Club Fighting is the skill of fighting with a club weapon.
The Tibian with the highest Club skill is Odoicoleus from Menera with 122.
Vocations[]
Like the other Melee skills, Club Fighting advances more quickly for Knights than any other vocation.
Paladins will only ever use melee skills as a back-up in case they run out of Ammunition for their Distance Weapons.
Druids and Sorcerers will also use melee skills as a back-up in case they run out of Runes or Mana. They also use melee skills when hunting casually while they are making runes or collecting food.
Benefits and Drawbacks[]
Club Fighting is the most defensive of all of the melee skills.
The primary benefit of club fighting is that most Club Weapons have strong defense values. They are also less expensive than Sword Weapons and Axe Weapons. You can for example buy war hammer, which has 45 attack, very cheap, since it's easy to get hold of. Also, Skull Staff is one of the lightest melee weapons. Another advantage is that the Club Ring is much easier to obtain than the Sword Ring and Axe Ring, and therefore cheaper.
The greatest drawback to club fighting is that Club Weapons have lower attack values. They are also heavier than most Sword Weapons and even most Axe Weapons.
Creatures[]
Club fighting can be used on almost any creature, but it is best when used against creatures that do not have a melee attack, or have a very weak melee attack. This way, you can approach them quickly and attack them. Many creatures without melee attacks will not use their distance attacks if you are right next to them, they will be to busy trying to run away from you.
Club fighting is least effective against creatures that have strong defense or shielding, and strong melee attacks.
Club Fighting Bonuses[]
Club Fighting bonuses can either be temporary or permanent. The following items provide a Club Fighting bonus:
Weapons[]
Helmets[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights | ||
9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 4 | 270 | knights | ||
9 | 25.00 | club fighting +1 | physical +4% | 100 | knights |
| |||
10 | 24.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Front Sweep -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | knights | ||
12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 3 | 230 | knights |
Armors[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights | ||
18 | 145.00 | club fighting +4 | earth +8%, fire -8% | 2 | 200 | knights |
| ||
18 | 145.00 | club fighting +4 | fire +8%, ice -8% | 2 | 200 | knights |
| ||
18 | 145.00 | club fighting +4 | ice +8%, energy -8% | 2 | 200 | knights |
| ||
17 | 150.00 | sword fighting +3, club fighting +3, axe fighting +3 | physical +6% | 2 | 4 | 270 | knights | ||
20 | 160.00 | sword fighting +4, axe fighting +4, club fighting +4, 19 damage reflection | physical +13% | 2 | 4 | 400 | knights | ||
18 | 145.00 | club fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
15 | 120.00 | club fighting +2 | energy +5%, earth -5% | 2 | 100 | knights |
|
Legs[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> +50% Base Healing |
physical +4%, energy +2% | 4 | 250 | knights |
Boots[]
Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Pair of Soulwalkers | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 400 | knights |
|
Shields[]
Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Ectoplasmic Shield | 37 | 58.00 | axe fighting +3, club fighting +3 | ice +7%, fire -3% | 1 | 180 | knights |
Rings[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Charged Spiritthorn Ring | 2 | 0.95 | sword fighting +3, club fighting +3, axe fighting +3 | physical +8%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | knights | |||
Club Ring | 0.90 | club fighting +4 | 30 minutes | |||||||
Ring of Red Plasma | 0.90 | sword fighting +3, club fighting +3, axe fighting +3 | physical +3% | 30 minutes | 100 | knights |
|
Amulets and Necklaces[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Collar of Red Plasma | 5.00 | sword fighting +4, club fighting +4, axe fighting +4 | physical +5% | 30 minutes | 150 | knights |
| |||
Enchanted Turtle Amulet | 4.80 | sword fighting +3, club fighting +3, axe fighting +3 | physical +7% , ice +15% | 2 hours | 200 | knights |
Light Sources[]
There are no Light Sources that boost Club Fighting.
Consumables[]
Related Pages[]
Fighting Stances | |
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Skills | |
Stats | |
Miscellaneous |