the wind that crosses the tundra, the Galestalkers are tireless. These unparalleled trackers never lose awareness of their prey, regardless of whether that prey hails from the Spirit Wilds or the physical world. They go to great lengths to bring back what they have committed to hunt — and their packmates know they can depend on them.

(For their counterparts in older editions, see Wendigo.)

Overview[]

Whether pursuing their quarry into a trackless Brazilian jungle, across a deteriorating spirit-path in the Umbra, or through the alleys of downtown San Francisco, the Galestalker tribe excels at the hunt. Certainly, all Garou are predators, capable of bringing down prey, but the Galestalker raison d’être is the pursuit and kill — sometimes capture — on the hunt. Their word is their bond, and when they promise to pursue, only the direst of outcomes can lure them away. And a Galestalker packmate exalts in nothing so much as sharing a kill with their fellows.

The Galestalkers are widely respected by other Garou, but the other tribes nonetheless often view them as brooding and taciturn, even distant. In many cases, though, this temperament stems from the Galestalkers’ intimate attention to their hunting senses. These werewolves constantly read the environment for clues that might go unnoticed amid the stink of a city, the pomp of a moot, or in the horror of an Umbral atrocity site.

Some of these well-rounded hunters take in all evidence of the hunt. Others may focus narrowly upon a single element of their Garou selves as hunters, perhaps relying on advantage-granting weapons or potent artifacts that make them inescapable beyond the Gauntlet. To hear the Galestalkers tell it, there are as many ways to hunt as there are beings worth hunting.

In the Era of the Apocalypse, however, Galestalkers often find it hard to decide what, exactly, merits their attention and that of their pack. With so many threats and crises that must be dealt with, they are not unlike the wolf loosed in the rabbit’s hutch: Where to snap one’s jaws first? They are providers more than they are leaders, except in the case of burgeoning Galestalker legends. In this sense, they rely greatly on other Garou and strong pack relationships, lest they find themselves as undirected as the wind.

Patron Spirit[]

North Wind itself is the Patron Spirit of the Galestalkers, with its boundless power, great endurance, patience, and ability to rouse the elements. North Wind and the Galestalker tribe are associated with Honor — when they commit to a course of action, other Garou can depend upon it.

Favor[]

North Wind is tireless, even unstoppable. Having formed a pact with the Galestalkers as its hunters, North Wind bestows some amount of that uncompromising devotion upon Garou of the tribe. A Galestalker may add a die to dice pools directly related to the pursuit of their prey.

Ban[]

North Wind has an insatiable hunger, and so do those who pledge themselves to it. For any day that a Galestalker does not partake of fresh kill (regardless of whether it was they who hunted it), they regain only a single point of Willpower at the beginning of the next session, instead of their Composure or Resolve rating.

Galestalker Gifts[]

A full list of the Gifts that the Galestalkers can access can be found at Galestalker Gifts.

Gallery[]

Archetype Galestalkers

Some Galestalkers

References[]

^  Total Renown 3

Camouflage 5th Edition Core Book p. 168
Ensnare Spirit 5th Edition Core Book p. 152-153
Lacerating Wind 5th Edition Core Book p. 169

^  Total Renown 6

Call the Ridden 5th Edition Core Book p. 159
Chill Cloak 5th Edition Core Book p. 169
Pulse of the Prey 5th Edition Core Book p. 150-151
Wind Claws 5th Edition Core Book p. 163

^  Total Renown 9

Blood of the Wastes 5th Edition Core Book p. 169
Claws of Frozen Death 5th Edition Core Book p. 169
Oathbreaker's Bane 5th Edition Core Book p. 158
Werewolf: The Apocalypse Tribes
Garou Nation Black Furies · Bone Gnawers · Children of Gaia · Galestalkers/Wendigo · Ghost Council/Uktena · Glass Walkers · Hart Wardens/Fianna · Red Talons · Shadow Lords · Silent Striders · Silver Fangs
Beast Courts Hakken · Stargazers
Estranged Boli Zouhisze · Cult of Fenris/Get of Fenris · Siberakh · Singing Dogs · Stolen Moons/Skin Dancers · Ronin
Fallen Black Spiral Dancers (White Howlers)
Extinct Bunyip · Croatan
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