Strider Wiki
Advertisement
StrHD canister art

Large Canister

A Large Canister (大きなコンテナ, lit. Big Container) is a type of item pickup present in the 2014 Strider.

The Large Canister is a big, silver container spread all throughout Kazakh City, and when destroyed it fully restores Hiryu's health and energy meters. These containers are found floating in the air, with a green trail of plasma below, and are often the easiest type of collectable to be found. Unlike the smaller Capsules, once destroyed these containers don't regenerate.

There are a total of 61 Large Canisters in the game, and destroying them all unlocks the Trophy/Achievement "Collector of Collecting".

List of Canisters[]

Large Canister Locations
Canister Location Information
Large Canister #1 Kazakh Outskirts
Inspection Station C
Requirements: None
Right after entering the area from the first Checkpoint KZ, in the second room there's a grate in the ground leading to a small room. Swing down to find the canister.
Large Canister #2 Kazakh Outskirts
Inspection Station C
Requirements: None
From the room described above, swing upwards through a grate and follow west through a dead end corridor. The canister stands at the end.
Large Canister #3 Kazakh Outskirts
Inspection Station C
Requirements: None
Floating above the door leading to the Vytiaz-1 fight.
Large Canister #4 Kazakh City
Historical Zone
Requirements: Plasma Catapult
From the onion-domed rooftop with the electric orb, catapult upwards to reach a long antenna (where Concept Art #2 can be found). Follow the cable path left until reaching a set of platforms, with the Canister floating in the lower one.
Large Canister #5 Kazakh City
Historical Zone
Requirements: None
Floating east of the Cathedral, right behind a onion-domed building.
Large Canister #6 Kazakh City
Historical Zone
Requirements: Charged Cypher
Search the lower area west of the Cathedral for a corridor housing a Novo gate. Unlock the gate and go through the rooms, to find the Canister awaiting at the end.
Large Canister #7 Kazakh City
Lower Transit Station
Requirements: None
In the first of the three descending rooms leading to Pei Pooh, follow east from there until a room with a Novo gate inside. The Canister is floating in a small alcove right above this room.
Large Canister #8 Kazakh City
Upper Transit Station
Requirements: Plasma Catapult
Travel through the Plasma Catapult warp in the Save Room west of the Palace, the Canister is floating in the wall west of the Panther Run.
Large Canister #9 Kazakh City
Monument Square
Requirements: Plasma Catapult
In the lowest part of the area there's a narrow hall with three electrified floors/ceilings. Use the Catapult to go through them and reach the Canister in the small room at the end.
Large Canister #10 Kazakh City
Monument Square
Requirements: Double Jump, Plasma Catapult
At the west end of a large set of cables hanging high above the Eagle Perch. Requires double jumping and catapulting to reach.
Large Canister #11 Kazakh City
Monument Square
Requirements: Plasma Catapult
East of the Eagle Perch, after going through a Save Room, is a room with a Health Upgrade and a wall full of electric fences. Catapult around them to get the Canister.
Large Canister #12 Kazakh City
Residential Disrict
Requirements: None
In the room with two chandeliers, its inside the residence west of the higher chandelier.
Large Canister #13 Kazakh City
Ministry of Propaganda
Requirements: None
Reach the 4th floor and move west, to find a long descending area with cables. Swing down the three set of cables to find the Canister awaiting at the bottom.
Large Canister #14 Kazakh City
Ministry of Propaganda
Requirements: Charged Cypher
Inside the residence west of the lone chandelier, locked by a Novo device.
Large Canister #15 Kazakh City
Ministry of Propaganda
Requirements: None
In a small platform at the bottom of the long descent following the final Save Room before facing Nang Pooh.
Large Canister #16 Industry
Construction Zone
Requirements: Downstrike
Left of the switch to stop the lockdown, in-between two brekable floors.
Large Canister #17 Industry
Construction Zone
Requirements: Double Jump
In the area with the Sniper Troopers shooting from a Skiff, slide down the wall and double jump east to reach a platform near the giant crane, with the Canister floating at its end.
Large Canister #18 Industry
Construction Zone
Requirements: Plasma Catapult
Resting at the giant crane. Either catapult from the left of the crane to reach it, or use the Plasma Rings atop the Grand Dam.
Large Canister #19 Industry
Construction Zone
Requirements: None
Floating high at the bottom of the area, near the beginning of the Kazakh Grand Dam section.
Large Canister #20 Industry
Kazakh Grand Dam
Requirements: None
Floating visibly in the middle of the dam.
Large Canister #21 Industry
Kazakh Grand Dam
Requirements: Double Jump
Floating at the top of the dam.
Large Canister #22 Military Ring
Perimeter Wall
Requirements: Double Jump
Floating high above in a platform around mid-way across the area.
Large Canister #23 Military Ring
Upper Military
Requirements: None
Drop from the balcony with the Eagle Perch all the way down the building, the Canister is found floating just above the area's entrance. A Plasma Catapult warp in the 1st floor can also be used to reach it.
Large Canister #24 Military Ring
Military Prison
Requirements: Double Jump
In the first large room following the first Save Room, the Canister is floating in the center of the ceiling.
Large Canister #25 Military Ring
Lower Military Zone
Requirements: Option-C
In a room reached by using the Prison's Eagle Perch, floating high above.
Large Canister #26 Processing
Sewage Repurposing
Requirements: None
Floating at the domed ceiling in the green room with an acid pool in its bottom.
Large Canister #27 Processing
Sewage Repurposing
Requirements: None
In the same room as above, at the west side in the lower area, floating atop the acid pool.
