This article relates to an element of Star Wars Galaxies prior to the New Game Enhancements. It is no longer accurate and remains for historical purposes only. |
Master Fencer | |||
Stances IV | Footwork IV | Technique IV | Finesse IV |
Stances III | Footwork III | Technique III | Finesse III |
Stances II | Footwork II | Technique II | Finesse II |
Stances I | Footwork I | Technique I | Finesse I |
Novice Fencer |
Profession Overview[]
Brief overview of profession, including its playstyle and strengths/weaknesses (combat professions).
This profession requires 106 skill points to master, 43 of which go towards prerequisites.
XP requirements to master, including prerequisites:
- 4,891,650 One-handed Weapons XP (received for using a One-handed weapon)
- 405,000 Combat XP (received with any weapon experience)
- 91,650 Unarmed Combat XP (received for unarmed combat)
Fencing Stances and Grips[]
This skill tree focuses mainly on basic Defense; Melee Defense and Ranged Defense.
Footwork[]
Here you improve your One-handed Weapon Speed and General Melee Speed
Fencing Technique[]
Improve your Melee Defense.
Fencing Finesse[]
Increase your One-handed Weapon Accuracy and General Melee Accuracy
Profession Role Summary[]
- Primary Role: Close Range DoT Specialist (Bleeds)
- Secondary Role: Close Range Crowd Control (Position Control)
- Offense: Strong (4)
- Defense: Weak (2)
- Crowd Control: Moderate (3)
The Fencer is a lighting fast attacker who specializes in hit and run combat. Fencers have fairly weak defenses making them less than ideal for standing toe to toe with their opponent. Fencers have various abilities that help them reduce their need to stay within range of their target.
Getting Started[]
Training Novice Fencer requires 125,000 One-handed XP and two branches from Brawler:
You can find a Fencer Trainer in one of the following locations:
- Tatooine, Mos Espa, (-3138, 2098)
- Tatooine, Mos Espa, (-2963, 2021)
- Tatooine, Mos Eisley, (3527, -4761)
- Corellia, Kor Vella, (-3319, 3220)
- Corellia, Doaba Guerfel, (3284, 5406)
- Rori, Narmle, (-5219, -2164)
- Naboo, Theed, (-5565, 4304)
- Talus, Dearic, (548, -2865)
- Talus, Nashal, (4509, 5159)
Related Skill Mods[]
- Melee Defense
- Ranged Defense
- One-Handed Weapon Speed
- One-Handed Weapon Accuracy
- General Melee Accuracy
- General Melee Speed
- One-handed Melee Defense
Abilities[]
Name | Command | Description | Granted At |
Body Hit | /bodyhit | This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty | Novice Fencer |
Improved Body Hit | /bodyhit | This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty | Fencing Technique IV Improved Body Hit |
Scatter Hit | /scatterhit | This melee attack ability distributes damage over multiple areas of the opponent | Fencing Stances I Scatter Hit |
Improved Scatter Hit | /scatterhit | This melee attack ability distributes damage over multiple areas of the opponent | Fencing Stances III Improved Scatter Hit |
Stun Recovery | /stunrecovery | Neutralizes a stun debuff that has been applied to your character | Fencing Stances IV Stun Recovery |
Improved Lunge | /lunge | This melee attack has an extended range potential | Fencing Footwork I Improved Lunge |
Advanced Lunge | /lunge | This melee attack has an extended range potential | Master Fencer |
Cripple Attack | /crippleattack | This melee attack to opponents legs does minimal damage but impedes their movement rate for a short time | Fencing Footwork II Cripple Attack |
Improved Cripple Attack | /crippleattack | This melee attack to opponents legs does minimal damage but impedes their movement rate for a short time | Fencing Footwork IV Improved Cripple Attack |
Dizzy Recovery | /dizzyRecovery | Neutralizes a dizzy debuff that has been applied to your character | Fencing Footwork III Dizzy Recovery |
Blind Attack | /blindattack | This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing their accuracy | Fencing Technique I Blind Attack |
Improved Blind Attack | /blindattack | This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing their accuracy | Fencing Technique III Improved Blind Attack |
Advanced Blind Attack | /blindattack | This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing their accuracy | Master Fencer |
Blind Recovery | /blindRecovery | Neutralizes a blinded debuff that has been applied to your character | Fencing Technique II Blind Recovery |
Improved Bleed Attack | /bleedAttack | This melee attack causes bleeding wounds that continue to damage the target even after the initial strike | Fencing Finesse I Improved Bleed Attack |
Advanced Bleed Attack | /bleedAttack | This melee attack causes bleeding wounds that continue to damage the target even after the initial strike | Fencing Finesse III Advanced Bleed Attack |
Binding Strike | /bindingStrike | Reduces opponent's action regeneration rate | Fencing Finesse II Blinding Strike |
Improved Binding Strike | /bindingStrike | Reduces opponent's action regeneration rate | Fencing Finesse IV Improved Blinding Strike |
Certifications[]
Community Information[]
Fencer Correspondent: ARC_Casper
Former Correspondents:
- ?
Fencer Forum: Official Fencer Forum