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Best-selling games and franchises developed and/or published by Sega, including console, computer, mobile, arcade and pachinko games.

Consoles[]

See also: List of best-selling game consoles
Home console sales Handheld console sales Total console sales Attach rate
Hardware 104.675 million >14.4 million >119.075 million 10.48
Software 1,233.63 million >14.4 million >1,248.03 million

Hardware sales[]

Home console sales
Platform Released Hardware sales
(million units)
Ref
Sega Mega Drive series 1988 49 [1]
Sega Mega Drive / Genesis 1988 40
SG-1000 series 1983 23 [2]
Sega Master System 1985 21
Saturn 1994 11 [3]
Dreamcast 1998 10 [4][5]
Sega CD / Mega-CD 1991 6 [6]
Sega Pico 1993 3.4 [7]
SG-1000 1983 2 [8]
Mega Drive Mini 2019 1.5 [9]
Total 166.9
Handheld console sales
See also: Best selling handheld consoles
Platform Released Hardware sales
(million units)
Game Gear 1990 11
Nomad 1995 1
12

Software sales[]

Platform Released Software sales
(million units)
Attach rate
(per console)
Ref
Sega Mega Drive / Genesis 1988 576.16 16 [10][11]
Sega Master System 1985 422.47 20 [12]
Sega Saturn 1994 150 9.09 [13]
Dreamcast 1998 85 8 [14]
Sega Pico 1993 11.2 3.29 [7]
Total 1,244.83

Franchises[]

Software sales[]

  1. Sonic - 360 million[15]
  2. Megami Tensei - 39 million[16]
  3. Puyo Puyo - 25 million[15]
  4. Total War - 20 million[17][18]
  5. Warhammer - 13 million[19]
  6. Yakuza/Like A Dragon - 10.5 million[15]
  7. Company of Heroes - 9 million[19]
  8. Football Manager - 7 million[20]
  9. Virtua Fighter - 5.4 million[21][22][23][24]
  10. Hatsune Miku - 5.5 million[15]
  11. Monkey Ball - 4.6 million[25][26]
  12. Sakura Wars - 4.5 million[27]
  13. Streets of Rage - 2.7 million+[n 1]
  14. Etrian Odyssey - 1.8 million[15]

Arcade sales[]

  1. Sega Model (240,000)[31]
  2. Virtua Fighter (110,000+)[31]
  3. StarHorse (38,734)[n 3]
  4. Print Club (45,000)[33]
  5. UFO Catcher (40,000)[34]
  6. OutRun (30,000)[34]
  7. Sega Network Mahjong MJ (25,986)[n 6]

Pachinko sales[]

Main article: Pachinko

Gross revenue[]

Franchise Debut
year
Revenue
(no inflation)
Ref Revenue
(2016 inflation)
Sonic 1991 $7 billion (as of 2020) [37][38] $16 billion
Sega Model 1992 $6.38 billion (as of 2001) [31] $13.9 billion
Virtua Fighter 1993 $4.08 billion (as of 2001) [31] $9 billion
World Club Champion Football 2002 $2.507 billion (as of 2013) [n 7] $4.25 billion

Games[]

Software sales[]

  1. Sonic the Hedgehog (44.146 million)
  2. Sonic Dash (20 million)
  3. Sonic 2 (15 million)
  4. Mario & Sonic at the Olympic Games (13.06 million)
  5. Sonic 3 & Knuckles (8.0925 million)
  6. Sonic Jump (8 million)
  7. Mario & Sonic at the Winter Olympic Games (6.53 million)
  8. Persona 5 (6.5 million)[39][40]
  9. Sonic Adventure (4.586 million)
  10. Frogger (4 million)[41]
  11. Disney's Aladdin (4 million)[42]
  12. Sonic Generations (3.871 million)
  13. Mario & Sonic at the London 2012 Olympic Games (3.7 million)
  14. Empire: Total War (3.6 million)[43]
  15. Sonic Adventure 2 (3.3913 million)
  16. Sonic Mega Collection (3.813 million)
  17. ESPN NFL 2K5 (3.38 million in US)[44]
  18. Shogun 2: Total War (3.021 million)[45]
  19. Company of Heroes (3 million)[46]
  20. Persona 4 (2.9 million)[47][48]
  21. Iron Man (2.68 million)[49]
  22. Warhammer 40,000: Dawn of War II (2.6 million)[50]
  23. Virtua Fighter 2 (2.5 million)[n 8]
  24. Streets of Rage 4 (2.5 million)[30]
  25. Sonic Unleashed (2.45 million)
  26. Total War: Rome II (2.4 million)[54]
  27. Company of Heroes: Opposing Fronts (2.4 million)[55]
  28. The Golden Compass (2.2827 million)[56]
  29. Crazy Taxi (2.28 million in US)[n 9]
  30. Napoleon: Total War (2.2 million)[58]
  31. Company of Heroes: Tales of Valor (2.2 million)[59]
  32. Sonic Heroes (2.19 million)
  33. Sonic Colors (2.18 million)
  34. Sonic CD (2.11 million)
  35. Alien: Isolation (2.11 million)[60]
  36. Company of Heroes 2 (2.1 million)[61]
  37. OutRun (2 million+)[62]
  38. Medieval II: Total War (1.9 million)[63]
  39. Jet Set Radio (1.8133 million)[64]
  40. Warhammer 40,000: Dawn of War II – Retribution (1.8 million)[65]
  41. Warhammer 40,000: Dawn of War II – Chaos Rising (1.8 million)[66]
  42. Yakuza: Like a Dragon (1.8 million)[67]
  43. Alien vs. Predator (1.69 million)[68]
  44. Sega Mega Drive and Genesis Classics (1.5145 million)[69]
  45. Virtua Fighter (1.5 million)[21]
  46. Virtua Fighter 4 (1.5 million)[24]
  47. Like a Dragon: Infinite Wealth[70]