Large Canister #28 Processing
Sewage Repurposing
Requirements: None
In a room west of the one above, in the middle of another domed ceiling.
Large Canister #29 Processing
Sludge Digestion Chamber
Requirements: None
In the northwestern corner of the room, near a pipe. It remains outside the camera's view, so strike once to destroy it.
Large Canister #30 Industry
Carbon Charging Area
Requirements: None
Right after entering the area, jump into the ceiling and swing up through the pipe, the Canister rests in a ledge at the east.
Large Canister #31 Industry
Ventilation Station
Requirements: Double Jump
Floating in the middle of the large area. Find a long platform that looks like a reversed "L" in the map, then jump to the west toward a line of small Capsules, which ends in the Large Canister itself.
Large Canister #32 Industry
Ventilation Station
Requirements: Plasma Catapult
Use the Option-B to return to this area. From the platform wtih the two Panther Runs, there's a single platform right below. Drop there, then catapult across west to another platform connected with cables to a higher one, holding the Large Canister.
Large Canister #33 Processing
The Waste Trap
Requirements: None
Below the platform at the top of the water slide.
Large Canister #34 Processing
Underground Citizen Camp
Requirements: None
Near the end of the area, in a room with several neon signs in the background. The Canister rests in a ledge atop the west side.
Large Canister #35 Underground
The Underground Temple
Requirements: None
In the first, large room with lava. Climb through the eastern wall all the way to the ceiling, to find the Canister floating at the corner.
Large Canister #36 Underground
The Magnetic Nexus
Requirements: None
Atop in the ceiling of the room with the switch.
Large Canister #37 Underground
Temple West Wing
Requirements: Plasma Catapult
Following the Catapult warps after destroying the Gravitron, it can be found floating high above in the second room, just above an Option-A interface.
Large Canister #38 Military Headquarters
Command Center (Upper HQ)
Requirements: None
Floating above the Option-A interface that calls the Balrog. Accessible on the return trip after defeating Juroung.
Large Canister #39 Military Headquarters
Motor Pool
Requirements: Plasma Catapult
Catapult upwards from the west entrance and climb the wall, the Canister is in a small ledge in front of an Explosive Door.
Large Canister #40 Military Headquarters
Hangar Bay Zeta
Requirements: None
High atop the ceiling in the room with the two Ognements.
Large Canister #41 Military Headquarters
Hangar Bay Zeta
Requirements: None
In the second room where Hiryu confronts General Mikiel, floating in the eastern-top corner.
Large Canister #42 Research Facility
Robotics Assembly Line
Requirements: None
Drop to the west of the assembly line into a small square room. The Canister is floating at the right side of this room.
Large Canister #43 Research Facility
Robotics Aseembly Line
Requirements: None
Right to the east of the Transport Tube leading into the Brainwalker mini-boss.
Large Canister #44 Research Facility
Test Lab
Requirements: Double Jump
In the room with the laser grid.
Large Canister #45 Research Facility
Cryostasis
Requirements: None
In the room with the two cryostasis tubes moving up and down. After hitting the switches, climb to the second tube to reach the Canister floating high in the ceiling.
Large Canister #46 Underground
The Underground Dump
Requirements: None
Right after the Explosive Door, ignore the grate and proceed east, climb up the wall and continue a bit more to find the Canister flying there.
Large Canister #47 Underground
Refuse Processing
Requirements: None
When entering the second long shaft west of a Save Room, its just below the entrance and floating above one of the two secret Downstrike switches.
Large Canister #48 Underground
Temple East Wing
Requirements: Plasma Catapult
In the lava room after the two Ognements. Its floating in the middle of the ceiling with two Spread-type Turrets at each side. Use the Plasma Ring in the middle of the lava pool to reach it.
Large Canister #49 Underground
Juroung's Chambers
Requirements: None
Above the entrance to Juroung's boss room.
Large Canister #50 Above Kazakh City
Balrog Hull
Requirements: None
After setting foot on the Balrog, run all the way east until the end of the path, where the Canister sits.
Large Canister #51 Above Kazakh City
Balrog Hull
Requirements: None
In a small alcove housing a Sniper Trooper, east of the Skiff with the Ognement.
Large Canister #52 Above Kazakh City
Balrog Main Deck
Requirements: None
At the very beginning of the area, run west after swinging upwards from the Balrog Hull.
Large Canister #53 Above Kazakh City
Balrog Main Deck
Requirements: None
Floating above the room housing the Option-A Interface.
Large Canister #54 Tower
Atrium
Requirements: Double Jump, Plasma Catapult
Floating high above in the third alcove on the west wall.
Large Canister #55 Tower
Atrium
Requirements: Double Jump, Plasma Catapult
Floating high above in the third alcove on the east wall.
Large Canister #56 Tower
Atrium
Requirements: Double Jump, Plasma Catapult
Resting in the fifth and final alcove on the west wall. Use Double Jump and Plasma Catapult combinations to reach it, or the Plasma Rings floating around.
Large Canister #57 Tower
Atrium
Requirements: None
Once unlocked the path to the Chaos Engine, its in plain view above the entrance.
Large Canister #58 Tower
The Ascent
Requirements: None
Floating in plain view at the west side of the Orbital Elevator.
Large Canister #59 Tower
The Ascent
Requirements: None
Floating in plain view at the east side of the Orbital Elevator.
Large Canister #60 Tower
Throne Room
Requirements: None
Floating in plain view west of the entrance.
Large Canister #61 Tower
Throne Room
Requirements: None
Floating in plain view east of the entrance.

