The power to obtain technorganic powers through objects. Variation of Powers Via Object. Combination of Techno Object and Biotic Object.
Also Called[]
- Bio-Tech/Bio-Technological/Cyber-Organic/Technological-Biological Object
Capabilities[]
The user has access to an object that grants them technorganic powers. From artifacts to implements to source material of a particular cyber-organic nature, the wielder can attain potent supernatural abilities related to a technorganic power or even gain enhancements to existing abilities.
Applications[]
Variations[]
Associations[]
Limitations[]
- Activation & Deactivation/Crash!/Decomposition Manipulation/Malfunction Manipulation/Object Negation/Technology Stopping
- Inexperienced users may have difficulty controlling the power granted to them.
- Object may only be usable by certain individuals.
Known Objects[]
- Nanochips (Ben 10)
- Omnitrix/Derivatives (Ben 10)
- Biochips (Big Hero 6: The Series)
- Amazo Armor (DC Comics)
- Nanocytes (DC Comics)
- Blood Nanites (DC/Wildstorm Comics)
- Meta-Nanites (Generator Rex)
- Guyver Units (Guyver)
- Helm of Ultimate Technology (Kaijudo: Rise of the Duel Masters)
- Extremis (Marvel Cinematic Universe)
- Eidolon Warwear (Marvel Comics)
- Extremis virus (Marvel Comics)
- Paradigm's Head (Marvel Comics)
- Techno-Organic Virus (Marvel Comics)
- Transmode Virus (Marvel Comics)
- Power Suit (Metroid)
- Shinobi-Ware (Naruto)
- Roboticizer (Sonic the Hedgehog)
- Borg technology (Star Trek)
- Nanites (Valiant Comics)
- X-O Manowar Armor (Valiant Comics)
- Cloneblade (Witchblade anime series)