Mobile/Online downloads[]

  1. Sonic Dash (200 million downloads)
  2. Sonic the Hedgehog (13 million downloads)
  3. Crazy Taxi City Rush (10 million downloads)[71]
  4. Sonic 4: Episode II LITE (10 million downloads)[72]
  5. Sonic Dash 2: Sonic Boom (10 million downloads)[73]
  6. Sonic Jump Fever (10 million downloads)[74]
  7. Sonic Racing Transformed (10 million downloads)[75]
  8. Chain Chronicle (10 million downloads)[15]
  9. Phantasy Star Online 2 (9 million players)[76]
  10. Sonic Jump (8 million downloads)
  11. Hatsune Miku: Colorful Stage (5 million downloads) [77]

Online revenue[]

  1. Phantasy Star Online 2 (¥100 billion)[76]

Arcade sales[]

  1. Sega Model 2 (130,000)[78]
  2. Sega Model 3 (70,000)[31]
  3. Print Club (45,000)[33]
  4. Virtua Fighter (40,000+)[79]
  5. UFO Catcher (40,000)[34]
  6. Virtua Fighter 2 (40,000)[31]
  7. Starhorse2 (38,614)[n 2]
  8. OutRun (30,000)[34]
  9. Virtua Fighter 3 (30,000)[31]
  10. Mushiking: King of the Beetles (13,500)[86]
  11. Sega Network Mahjong MJ4 (12,892)[n 5]
  12. Sega Rally (12,000)[88]
  13. Oshare Majo: Love and Berry (10,300)[81]
  14. Periscope (5,000)[89]

Arcade revenue[]

Titles Year Revenue
(no inflation)
Ref Revenue
(2016 inflation)
Sega Model 2 1993 $2.55 billion (as of 1996) [31] $5.38 billion
World Club Champion Football 2002 $2.507 billion (as of 2013) [n 7] $4.25 billion
Virtua Fighter 1993 $1.68 billion (as of 2001) [31] $3.54 billion
OutRun 1986 $1.104 million (as of 1993) [31] $3.07 billion
Virtua Fighter 2 1994 $1.2 billion (as of 2001) [31] $2.47 billion
Mushiking: King of the Beetles 2003 $631.0232 million (up to 2007) [n 11] $1.05 billion
Periscope 1966 $13 million (up to 1967) [89] $122 million

Notes[]

  1. Streets of Rage series:
    • Streets of Rage (Genesis) - 960 units in the US between April 1995 and March 1996[28]
    • Streets of Rage 2 - 185,330+ (incomplete)
      • Genesis - 775 units in the US between April 1995 and March 1996[28]
      • Xbox Live Arcade - 184,555[29]
    • Streets of Rage 4 - 2.5 million[30]
  2. 2.0 2.1 StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[36] and 1,799 units during April–June 2006)[80]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[81] and 2,155 body and satellite units in fiscal year ending March 2007)[82]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[83] and 9,519 conversion kits in fiscal year ended March 2008)[84]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[85]
  3. StarHorse series:
  4. SEGA Network Mahjong MJ2:
    • April 2004 to March 2005: 4,984[32]
    • April 2005 to June 2005: 502[35]
  5. 5.0 5.1 Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[84]
    • Fiscal year ended March 2009: 2,465[87]
  6. SEGA Network Mahjong MJ series:
    • SEGA Network Mahjong MJ2 from April 2004 to June 2005: 5,486 units[n 4]
    • SEGA Network Mahjong MJ3 from April 2005 to March 2006: 7,608 units[36]
    • SEGA Network Mahjong MJ4 from April 2007 to March 2009: 12,892 units[n 5]
  7. 7.0 7.1 World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[90][91] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [1] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [2] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 10]
  8. 1.7 million in Japan,[51] at least 500,000 bundled in US,[52] 200,000 sold in US in December 1995[53]
  9. 2.18 million US sales for Dreamcast and PS2,[44] 100,000 sales for Xbox 360[57]
  10. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[92]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[93]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[94][95]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [3] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  11. Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[96]
    • 478 million cards [4] at ¥100 each[97][98] = ¥47.8 billion
    • Currency conversion: $631.023102 million [5]

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External links[]

Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States (NPD) · Japan · Best selling new IPs
Consoles (6th generation · 7th generation) · Arcade · Mobile · PC
2017 · 2018 · 2021 · 2022
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises · Highest-grossing franchises
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