References[]

Strider (2014)
Characters
HiryuBlack MarketerThe PrisonerPei PoohNang PoohTong PoohXi Wang Mu
General MikielSoloProfessor SchlangeJuroungGrandmaster Meio
Fallen Striders: HoenHienRougaOugaKugaShouyoKojaJingeiHiyouRaigaShinden
Stage Enemies
Light TrooperPNUTShield TrooperMilitary TrooperResearch Trooper
Wall CrawlerSevernsiInsect TrooperStealth FlyerTurretLaser Turret
Bosses
Vityaz-1Ouroboros Mk.IIIHeavy TrooperThe Four WindsSoloMillipedeGravitronTornado
BrainwalkerMecha PonMagmapedeJuroungGrandmaster MeioMeio Prime
Locations
Kazakh CityAirship BalrogMeio's TowerThe Third Moon
Kazakh OutskirtsKazakh City (district)IndustryMilitary RingProcessingMilitary Headquarters
Research FacilityUnderground
Collectibles & Moves
Items: Item Unlock PickupPickup CradleLarge Canister
Basic Moves: Cypher AttackCartwheel JumpCharge Mode
Unlockable Moves: Slide AssaultCharged CypherDown StrikeDouble JumpPlasma CatapultKunaiOptions (A, B, C)
Cypher Forms: Reflect CypherExplosive CypherUltra-Cold CypherMagnetic Cypher
Related Articles
CypherClimb SickleHard rubber armorPlasma CapacitorCustom RifleLaser Rifle & Flamethrower
StridersMeio's ArmyResistanceKazakh City CitizensResearchers
GliderSkiffSovkhozZAIN Project v2EurasiaEarth
Advertisement