The Force is a metaphysical power used by the Jedi and the Sith.
Sides of the Force[]
In Star Wars: The Old Republic, players can make choices that influence their alignment to the Force, either dark or light. Conversations are the usual method of influencing alignment, but Crew Skill missions can also award dark or light side points. In conversations, players are shown what options will give light or dark side points. The conversation alignment gain information can be toggled in Preferences under the User Interface section. A character's alignment and point totals can be seen on the Character window. Hover over the Alignment bar to see the light and dark side levels as well as the total alignment value. Dark and light side points earned do not go away and alignment is determined by which side has the majority of points.
Light side alignment has no visible affect on a character, however, dark side alignment displays a visual corruption. This can be toggled on the Character panel, under Customize Appearance. The more dark side alignment a character has, the more their appearance will change to reflect this. Their armor will have a darker look, facial features such as glowing eyes and purple veins start to appear, and NPCs will react in a different way.
Levels[]
Each tier of points unlocks a title.
Tier | Points | Titles |
---|---|---|
Tier I | 300 | Dark: Vicious Light: Respectable |
Tier II | 2000 | Dark: Sinister Light: Upstanding |
Tier III | 4000 | Dark: Destructive Light: Honorable |
Tier IV | 6750 | Dark: Loathsome Light: Benevolent |
Tier V | 10000 | Dark: Malevolent Light: Pure |
Once Tier V and level 50 is reached, players can unlock Legacy of Sacrifice (dark side) or Legacy of Unity (light side) in their legacy, which grants the ability for Force classes to choose the opposing alignment combat styles, as well as access to amazing alignment items.
Items[]
Some items have alignment level requirements, such as Dark II or Light IV, that players must meet before they can be used. There are special vendors that offer these items. They can be found in the Supplies section of both fleets.
- Lord Davorak - Dark Side Vendor
- Lord Majzon - Galactic Command Dark Side Vendor
- Lord Vassanar - Light Side Vendor
- Lord Aayu - Galactic Command Light Side Vendor
- Vindir - Dark Side Vendor
- Master Miduis - Galactic Command Dark Side Vendor
- Mira - Light Side Vendor
- Master Gerata - Galactic Command Light Side Vendor
Dark vs. Light[]
Star Wars: The Old Republic - Knights of the Eternal Throne introduced a new system whereby players can choose whether they are fighting for the dark or light side of the Force. Upon doing so, all actions, including killing elite enemies, completing missions, and making story choices will contribute to the ongoing dark vs. light side war on each server.
These dark and light side choices will influence the balance of the two sides of the Force on each server, reflected on the Dark vs. Light side meter shown at the bottom of the Galactic Command interface. As one side begins to dominate, players will begin to see the impact all around them, including new world bosses that will require a concentrated effort from a large group of players to defeat.
To be declared the winner of the Dark vs. Light side war, one side must reach "Dark 5" or "Light 5". Upon winning, a few things will happen on the server based on a character's alignment. If a character is aligned with the winning side (e.g., a character is Dark side, and the Dark side won the war on a specific server), players will reap the following benefits:
- Bonus Command Experience points earned
- Dark side tokens whenever you earn a Command Rank
- Access to a special cosmetic item vendor
If a character's alignment matches the losing side (e.g., a character is Light side, and the Light side lost the war), they will receive the following benefits:
- A bonus to all light side points earned
- You can take down dark side enemies spawning around the galaxy to earn light side tokens
A player's galaxy will remain in a "victory state" for a period of time before the war resets. However, this time, the losing side will have an advantage to try to swing the balance back in their favor.
During the "Victory State", that side's influence can be seen and felt throughout the galaxy. Powerful bosses loyal the victor's side will appear on Tatooine, Alderaan, Hoth, and Dromund Kaas or Coruscant. On each of those worlds, there are 8-10 possible places the bosses may appear, and a 25% chance in each spawn area that the boss will stay and face battle. If the losing side can defeat these bosses they will earn bonus Command Experience as well as a chance to earn Dark or Light Tokens. For example, if the light side wins, light side bosses will randomly appear on some worlds. If dark-aligned players defeat these enemies, they have a chance to earn Dark Tokens. These tokens can be used at the special cosmetic item vendor mentioned above. During this period, the winning side earns bonus Command Experience Points, as well as their Light or Dark Tokens when they earn Command Crates.
In Star Wars: The Old Republic - Legacy of the Sith, the system has been discontinued along with the Galactic Renown system, but the developers have confirmed that Dark vs. Light world bosses and alignment tokens will return in Patch 7.5.1.
Galactic Command Vendor Items[]
These items can be purchased from the Galactic Command light/dark side vendors using light/dark side tokens.
Equipment Sets[]
Set | Tier | Cost |
---|---|---|
Dark Disciple's Armor Set
|
Dark IV | 12 to 16 dark side tokens per piece, 104 total |
Dread Enforcer's Set (Commando/Trooper/Imperial Agent)
|
Dark II (armor) Dark III (weapons) |
6 to 8 dark side tokens per piece, 52 total (armor) 20 dark side tokens per weapon |
Dread Harbinger's Set (Sniper/Smuggler/Bounty Hunter)
|
Dark II (armor) Dark III (weapons) |
6 to 8 dark side tokens per piece, 52 total (armor) 20 dark side tokens per weapon |
Dread Mystic's Set (Jedi/Sith)
|
Dark II (armor) Dark III (weapons) |
6 to 8 dark side tokens per piece, 52 total (armor) 20 dark side tokens per weapon |
Light Devotee's Armor Set
|
Light IV | 12 to 16 light side tokens per piece, 104 total |
Righteous Enforcer's Set (Commando/Trooper/Imperial Agent)
|
Light II (armor) Light III (weapons) |
6 to 8 light side tokens per piece, 52 total (armor) 20 light side tokens per weapon |
Righteous Harbinger's Set (Sniper/Smuggler/Bounty Hunter)
|
Light II (armor) Light III (weapons) |
6 to 8 light side tokens per piece, 52 total (armor) 20 light side tokens per weapon |
Righteous Mystic's Set (Jedi/Sith)
|
Light II (armor) Light III (weapons) |
6 to 8 light side tokens per piece, 52 total (armor) 20 light side tokens per weapon |
Speeders[]
Name | Tier | Cost |
---|---|---|
Malicious Harbinger Swoop | Dark V | 50 dark side tokens |
Malicious Oppressor Scout | Dark V | 50 dark side tokens |
Malicious Tyrant Assault Craft | Dark V | 50 dark side tokens |
Noble Champion Speeder | Light V | 50 light side tokens |
Noble Recon Bike | Light V | 50 light side tokens |
Noble Vanguard Bike | Light V | 50 light side tokens |
Pets[]
Name | Tier | Cost |
---|---|---|
Bone Terentatek | Dark I | 5 dark side tokens |
Crimson Underwalker | Dark I | 5 dark side tokens |
Orochick | Light I | 5 light side tokens |
Taunling | Light I | 5 light side tokens |
Alignment Walkthroughs[]
- Republic Class Storyline Alignment Walkthroughs
- Imperial Class Storyline Alignment Walkthroughs
- Side Mission Alignment Walkthroughs