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Bell Ringer (鍾打巴 Shōdadomoe?, Spindle-Bashing Circle) is one of Kimberly's throws introduced in Street Fighter 6.

Input
Classic Arcade-Button-LPunch+Arcade-Button-LKick (Back)
Modern Modern L+Modern M (Back)

Description

BellRinger

Kimberly delivering a knee strike to Cammy's face during Bell Ringer.

"Place both legs on your opponent's torso and perform a knee strike, then use the force of pulling them toward the ground to throw them behind you. Throws your opponent while switching places with them."
Street Fighter 6

Executed by pressing Light Punch and Light Kick, (the throw command) while holding back on the control stick near an opponent. After grabbing her opponent by their wrist, Kimberly delivers a knee strike to the opponent's head, stunning them while grabbing a hold of their collar and placing both knees on their chest. Kimberly then falls backwards in a backwards roll. Once they are off-balanced forward and with a foot on their midsection, Kimberly extends her leg and kicks out. This causes the opponent to flip over Kimberly and crash back-first on the ground.

Tactics

Bell Ringer

Kimberly flipping Cammy over during Bell Ringer.

This move can be used to reset the neutral game and create separation from the opponent. Because of the distance after the throw, it can be difficult for Kimberly to maintain offensive pressure before her opponent can recover. She throw out a couple of Shuriken Bombs in attempt to keep her opponent on their heels with an explosive on the stage. This move becomes more effective when putting the opponent back in the corner. She can use one of her midrange normals such as Standing Heavy Punch to fish for a Counter Hit.

Gallery

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